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adventure: T6 Inversion Stitch (Seamstress) + boss re-strengthen (P8)
Second in-combat Layer-2 mechanic, reusing Amendment's round-end seam. In the Seamstress's phase 2 (<=35% HP) the room sews inside-out in a repeating warn(1)->sting(2) cadence, telegraphed one round ahead: during a pulse player heals (self + ally) invert to damage, floored at 1 HP. State inversionActive/inversionTelegraph round-trips through CombatStatuses so a suspend/resume can't drop or double a pulse. Sim surfaced that unplace is reach-bound (only ~37% reach the boss, then cleared her ~98%), so the mechanic alone is sub-noise. Re-strengthened the Seamstress, the weakest T6 boss (over-softened by P7 for a zone lift that never came): HP 385->460, Atk 39->45, Needle Rain proc 0.40->0.45. Sim-validated at fighter zone 37.5% (in range), and a real boss fight now instead of a victory lap. Claude-Session: https://claude.ai/code/session_0156WqjgsbmSY2U8eQ3Kkb1s
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@@ -167,9 +167,9 @@ var _ = func() bool {
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},
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"boss_seamstress": {
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ID: "boss_seamstress", Name: "The Seamstress",
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CR: 27, HP: 385, AC: 21, Attack: 39, AttackBonus: 12, Speed: 14,
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CR: 27, HP: 460, AC: 21, Attack: 45, AttackBonus: 12, Speed: 14,
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BlockRate: 0.15,
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Ability: &MonsterAbility{Name: "Needle Rain", Phase: "decisive", ProcChance: 0.40, Effect: "aoe"},
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Ability: &MonsterAbility{Name: "Needle Rain", Phase: "decisive", ProcChance: 0.45, Effect: "aoe"},
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XPValue: 100000,
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Notes: "Unplace boss. A corrupted celestial sewing herself into the tear; half of her is on the other side. Phase 2 below 35% HP. (Layer 2: Inversion Stitch — healing and damage swap direction on her in telegraphed pulses.)",
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},
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