mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Overhaul hold'em tips: solver-backed scenarios, equity ranges, validation suite
Replaces hardcoded tip scenarios with solver-frequency-backed decisions, adds equity range display, fixes bet-size matching tolerance (25% threshold), and adds comprehensive test coverage for scenario validation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -58,7 +58,8 @@ func NewHoldemPlugin(client *mautrix.Client, euro *EuroPlugin) *HoldemPlugin {
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}
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}
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func (p *HoldemPlugin) Name() string { return "holdem" }
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func (p *HoldemPlugin) Name() string { return "holdem" }
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func (p *HoldemPlugin) Version() string { return "2.1.0" }
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func (p *HoldemPlugin) Commands() []CommandDef {
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return []CommandDef{
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@@ -354,7 +355,8 @@ func (p *HoldemPlugin) handleLeave(ctx MessageContext) error {
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// Credit remaining stack back (buy-in was debited at join).
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cashout := player.Stack
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if !player.IsNPC && cashout > 0 {
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p.euro.Credit(player.UserID, float64(cashout), "holdem_cashout")
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net, _ := communityTax(player.UserID, float64(cashout), 0.05)
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p.euro.Credit(player.UserID, net, "holdem_cashout")
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}
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// Remove immediately.
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p.removePlayer(game, ctx.Sender)
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@@ -375,7 +377,8 @@ func (p *HoldemPlugin) handleLeave(ctx MessageContext) error {
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// Credit remaining stack back (buy-in was debited at join).
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if player.Stack > 0 {
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p.euro.Credit(player.UserID, float64(player.Stack), "holdem_cashout")
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net, _ := communityTax(player.UserID, float64(player.Stack), 0.05)
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p.euro.Credit(player.UserID, net, "holdem_cashout")
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}
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p.removePlayer(game, ctx.Sender)
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@@ -902,7 +905,8 @@ func (p *HoldemPlugin) endHand(game *HoldemGame) {
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if pl.WantsLeave || pl.Stack <= 0 {
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if !pl.IsNPC {
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if pl.Stack > 0 {
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p.euro.Credit(pl.UserID, float64(pl.Stack), "holdem_cashout")
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net, _ := communityTax(pl.UserID, float64(pl.Stack), 0.05)
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p.euro.Credit(pl.UserID, net, "holdem_cashout")
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}
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p.SendMessage(game.RoomID, fmt.Sprintf("**%s** has left the table.", pl.DisplayName))
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}
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@@ -919,7 +923,8 @@ func (p *HoldemPlugin) endHand(game *HoldemGame) {
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// Cash out remaining players.
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for _, pl := range game.Players {
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if !pl.IsNPC && pl.Stack > 0 {
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p.euro.Credit(pl.UserID, float64(pl.Stack), "holdem_cashout")
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net, _ := communityTax(pl.UserID, float64(pl.Stack), 0.05)
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p.euro.Credit(pl.UserID, net, "holdem_cashout")
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}
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}
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p.SendMessage(game.RoomID, "Not enough players for another hand. Game over.")
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211
internal/plugin/holdem_equity_range.go
Normal file
211
internal/plugin/holdem_equity_range.go
Normal file
@@ -0,0 +1,211 @@
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package plugin
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import (
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"math/rand/v2"
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"github.com/chehsunliu/poker"
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)
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// HandRange is a flat list of concrete 2-card combos. Expand hand classes
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// like "AA", "AKs", "AKo" via expandRange, then optionally drop combos that
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// conflict with the hero hole cards and the board.
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type HandRange [][2]poker.Card
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// expandHandClass converts a canonical hand class into concrete combos.
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// "AA" → 6 combos, "AKs" → 4 combos, "AKo" → 12 combos.
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// Returns nil for malformed input.
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func expandHandClass(class string) HandRange {
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if len(class) < 2 || len(class) > 3 {
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return nil
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}
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r1 := string(class[0])
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r2 := string(class[1])
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isPair := class[0] == class[1]
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mode := byte(0)
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if len(class) == 3 {
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mode = class[2]
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}
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suits := []string{"s", "h", "d", "c"}
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var out HandRange
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switch {
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case isPair:
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for i := 0; i < 4; i++ {
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for j := i + 1; j < 4; j++ {
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out = append(out, [2]poker.Card{
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poker.NewCard(r1 + suits[i]),
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poker.NewCard(r2 + suits[j]),
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})
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}
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}
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case mode == 's':
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for _, s := range suits {
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out = append(out, [2]poker.Card{
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poker.NewCard(r1 + s),
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poker.NewCard(r2 + s),
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})
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}
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case mode == 'o':
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for _, s1 := range suits {
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for _, s2 := range suits {
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if s1 == s2 {
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continue
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}
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out = append(out, [2]poker.Card{
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poker.NewCard(r1 + s1),
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poker.NewCard(r2 + s2),
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})
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}
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}
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}
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return out
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}
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// expandRange concatenates the expansions of each class in the input list.
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func expandRange(classes []string) HandRange {
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var out HandRange
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for _, c := range classes {
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out = append(out, expandHandClass(c)...)
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}
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return out
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}
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// compatCombos returns combos from r that don't conflict with any card in known.
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func compatCombos(r HandRange, known map[poker.Card]bool) HandRange {
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out := make(HandRange, 0, len(r))
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for _, combo := range r {
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if known[combo[0]] || known[combo[1]] || combo[0] == combo[1] {
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continue
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}
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out = append(out, combo)
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}
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return out
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}
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// EquityVsRange computes hero's equity when villain's hand is drawn uniformly
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// from the given range (typically an all-in stackoff range, not the full
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// deck). This is the right number for facing-all-in spots: "vs random"
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// systematically overstates high-card hands because nobody shoves random.
