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Adv 2.0 D&D Phase R7: post-completion audit hardening
High-priority fixes from the multi-agent audit of Adventure 2.0: - Phase 11 nil-deref cluster: zoneOrFallback() helper replaces 8 unsafe getZone(_) sites in dnd_zone_cmd.go. Corrupted zone IDs render a placeholder instead of panicking. - Briefing/recap idempotency: deliverBriefing/deliverRecap now claim the rollover via a conditional UPDATE. Double-fires from clock skew or restart become no-ops; supply burn and day++ no longer reapply. - Graceful ticker shutdown: AdventurePlugin gains stopCh + Stop(); all 11 background tickers now select on stopCh in addition to ticker.C. - Mood decay (§3.2): math.Round(elapsed*2) replaces int() truncation so sub-hour gaps decay correctly. - 24h auto-abandon (§4.3): getActiveZoneRun returns clean slate and abandons stale runs whose LastActionAt is over 24h old. - Respec / auto-migrate orphan cleanup: !respec and the auto-migrated draft wipe now abandon active zone runs and expeditions before deleting the dnd_character row. - Phase R combat-link: applyBossDefeatThreat now wired from resolveBossRoom (-20 threat); applyRoomCombatThreatForUser adds +5/+8 from non-boss/elite kills (§8.1). - Starvation → forced extraction: briefing-time check forces extract with §10.2 coin tax when supplies hit zero. - GMNat20/Nat1 narration wired into resolveCombatRoom and resolveBossRoom (nat-20 takes precedence over nat-1). - Treasure-undo race: LoadAndDelete on both timer-fire and `undo` paths so only one side wins. - Battle Master: Disarming, Menacing, Parry maneuvers added (3 → 6 of 10). Remaining 4 (Pushing, Goading, Riposte, Commander's Strike) documented inline as needing ally/reaction mechanics the engine doesn't model. - Threat-70 warning: tracked in RegionState["siege_warning_fired"] so a drop-and-recross doesn't re-fire the beat. - region_state JSON decode error now logged via slog.Warn instead of silently discarded. Failing TestProdDB_DnDLayer fixed via option (a): track migrated characters and only run round-trip / idempotency assertions on those, skipping pre-existing prod-DB rows accumulated from live bot use. New tests in dnd_audit_phase_R7_test.go cover: 24h auto-abandon, briefing double-fire idempotency, threat-70 warning idempotency, multi-region extract→resume state preservation, and starvation forced-extraction. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -7,6 +7,7 @@ import (
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"encoding/json"
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"errors"
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"fmt"
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"log/slog"
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"time"
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"gogobee/internal/db"
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@@ -264,7 +265,10 @@ func scanExpedition(row scanner) (*Expedition, error) {
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e.ThreatEvents = []ThreatEvent{}
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}
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if regionJSON != "" {
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_ = json.Unmarshal([]byte(regionJSON), &e.RegionState)
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if err := json.Unmarshal([]byte(regionJSON), &e.RegionState); err != nil {
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slog.Warn("expedition: region_state decode failed; falling back to empty",
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"expedition", e.ID, "err", err)
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}
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}
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if e.RegionState == nil {
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e.RegionState = map[string]any{}
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@@ -369,6 +373,8 @@ func applyThreatDelta(expID string, delta int, reason string) error {
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if level > 100 {
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level = 100
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}
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// Spec §8.3: Siege Mode is one-way — the OR keeps siege sticky
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// even if a subsequent negative delta drops the underlying level.
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siege := e.SiegeMode || level >= 100
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events := append(e.ThreatEvents, ThreatEvent{
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Timestamp: time.Now().UTC(),
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