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adventure: T6 Inversion Stitch (Seamstress) + boss re-strengthen (P8)
Second in-combat Layer-2 mechanic, reusing Amendment's round-end seam. In the Seamstress's phase 2 (<=35% HP) the room sews inside-out in a repeating warn(1)->sting(2) cadence, telegraphed one round ahead: during a pulse player heals (self + ally) invert to damage, floored at 1 HP. State inversionActive/inversionTelegraph round-trips through CombatStatuses so a suspend/resume can't drop or double a pulse. Sim surfaced that unplace is reach-bound (only ~37% reach the boss, then cleared her ~98%), so the mechanic alone is sub-noise. Re-strengthened the Seamstress, the weakest T6 boss (over-softened by P7 for a zone lift that never came): HP 385->460, Atk 39->45, Needle Rain proc 0.40->0.45. Sim-validated at fighter zone 37.5% (in range), and a real boss fight now instead of a victory lap. Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
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@@ -243,6 +243,16 @@ type CombatStatuses struct {
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// existing EnemyAtkBuff, so it needs no field of its own.
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EnemyRewindHP int `json:"enemy_rewind_hp,omitempty"`
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EnemyRewindUsed bool `json:"enemy_rewind_used,omitempty"`
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// Inversion Stitch (Tier-6 postgame, The Seamstress). An in-combat Layer-2
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// hook resolved at round end (applyBossInCombatRoundEnd), live only in the
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// boss's phase 2. InversionActive is the rounds-remaining of the inside-out
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// pulse during which player heals sting instead of mend (gated in
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// stepPlayerActionEffect); InversionTelegraph is the one-round warning before
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// a pulse activates. Both round-trip through combatState so a suspend/resume
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// can't lose or replay a pulse mid-fight. Zero/false for every other enemy.
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InversionActive int `json:"inversion_active,omitempty"`
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InversionTelegraph bool `json:"inversion_telegraph,omitempty"`
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}
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// applyBuffDelta folds one resolved buff (the result of a !cast / !consume
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