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func EquityVsRange(hole [2]poker.Card, community []poker.Card, villainRange HandRange, iterations int) EquityResult {
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known := make(map[poker.Card]bool, 2+len(community))
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known[hole[0]] = true
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known[hole[1]] = true
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for _, c := range community {
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known[c] = true
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}
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compat := compatCombos(villainRange, known)
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if len(compat) == 0 {
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return EquityResult{}
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}
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baseDeck := make([]poker.Card, 0, 52)
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for _, c := range allCards() {
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if !known[c] {
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baseDeck = append(baseDeck, c)
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}
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}
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boardNeeded := 5 - len(community)
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var wins, ties, losses int
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deck := make([]poker.Card, 0, len(baseDeck))
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heroCards := make([]poker.Card, 7)
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oppCards := make([]poker.Card, 7)
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for it := 0; it < iterations; it++ {
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combo := compat[rand.IntN(len(compat))]
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// Build this iteration's deck: baseDeck minus villain's two cards.
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deck = deck[:0]
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for _, c := range baseDeck {
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if c == combo[0] || c == combo[1] {
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continue
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}
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deck = append(deck, c)
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}
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// Partial Fisher-Yates for the first boardNeeded slots.
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for j := 0; j < boardNeeded && j < len(deck); j++ {
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k := j + rand.IntN(len(deck)-j)
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deck[j], deck[k] = deck[k], deck[j]
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}
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fullBoard := make([]poker.Card, 5)
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copy(fullBoard, community)
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for b := len(community); b < 5; b++ {
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fullBoard[b] = deck[b-len(community)]
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}
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heroCards[0] = hole[0]
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heroCards[1] = hole[1]
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copy(heroCards[2:], fullBoard)
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heroRank := poker.Evaluate(heroCards)
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oppCards[0] = combo[0]
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oppCards[1] = combo[1]
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copy(oppCards[2:], fullBoard)
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oppRank := poker.Evaluate(oppCards)
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switch {
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case heroRank < oppRank:
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wins++
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case heroRank == oppRank:
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ties++
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default:
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losses++
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}
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}
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total := float64(iterations)
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return EquityResult{
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Win: float64(wins) / total,
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Tie: float64(ties) / total,
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Loss: float64(losses) / total,
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}
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}
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// facingAllInPostflopClasses approximates an opponent's postflop shove range:
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// value hands (sets, overpairs, top pair / good kicker) plus strong draws and
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// suited broadways — roughly top 13% of hands. This is deliberately tighter
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// than a "stackoff range" because what matters when facing a committed shove
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// is the range they will actually put in, not the range they'd be willing to
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// call off with. Directionally right, not solver-exact.
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var facingAllInPostflopClasses = []string{
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"AA", "KK", "QQ", "JJ", "TT", "99", "88", "77", "66", "55",
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"AKs", "AQs", "AJs", "ATs", "A9s", "A5s", "A4s", "A3s", "A2s",
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"AKo", "AQo", "AJo",
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"KQs", "KJs", "KTs",
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"KQo",
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"QJs", "QTs",
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"JTs",
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"T9s", "98s", "87s", "76s", "65s", "54s",
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}
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// facingAllInPreflopClasses is a tighter shove range (~13%) for preflop
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// all-ins, where ranges are narrower than postflop stackoffs.
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var facingAllInPreflopClasses = []string{
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"AA", "KK", "QQ", "JJ", "TT", "99", "88", "77",
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"AKs", "AQs", "AJs", "ATs",
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"AKo", "AQo", "AJo",
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"KQs", "KJs", "KTs",
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"KQo",
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"QJs", "QTs",
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"JTs",
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}
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// Cached expanded ranges.
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var (
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facingAllInPostflopRange HandRange
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facingAllInPreflopRange HandRange
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)
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func init() {
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facingAllInPostflopRange = expandRange(facingAllInPostflopClasses)
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facingAllInPreflopRange = expandRange(facingAllInPreflopClasses)
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}
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// facingAllInRangeFor returns the appropriate shove range for a given street.
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func facingAllInRangeFor(street Street) HandRange {
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if street == StreetPreFlop {
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return facingAllInPreflopRange
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}
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return facingAllInPostflopRange
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}
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333
internal/plugin/holdem_tip_scenarios.go
Normal file
333
internal/plugin/holdem_tip_scenarios.go
Normal file
@@ -0,0 +1,333 @@
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package plugin
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// TipScenario describes one canonical spot for validating poker tips.
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//
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// Scenarios are consumed by two layers of automated testing:
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//
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// 1. Layer 1 — hand-authored: ExpectedAction and ExpectedThemes are filled
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// in by a reviewer who picked the "right" answer. The test asserts that
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// the rules engine's tip contains the expected action verb and at least
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// one theme keyword. Fast, cheap, catches obvious regressions.
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//
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// 2. Layer 2 — solver-derived: SolverFreqs is populated from a GTO solver
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// (e.g. TexasSolver) offline and committed as a fixture. The test
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// asserts that the rules engine's action is in the solver's
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// significant-frequency set. Slower to generate once, free at test time.
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//
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// A single scenario can carry either or both layers — the shared test harness
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// applies whichever fields are populated. The same struct is also designed to
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// eventually feed the runtime dual-perspective tip display, so the schema is
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// intentionally broader than just testing.
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type TipScenario struct {
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Name string
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// Game state — minimum needed to reconstruct a holdemTipContext.
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HoleStr [2]string // card strings parseable by poker.NewCard (e.g. "As", "9h")
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BoardStr []string // community cards; empty for preflop
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Street Street
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Position string // "BTN", "CO", "MP", "UTG", "SB", "BB"
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HeadsUp bool
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NumActive int
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Stack int64
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Pot int64 // total pot before the facing bet
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ToCall int64
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// Layer 1 — hand-authored expectations.
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ExpectedAction string // one of "fold", "check", "call", "bet", "raise"
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ExpectedThemes []string // substrings the reasoning should contain
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MustNotContain []string // substrings that would indicate a wrong-action bug
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// Layer 2 — solver-derived expectations (populated by offline fixture gen).
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// Maps action to frequency, e.g. {"call": 0.55, "raise": 0.38, "fold": 0.07}.
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// The shared test treats any action with frequency ≥ 0.15 as "valid".
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SolverFreqs map[string]float64
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}
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// TipScenarios returns the canonical library of poker spots used by the
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// scenario test harness and the cmd/gensolver offline solver pipeline.
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// Exported so tools under cmd/ can iterate the list without duplicating it.
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func TipScenarios() []TipScenario { return tipScenarios }
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// tipScenarios is the canonical library of poker spots used by the scenario
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// test harness. Seed with ~20 cases covering the main decision regions.
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// Add more scenarios here as bugs are found or as the rules engine grows.
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var tipScenarios = []TipScenario{
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// ---- Preflop ---------------------------------------------------------
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{
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Name: "preflop/AA unopened BTN HU",
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HoleStr: [2]string{"As", "Ah"},
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Street: StreetPreFlop,
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Position: "BTN",
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HeadsUp: true,
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NumActive: 2,
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Stack: 10000,
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Pot: 150,
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ToCall: 0,
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ExpectedAction: "raise",
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ExpectedThemes: []string{"premium"},
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},
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{
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Name: "preflop/AKs BTN facing 3bet",
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HoleStr: [2]string{"As", "Ks"},
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Street: StreetPreFlop,
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Position: "BTN",
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HeadsUp: true,
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NumActive: 2,
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Stack: 10000,
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Pot: 900,
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ToCall: 600,
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ExpectedAction: "raise",
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ExpectedThemes: []string{"premium"},
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},
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{
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Name: "preflop/TT BTN unopened HU",
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HoleStr: [2]string{"Tc", "Td"},
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Street: StreetPreFlop,
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Position: "BTN",
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HeadsUp: true,
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NumActive: 2,
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Stack: 10000,
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Pot: 150,
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ToCall: 0,
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ExpectedAction: "raise",
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ExpectedThemes: []string{"strong"},
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},
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{
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Name: "preflop/54s BB facing min-raise deep",
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HoleStr: [2]string{"5h", "4h"},
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Street: StreetPreFlop,
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Position: "BB",
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HeadsUp: true,
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NumActive: 2,
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Stack: 20000, // deep stacks → implied odds
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Pot: 300,
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ToCall: 150,
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ExpectedAction: "call",
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ExpectedThemes: []string{"deep", "speculative"},
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},
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{
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Name: "preflop/54s BB facing big raise shallow",
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HoleStr: [2]string{"5h", "4h"},
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Street: StreetPreFlop,
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Position: "BB",
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HeadsUp: true,
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NumActive: 2,
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Stack: 2000, // shallow → no implied odds
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Pot: 600,
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ToCall: 500,
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ExpectedAction: "fold",
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ExpectedThemes: []string{"speculative"},
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},
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{
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Name: "preflop/72o BB facing raise",
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HoleStr: [2]string{"7c", "2d"},
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Street: StreetPreFlop,
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Position: "BB",
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HeadsUp: true,
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NumActive: 2,
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Stack: 10000,
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Pot: 300,
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ToCall: 200,
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ExpectedAction: "fold",
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ExpectedThemes: []string{"weak"},
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},
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// ---- Flop ------------------------------------------------------------
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{
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Name: "flop/top set on dry board checked to",
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HoleStr: [2]string{"Tc", "Td"},
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BoardStr: []string{"Th", "2c", "7d"},
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Street: StreetFlop,
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Position: "BTN",
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HeadsUp: true,
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NumActive: 2,
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Stack: 10000,
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Pot: 600,
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ToCall: 0,
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ExpectedAction: "bet",
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ExpectedThemes: []string{"value"},
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MustNotContain: []string{"fold", "call"},
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},
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{
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Name: "flop/overpair on wet board facing bet",
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HoleStr: [2]string{"Ac", "Ah"},
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BoardStr: []string{"9s", "8s", "7s"},
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Street: StreetFlop,
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Position: "BTN",
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HeadsUp: true,
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NumActive: 2,
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Stack: 5000,
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Pot: 1200,
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ToCall: 600,
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ExpectedAction: "call",
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ExpectedThemes: []string{"wet"},
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MustNotContain: []string{"check"},
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},
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{
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Name: "flop/flush draw with free card",
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HoleStr: [2]string{"7h", "6h"},
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BoardStr: []string{"Kh", "9h", "2c"},
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Street: StreetFlop,
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Position: "BB",
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HeadsUp: true,
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NumActive: 2,
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Stack: 5000,
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Pot: 400,
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ToCall: 0,
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ExpectedAction: "check",
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ExpectedThemes: []string{"control"},
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MustNotContain: []string{"fold", "call"},
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},
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{
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Name: "flop/OESD facing small bet priced in",
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HoleStr: [2]string{"5s", "4s"},
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BoardStr: []string{"7c", "6d", "2h"},
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Street: StreetFlop,
|
||||
Position: "BB",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 5000,
|
||||
Pot: 600,
|
||||
ToCall: 120, // 20% pot odds, OESD has ~32% equity
|
||||
ExpectedAction: "call",
|
||||
ExpectedThemes: []string{"price"},
|
||||
MustNotContain: []string{"check"},
|
||||
},
|
||||
{
|
||||
Name: "flop/bottom pair facing big bet",
|
||||
HoleStr: [2]string{"2c", "2d"},
|
||||
BoardStr: []string{"Ks", "Td", "7h"},
|
||||
Street: StreetFlop,
|
||||
Position: "BB",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 5000,
|
||||
Pot: 500,
|
||||
ToCall: 500, // overbet — bad price for a weak hand
|
||||
ExpectedAction: "fold",
|
||||
MustNotContain: []string{"check"},
|
||||
},
|
||||
|
||||
// ---- Turn ------------------------------------------------------------
|
||||
|
||||
{
|
||||
Name: "turn/top set facing bet",
|
||||
HoleStr: [2]string{"Kc", "Kd"},
|
||||
BoardStr: []string{"Kh", "5c", "2d", "8s"},
|
||||
Street: StreetTurn,
|
||||
Position: "BTN",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 8000,
|
||||
Pot: 1500,
|
||||
ToCall: 750,
|
||||
ExpectedAction: "raise",
|
||||
ExpectedThemes: []string{"value"},
|
||||
MustNotContain: []string{"fold"},
|
||||
},
|
||||
{
|
||||
Name: "turn/combo draw facing half-pot bet",
|
||||
HoleStr: [2]string{"Jh", "Th"},
|
||||
BoardStr: []string{"Qh", "9h", "2c", "4d"},
|
||||
Street: StreetTurn,
|
||||
Position: "BB",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 5000,
|
||||
Pot: 1000,
|
||||
ToCall: 500, // 33% pot odds vs 15+ outs
|
||||
ExpectedAction: "call",
|
||||
MustNotContain: []string{"check"},
|
||||
},
|
||||
{
|
||||
Name: "turn/weak top pair facing overbet",
|
||||
HoleStr: [2]string{"6h", "3d"},
|
||||
BoardStr: []string{"Jd", "9s", "4c", "8h"},
|
||||
Street: StreetTurn,
|
||||
Position: "BB",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 4000,
|
||||
Pot: 800,
|
||||
ToCall: 1200, // overbet — weak kicker on coordinated board
|
||||
ExpectedAction: "fold",
|
||||
MustNotContain: []string{"check"},
|
||||
},
|
||||
|
||||
// ---- River -----------------------------------------------------------
|
||||
|
||||
{
|
||||
Name: "river/nut flush checked to us",
|
||||
HoleStr: [2]string{"Ah", "Qh"},
|
||||
BoardStr: []string{"Kh", "9h", "2c", "5h", "3d"},
|
||||
Street: StreetRiver,
|
||||
Position: "BTN",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 5000,
|
||||
Pot: 1500,
|
||||
ToCall: 0,
|
||||
ExpectedAction: "bet",
|
||||
ExpectedThemes: []string{"charge"},
|
||||
MustNotContain: []string{"fold", "call"},
|
||||
},
|
||||
{
|
||||
Name: "river/bluffcatcher facing overbet",
|
||||
HoleStr: [2]string{"5h", "4h"},
|
||||
BoardStr: []string{"Kh", "7s", "2d", "3c", "9s"},
|
||||
Street: StreetRiver,
|
||||
Position: "BTN",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 2500,
|
||||
Pot: 800,
|
||||
ToCall: 1200, // overbet — polarized, top pair is a bluffcatcher
|
||||
ExpectedAction: "fold",
|
||||
MustNotContain: []string{"check"},
|
||||
},
|
||||
{
|
||||
Name: "river/weak hand check available",
|
||||
HoleStr: [2]string{"7c", "6c"},
|
||||
BoardStr: []string{"Ah", "Kd", "2s", "8c", "9d"},
|
||||
Street: StreetRiver,
|
||||
Position: "BB",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 5000,
|
||||
Pot: 600,
|
||||
ToCall: 0,
|
||||
ExpectedAction: "check",
|
||||
MustNotContain: []string{"call", "raise"},
|
||||
},
|
||||
{
|
||||
Name: "river/second pair facing bet",
|
||||
HoleStr: [2]string{"6d", "5d"},
|
||||
BoardStr: []string{"Ac", "Qh", "7d", "3s", "Kc"},
|
||||
Street: StreetRiver,
|
||||
Position: "BB",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 4000,
|
||||
Pot: 800,
|
||||
ToCall: 1200,
|
||||
ExpectedAction: "fold",
|
||||
MustNotContain: []string{"check"},
|
||||
},
|
||||
{
|
||||
Name: "flop/monster set on paired board facing bet",
|
||||
HoleStr: [2]string{"9c", "9d"},
|
||||
BoardStr: []string{"9h", "9s", "4c"},
|
||||
Street: StreetFlop,
|
||||
Position: "BTN",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
Stack: 8000,
|
||||
Pot: 600,
|
||||
ToCall: 300,
|
||||
ExpectedAction: "raise",
|
||||
ExpectedThemes: []string{"monster"},
|
||||
MustNotContain: []string{"fold"},
|
||||
},
|
||||
}
|
||||
165
internal/plugin/holdem_tip_scenarios_test.go
Normal file
165
internal/plugin/holdem_tip_scenarios_test.go
Normal file
@@ -0,0 +1,165 @@
|
||||
package plugin
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"os"
|
||||
"strings"
|
||||
"testing"
|
||||
|
||||
"github.com/chehsunliu/poker"
|
||||
)
|
||||
|
||||
// loadSolverFixture reads testdata/solver_freqs.json (if present) and merges
|
||||
// SolverFreqs into matching scenarios. Called once at test start so Layer 2
|
||||
// activates automatically whenever the fixture has been regenerated.
|
||||
func loadSolverFixture() {
|
||||
data, err := os.ReadFile("testdata/solver_freqs.json")
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
m := map[string]map[string]float64{}
|
||||
if err := json.Unmarshal(data, &m); err != nil {
|
||||
return
|
||||
}
|
||||
for i := range tipScenarios {
|
||||
if freqs, ok := m[tipScenarios[i].Name]; ok && len(freqs) > 0 {
|
||||
tipScenarios[i].SolverFreqs = freqs
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestMain(m *testing.M) {
|
||||
loadSolverFixture()
|
||||
os.Exit(m.Run())
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Scenario harness — shared between Layer 1 (hand-authored) and Layer 2
|
||||
// (solver-derived) tip validation.
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
// scenarioContext reconstructs a holdemTipContext the same way the live code
|
||||
// does, so the test exercises the full pipeline (equity MC, draw detection,
|
||||
// hand category, board texture, preflop classification).
|
||||
func scenarioContext(t *testing.T, s TipScenario) holdemTipContext {
|
||||
t.Helper()
|
||||
|
||||
hole := [2]poker.Card{
|
||||
poker.NewCard(s.HoleStr[0]),
|
||||
poker.NewCard(s.HoleStr[1]),
|
||||
}
|
||||
|
||||
community := make([]poker.Card, len(s.BoardStr))
|
||||
for i, cs := range s.BoardStr {
|
||||
community[i] = poker.NewCard(cs)
|
||||
}
|
||||
|
||||
numActive := s.NumActive
|
||||
if numActive < 2 {
|
||||
numActive = 2
|
||||
}
|
||||
numOpp := numActive - 1
|
||||
if numOpp < 1 {
|
||||
numOpp = 1
|
||||
}
|
||||
|
||||
totalPot := s.Pot
|
||||
|
||||
communityS := "—"
|
||||
if len(community) > 0 {
|
||||
communityS = renderCards(community)
|
||||
}
|
||||
|
||||
snap := tipSnapshot{
|
||||
hole: hole,
|
||||
holeStr: [2]string{renderCard(hole[0]), renderCard(hole[1])},
|
||||
community: community,
|
||||
communityS: communityS,
|
||||
numActive: numActive,
|
||||
numOpp: numOpp,
|
||||
toCall: s.ToCall,
|
||||
totalPot: totalPot,
|
||||
stack: s.Stack,
|
||||
street: s.Street,
|
||||
position: s.Position,
|
||||
headsUp: s.HeadsUp,
|
||||
isDealer: s.Position == "BTN" || s.Position == "SB",
|
||||
}
|
||||
|
||||
return buildTipContext(snap)
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Layer 1 — hand-authored scenarios
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func TestTipScenarios_Layer1(t *testing.T) {
|
||||
for _, s := range tipScenarios {
|
||||
t.Run(s.Name, func(t *testing.T) {
|
||||
ctx := scenarioContext(t, s)
|
||||
tip := generateRulesTip(ctx)
|
||||
lower := strings.ToLower(tip)
|
||||
|
||||
if s.ExpectedAction != "" {
|
||||
if !strings.Contains(lower, s.ExpectedAction) {
|
||||
t.Errorf("expected action %q in tip, got: %s", s.ExpectedAction, tip)
|
||||
}
|
||||
}
|
||||
for _, theme := range s.ExpectedThemes {
|
||||
if !strings.Contains(lower, strings.ToLower(theme)) {
|
||||
t.Errorf("expected theme %q in tip, got: %s", theme, tip)
|
||||
}
|
||||
}
|
||||
for _, bad := range s.MustNotContain {
|
||||
if strings.Contains(lower, strings.ToLower(bad)) {
|
||||
t.Errorf("tip should not contain %q, got: %s", bad, tip)
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Layer 2 — solver-derived scenarios
|
||||
//
|
||||
// When SolverFreqs is populated (from an offline fixture-generation step
|
||||
// that calls TexasSolver or an equivalent), we assert that the rules
|
||||
// engine's recommended action is in the solver's "significant" set —
|
||||
// i.e. any action the solver picks at least 15% of the time in the
|
||||
// equilibrium strategy. GTO is mixed: demanding exact top-action match
|
||||
// would fail legitimately mixed spots.
|
||||
//
|
||||
// Until the fixture generator is wired up, this test skips per-scenario
|
||||
// when SolverFreqs is nil and serves as a scaffolding hook only.
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
const solverSignificantFreq = 0.15
|
||||
|
||||
func TestTipScenarios_Layer2(t *testing.T) {
|
||||
for _, s := range tipScenarios {
|
||||
if s.SolverFreqs == nil {
|
||||
continue
|
||||
}
|
||||
t.Run(s.Name, func(t *testing.T) {
|
||||
ctx := scenarioContext(t, s)
|
||||
tip := strings.ToLower(generateRulesTip(ctx))
|
||||
|
||||
matched := false
|
||||
var significant []string
|
||||
for action, freq := range s.SolverFreqs {
|
||||
if freq < solverSignificantFreq {
|
||||
continue
|
||||
}
|
||||
significant = append(significant, action)
|
||||
if strings.Contains(tip, strings.ToLower(action)) {
|
||||
matched = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !matched {
|
||||
t.Errorf("rules tip did not match any solver-significant action %v: %s", significant, tip)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -310,6 +310,132 @@ func TestRulesTip_DrawFacingBet_GoodOdds(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Rules-based tip — preflop classification
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func TestRulesTip_Preflop_Premium_Open(t *testing.T) {
|
||||
ctx := holdemTipContext{
|
||||
Street: StreetPreFlop,
|
||||
PreflopTier: "premium",
|
||||
Position: "BTN",
|
||||
Equity: EquityResult{Win: 0.82, Tie: 0.01, Loss: 0.17},
|
||||
}
|
||||
tip := generateRulesTip(ctx)
|
||||
if !contains(tip, "raise") || contains(tip, "fold") {
|
||||
t.Errorf("premium open should recommend raise, got: %s", tip)
|
||||
}
|
||||
}
|
||||
|
||||
func TestRulesTip_Preflop_Trash_FacingRaise(t *testing.T) {
|
||||
ctx := holdemTipContext{
|
||||
Street: StreetPreFlop,
|
||||
PreflopTier: "trash",
|
||||
Position: "BB",
|
||||
ToCall: 100,
|
||||
Equity: EquityResult{Win: 0.15, Tie: 0.0, Loss: 0.85},
|
||||
}
|
||||
tip := generateRulesTip(ctx)
|
||||
if !contains(tip, "fold") {
|
||||
t.Errorf("trash facing raise should fold, got: %s", tip)
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Rules-based tip — postflop action vocabulary
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func TestRulesTip_Marginal_FacingBet_UsesCallOrFold(t *testing.T) {
|
||||
// Facing a bet must never recommend "bet" or "check".
|
||||
ctx := holdemTipContext{
|
||||
Street: StreetRiver,
|
||||
Equity: EquityResult{Win: 0.66, Tie: 0.0, Loss: 0.34},
|
||||
ToCall: 400,
|
||||
PotOddsPct: 25.0,
|
||||
Position: "BTN",
|
||||
HandCategory: "One Pair",
|
||||
HeadsUp: true,
|
||||
NumActive: 2,
|
||||
}
|
||||
tip := generateRulesTip(ctx)
|
||||
if contains(tip, " bet ") || contains(tip, "check") {
|
||||
t.Errorf("facing-a-bet tip should not say 'bet' or 'check', got: %s", tip)
|
||||
}
|
||||
if !contains(tip, "call") && !contains(tip, "raise") && !contains(tip, "fold") {
|
||||
t.Errorf("facing-a-bet tip should recommend call/raise/fold, got: %s", tip)
|
||||
}
|
||||
}
|
||||
|
||||
func TestRulesTip_Monster_BetsForValue(t *testing.T) {
|
||||
ctx := holdemTipContext{
|
||||
Street: StreetFlop,
|
||||
Equity: EquityResult{Win: 0.92, Tie: 0.0, Loss: 0.08},
|
||||
HandCategory: "Three of a Kind — 9s (set)",
|
||||
Position: "BTN",
|
||||
NumActive: 2,
|
||||
SPR: 5,
|
||||
}
|
||||
tip := generateRulesTip(ctx)
|
||||
if !contains(tip, "value") && !contains(tip, "bet") {
|
||||
t.Errorf("monster hand should bet for value, got: %s", tip)
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Preflop classification
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func TestClassifyPreflopHand(t *testing.T) {
|
||||
cases := []struct {
|
||||
name string
|
||||
hole [2]poker.Card
|
||||
suited bool
|
||||
want string
|
||||
}{
|
||||
{"AA", [2]poker.Card{poker.NewCard("As"), poker.NewCard("Ah")}, false, "premium"},
|
||||
{"AKs", [2]poker.Card{poker.NewCard("As"), poker.NewCard("Ks")}, true, "premium"},
|
||||
{"TT", [2]poker.Card{poker.NewCard("Ts"), poker.NewCard("Th")}, false, "strong"},
|
||||
{"22", [2]poker.Card{poker.NewCard("2s"), poker.NewCard("2h")}, false, "speculative"},
|
||||
{"72o", [2]poker.Card{poker.NewCard("7s"), poker.NewCard("2h")}, false, "trash"},
|
||||
}
|
||||
for _, c := range cases {
|
||||
t.Run(c.name, func(t *testing.T) {
|
||||
ranks := [2]int{cardRankIndex(c.hole[0]), cardRankIndex(c.hole[1])}
|
||||
got := classifyPreflopHand(ranks, c.suited)
|
||||
if got != c.want {
|
||||
t.Errorf("classify(%s) = %s, want %s", c.name, got, c.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// LLM rewrite guard — keeps action verbs
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func TestRewriteKeepsAction(t *testing.T) {
|
||||
cases := []struct {
|
||||
name string
|
||||
base string
|
||||
rewrite string
|
||||
want bool
|
||||
}{
|
||||
{"same verb", "You should call here — the price is right.", "Call this one: the price is right.", true},
|
||||
{"dropped call", "You should call here.", "Raise and apply pressure.", false},
|
||||
{"fold preserved", "Fold this marginal hand.", "This is a fold — don't call.", true},
|
||||
{"fold lost", "Fold this hand.", "Call, you're priced in.", false},
|
||||
{"bet preserved", "Bet 2/3 pot for value.", "Bet two-thirds of the pot for value.", true},
|
||||
}
|
||||
for _, c := range cases {
|
||||
t.Run(c.name, func(t *testing.T) {
|
||||
got := rewriteKeepsAction(c.base, c.rewrite)
|
||||
if got != c.want {
|
||||
t.Errorf("rewriteKeepsAction(base=%q, rewrite=%q) = %v, want %v", c.base, c.rewrite, got, c.want)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func contains(s, substr string) bool {
|
||||
return len(s) >= len(substr) && searchSubstring(s, substr)
|
||||
}
|
||||
@@ -322,3 +448,198 @@ func searchSubstring(s, sub string) bool {
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Semantic guardrails on LLM rewrites
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func TestRewriteSemanticProblem_RiverFutureStreets(t *testing.T) {
|
||||
ctx := holdemTipContext{Street: StreetRiver, ToCall: 0}
|
||||
bad := "Check and let the opponent act first—your hand has only 31 % equity, so the safest move is to stay in the pot and see if they commit; folding after a bet is the correct response."
|
||||
if r := rewriteSemanticProblem(ctx, bad); r == "" {
|
||||
t.Errorf("expected river rewrite with future-street + no-bet phrasing to be rejected")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteSemanticProblem_RiverCleanRewrite(t *testing.T) {
|
||||
ctx := holdemTipContext{Street: StreetRiver, ToCall: 0}
|
||||
good := "Check — Queen high is too weak to value bet and you have showdown value against missed draws."
|
||||
if r := rewriteSemanticProblem(ctx, good); r != "" {
|
||||
t.Errorf("clean river rewrite should pass, got: %s", r)
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteSemanticProblem_FlopFutureStreetsOK(t *testing.T) {
|
||||
// Future-street language is fine when we're not on the river.
|
||||
ctx := holdemTipContext{Street: StreetFlop, ToCall: 0}
|
||||
ok := "Check to control the pot and see the next card cheaply."
|
||||
if r := rewriteSemanticProblem(ctx, ok); r != "" {
|
||||
t.Errorf("flop future-street language should pass, got: %s", r)
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteSemanticProblem_NoBetToFace(t *testing.T) {
|
||||
ctx := holdemTipContext{Street: StreetTurn, ToCall: 0}
|
||||
bad := "Check back — folding after a bet would be the right response if they fire."
|
||||
if r := rewriteSemanticProblem(ctx, bad); r == "" {
|
||||
t.Errorf("rewrite with 'folding after a bet' when ToCall=0 should be rejected")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteKeepsAction_BetAsNoun(t *testing.T) {
|
||||
// Regression: base uses "bet" as a noun ("call this bet"); rewrite uses
|
||||
// "call" but not "bet". Primary action in base is "call", so accept.
|
||||
base := "Call this bet — your flush draw has the right price at 33% equity."
|
||||
rewrite := "Call — the flush draw gets correct odds here."
|
||||
if !rewriteKeepsAction(base, rewrite) {
|
||||
t.Errorf("rewrite should be accepted: base primary action is 'call', rewrite preserves it")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteKeepsAction_ChangesPrimaryAction(t *testing.T) {
|
||||
base := "Call — your flush draw has the right price."
|
||||
rewrite := "Fold — this price is too steep."
|
||||
if rewriteKeepsAction(base, rewrite) {
|
||||
t.Errorf("rewrite should be rejected: primary action changed from call to fold")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteKeepsAction_AddsRaiseOnTopOfCall(t *testing.T) {
|
||||
// The A♠5♠ SB 3bet spot: base recommends call, LLM injects a raise on
|
||||
// top. Primary action (call) is preserved but rewrite mentions raise,
|
||||
// which was not in the base.
|
||||
base := "Speculative hand with deep stacks — call for set-mining or flopping a big draw. Fold the flop if you miss."
|
||||
rewrite := "Call — your equity is fine, but raise 3-4x the pot to apply maximum pressure."
|
||||
if rewriteKeepsAction(base, rewrite) {
|
||||
t.Errorf("rewrite should be rejected: injects raise on top of call/fold base")
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
// Facing all-in — terminal decision branch
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
func TestAllInTip_NoFutureStreetLanguage(t *testing.T) {
|
||||
hole := [2]poker.Card{poker.NewCard("Ac"), poker.NewCard("Kh")}
|
||||
comm := []poker.Card{poker.NewCard("4c"), poker.NewCard("9c"), poker.NewCard("4h")}
|
||||
snap := tipSnapshot{
|
||||
hole: hole, holeStr: [2]string{"A♣", "K♥"},
|
||||
community: comm, communityS: renderCards(comm),
|
||||
numActive: 2, numOpp: 1,
|
||||
toCall: 16600, totalPot: 21200, stack: 18800,
|
||||
street: StreetFlop, position: "BTN", headsUp: true, isDealer: true,
|
||||
isAllIn: true,
|
||||
}
|
||||
ctx := buildTipContext(snap)
|
||||
tip := generateRulesTip(ctx)
|
||||
|
||||
if !containsCI(tip, "facing an all-in") && !containsCI(tip, "terminal decision") {
|
||||
t.Errorf("all-in tip should mark the decision as terminal, got: %s", tip)
|
||||
}
|
||||
forbidden := []string{"next card", "later street", "position advantage", "see the turn", "fold later", "act after", "future street"}
|
||||
for _, p := range forbidden {
|
||||
if containsCI(tip, p) {
|
||||
t.Errorf("all-in tip must not mention %q, got: %s", p, tip)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestAllInTip_UsesVsShoveEquity_NotVsRandom(t *testing.T) {
|
||||
hole := [2]poker.Card{poker.NewCard("Qs"), poker.NewCard("Js")}
|
||||
comm := []poker.Card{poker.NewCard("Kh"), poker.NewCard("Th"), poker.NewCard("4d")}
|
||||
snap := tipSnapshot{
|
||||
hole: hole, holeStr: [2]string{"Q♠", "J♠"},
|
||||
community: comm, communityS: renderCards(comm),
|
||||
numActive: 2, numOpp: 1,
|
||||
toCall: 800, totalPot: 1000, stack: 3000,
|
||||
street: StreetFlop, position: "BTN", headsUp: true, isDealer: true,
|
||||
isAllIn: true,
|
||||
}
|
||||
ctx := buildTipContext(snap)
|
||||
vsRand := ctx.Equity.Win + ctx.Equity.Tie*0.5
|
||||
vsShove := ctx.EquityVsShove.Win + ctx.EquityVsShove.Tie*0.5
|
||||
if vsShove >= vsRand {
|
||||
t.Errorf("OESD should lose equity vs a tight shove range; vsRand=%.2f vsShove=%.2f", vsRand, vsShove)
|
||||
}
|
||||
tip := generateRulesTip(ctx)
|
||||
if !containsCI(tip, "fold") {
|
||||
t.Errorf("OESD vs flop all-in with 44%% pot odds should recommend fold, got: %s", tip)
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteSemanticProblem_AllInFutureStreets(t *testing.T) {
|
||||
ctx := holdemTipContext{Street: StreetFlop, ToCall: 16600, IsAllIn: true}
|
||||
bad := "Call the bet and see the turn. You have positional advantage giving you the ability to fold later if the board turns ugly."
|
||||
if r := rewriteSemanticProblem(ctx, bad); r == "" {
|
||||
t.Errorf("all-in rewrite with future-street / position language should be rejected")
|
||||
}
|
||||
}
|
||||
|
||||
func TestRewriteSemanticProblem_AllInCleanRewrite(t *testing.T) {
|
||||
ctx := holdemTipContext{Street: StreetFlop, ToCall: 16600, IsAllIn: true}
|
||||
ok := "Facing an all-in — call. Your equity vs a realistic shove range is well above the pot odds."
|
||||
if r := rewriteSemanticProblem(ctx, ok); r != "" {
|
||||
t.Errorf("clean all-in rewrite should pass, got: %s", r)
|
||||
}
|
||||
}
|
||||
|
||||
func TestEquityVsRange_CompatCombosFiltersConflicts(t *testing.T) {
|
||||
hole := [2]poker.Card{poker.NewCard("As"), poker.NewCard("Ah")}
|
||||
community := []poker.Card{poker.NewCard("Ad"), poker.NewCard("Th"), poker.NewCard("5c")}
|
||||
r := expandRange([]string{"AA"}) // 6 combos of AA
|
||||
known := map[poker.Card]bool{}
|
||||
for _, c := range [...]poker.Card{hole[0], hole[1]} {
|
||||
known[c] = true
|
||||
}
|
||||
for _, c := range community {
|
||||
known[c] = true
|
||||
}
|
||||
compat := compatCombos(r, known)
|
||||
// Hero and board block 3 aces (As, Ah, Ad); only Ac remains — 0 combos
|
||||
// possible since villain needs 2 aces.
|
||||
if len(compat) != 0 {
|
||||
t.Errorf("villain AA should be fully blocked by hero AA + Ad on board, got %d combos", len(compat))
|
||||
}
|
||||
}
|
||||
|
||||
func TestExpandHandClass_Counts(t *testing.T) {
|
||||
if n := len(expandHandClass("AA")); n != 6 {
|
||||
t.Errorf("AA expands to 6 combos, got %d", n)
|
||||
}
|
||||
if n := len(expandHandClass("AKs")); n != 4 {
|
||||
t.Errorf("AKs expands to 4 combos, got %d", n)
|
||||
}
|
||||
if n := len(expandHandClass("AKo")); n != 12 {
|
||||
t.Errorf("AKo expands to 12 combos, got %d", n)
|
||||
}
|
||||
if n := len(expandHandClass("garbage")); n != 0 {
|
||||
t.Errorf("garbage class should return nil/0, got %d", n)
|
||||
}
|
||||
}
|
||||
|
||||
// containsCI is a case-insensitive contains used by the all-in tests.
|
||||
func containsCI(s, sub string) bool {
|
||||
return contains(toLower(s), toLower(sub))
|
||||
}
|
||||
|
||||
func toLower(s string) string {
|
||||
b := make([]byte, len(s))
|
||||
for i := 0; i < len(s); i++ {
|
||||
c := s[i]
|
||||
if c >= 'A' && c <= 'Z' {
|
||||
c += 'a' - 'A'
|
||||
}
|
||||
b[i] = c
|
||||
}
|
||||
return string(b)
|
||||
}
|
||||
|
||||
func TestRewriteKeepsAction_FoldFamilyPresent(t *testing.T) {
|
||||
// "fold the flop if you miss" in the base legitimises mentioning fold in
|
||||
// the rewrite.
|
||||
base := "Speculative hand with deep stacks — call for set-mining. Fold the flop if you miss."
|
||||
rewrite := "Call and plan to fold the flop unconnected."
|
||||
if !rewriteKeepsAction(base, rewrite) {
|
||||
t.Errorf("rewrite should pass: both call and fold are in base")
|
||||
}
|
||||
}
|
||||
|
||||
53
internal/plugin/testdata/solver_freqs.json
vendored
Normal file
53
internal/plugin/testdata/solver_freqs.json
vendored
Normal file
@@ -0,0 +1,53 @@
|
||||
{
|
||||
"flop/OESD facing small bet priced in": {
|
||||
"call": 0.9594823122024536,
|
||||
"fold": 0.000014199958059180062,
|
||||
"raise": 0.04050343251947197
|
||||
},
|
||||
"flop/bottom pair facing big bet": {
|
||||
"call": 1.662783510880672e-8,
|
||||
"fold": 0.9999967813491821,
|
||||
"raise": 0.000003206112978659803
|
||||
},
|
||||
"flop/flush draw with free card": {
|
||||
"bet": 0.0002895280642860598,
|
||||
"check": 0.9997105002403259
|
||||
},
|
||||
"flop/overpair on wet board facing bet": {
|
||||
"call": 0.9996392726898193,
|
||||
"fold": 0.0000029239877221698407,
|
||||
"raise": 0.0003577816241886467
|
||||
},
|
||||
"flop/top set on dry board checked to": {
|
||||
"bet": 0.9198929914534801,
|
||||
"check": 0.08010699599981308
|
||||
},
|
||||
"river/bluffcatcher facing overbet": {
|
||||
"call": 0,
|
||||
"fold": 0.9697164297103882,
|
||||
"raise": 0.03028361313045025
|
||||
},
|
||||
"river/nut flush checked to us": {
|
||||
"bet": 1.0000000298023224,
|
||||
"check": 0
|
||||
},
|
||||
"river/second pair facing bet": {
|
||||
"call": 0.00007920627831481397,
|
||||
"fold": 0.9981566071510315,
|
||||
"raise": 0.0017642288767092396
|
||||
},
|
||||
"river/weak hand check available": {
|
||||
"bet": 0.018236066796816885,
|
||||
"check": 0.9817639589309692
|
||||
},
|
||||
"turn/combo draw facing half-pot bet": {
|
||||
"call": 0.6370915174484253,
|
||||
"fold": 0.00001531363341200631,
|
||||
"raise": 0.3628932002466172
|
||||
},
|
||||
"turn/top set facing bet": {
|
||||
"call": 0.6166651248931885,
|
||||
"fold": 0,
|
||||
"raise": 0.3833348592670518
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user