J3 D8-f #2: T4 difficulty lift (leaders-define-band) + feywild fork1 soft-lock fix

T4 monster tuning so martial leaders land in the 60-75% band (underdark
59/80, feywild 65/84 at L10/L12, n=50); casters trail (class-side gap that
monster tuning provably can't compress -- Pass 1 showed casters pinned at 0%
while martials moved). T5 deferred (walls everyone at its L12 floor; needs an
L15-16 corpus).

- dnd_bestiary.go: underdark elite/boss HP+AC up + caster-lethal proc cuts
  (mind_flayer/drow_mage/roper); feywild HP+AC up.
- bestiary_srd.go: feywild multiattack profiles (fomorian/night_hag/green_hag)
  + Thornmother 2->3 lashes -- HP/AC alone didn't move feywild's low-damage
  roster; multiattack is what pulls facerolling martials into band.
- zone_graph_feywild_crossing.go: free fork1's marsh edge. fork1 was the only
  fork in the game with every exit skill-locked (CHA+Perception, no LockNone)
  and deterministic no-retry rolls -- a prod SOFT-LOCK stranding ~60% of
  players (low CHA+WIS). Kept grove's CHA bargain as a bonus route.
- expedition_sim.go: firstUnlockedForkChoice -- sim fork policy picks the
  first unlocked option instead of blind 'go 1' (which looped forever on
  locked forks); halts fork_all_locked if none.
- tests: graph-wide TestZoneGraphs_NoSoftLockedFork + fork1 free-path guard.

Writeup: sim_results/d8f_findings.md
This commit is contained in:
prosolis
2026-05-28 19:02:58 -07:00
parent a46b773750
commit 4934383a9a
6 changed files with 132 additions and 33 deletions

View File

@@ -256,7 +256,7 @@ var _ = func() bool {
},
"green_hag": {
ID: "green_hag", Name: "Green Hag",
CR: 3, HP: 82, AC: 17, Attack: 6, AttackBonus: 5, Speed: 12,
CR: 3, HP: 105, AC: 18, Attack: 6, AttackBonus: 5, Speed: 12,
BlockRate: 0.15,
Ability: &MonsterAbility{Name: "Invisible Passage", Phase: "any", ProcChance: 0.35, Effect: "evade"},
XPValue: 700,
@@ -463,7 +463,7 @@ var _ = func() bool {
},
"drow_elite_warrior": {
ID: "drow_elite_warrior", Name: "Drow Elite Warrior",
CR: 5, HP: 71, AC: 18, Attack: 8, AttackBonus: 7, Speed: 12,
CR: 5, HP: 95, AC: 19, Attack: 8, AttackBonus: 7, Speed: 12,
BlockRate: 0.20,
Ability: &MonsterAbility{Name: "Parry", Phase: "any", ProcChance: 0.35, Effect: "block"},
XPValue: 1800,
@@ -471,23 +471,23 @@ var _ = func() bool {
},
"drow_mage": {
ID: "drow_mage", Name: "Drow Mage",
CR: 7, HP: 45, AC: 12, Attack: 12, AttackBonus: 5, Speed: 12,
CR: 7, HP: 65, AC: 12, Attack: 12, AttackBonus: 5, Speed: 12,
BlockRate: 0.05,
Ability: &MonsterAbility{Name: "Lightning Bolt", Phase: "decisive", ProcChance: 0.45, Effect: "aoe"},
Ability: &MonsterAbility{Name: "Lightning Bolt", Phase: "decisive", ProcChance: 0.25, Effect: "aoe"},
XPValue: 2900,
Notes: "Spells: Lightning Bolt, Fly, Darkness, Faerie Fire. Magic Resistance.",
},
"mind_flayer": {
ID: "mind_flayer", Name: "Mind Flayer",
CR: 7, HP: 71, AC: 15, Attack: 12, AttackBonus: 7, Speed: 12,
CR: 7, HP: 90, AC: 15, Attack: 12, AttackBonus: 7, Speed: 12,
BlockRate: 0.10,
Ability: &MonsterAbility{Name: "Mind Blast", Phase: "opening", ProcChance: 0.55, Effect: "stun"},
Ability: &MonsterAbility{Name: "Mind Blast", Phase: "opening", ProcChance: 0.30, Effect: "stun"},
XPValue: 2900,
Notes: "Mind Blast AoE psychic INT DC 15 or Stunned; Extract Brain instakills stunned; telepathy.",
},
"hook_horror": {
ID: "hook_horror", Name: "Hook Horror",
CR: 3, HP: 75, AC: 15, Attack: 6, AttackBonus: 6, Speed: 10,
CR: 3, HP: 95, AC: 16, Attack: 6, AttackBonus: 6, Speed: 10,
BlockRate: 0.10,
Ability: &MonsterAbility{Name: "Pack Tactics", Phase: "any", ProcChance: 0.30, Effect: "advantage"},
XPValue: 700,
@@ -495,15 +495,15 @@ var _ = func() bool {
},
"roper": {
ID: "roper", Name: "Roper",
CR: 5, HP: 93, AC: 20, Attack: 8, AttackBonus: 7, Speed: 4,
CR: 5, HP: 115, AC: 20, Attack: 8, AttackBonus: 7, Speed: 4,
BlockRate: 0.20,
Ability: &MonsterAbility{Name: "Reel", Phase: "any", ProcChance: 0.50, Effect: "stun"},
Ability: &MonsterAbility{Name: "Reel", Phase: "any", ProcChance: 0.30, Effect: "stun"},
XPValue: 1800,
Notes: "Elite. 6 tendrils grapple+restrain; Reel pulls 25 ft; False Appearance.",
},
"boss_ilvaras_xunyl": {
ID: "boss_ilvaras_xunyl", Name: "Ilvaras Xunyl, Drow High Priestess",
CR: 12, HP: 162, AC: 16, Attack: 19, AttackBonus: 9, Speed: 12,
CR: 12, HP: 210, AC: 18, Attack: 19, AttackBonus: 9, Speed: 12,
BlockRate: 0.15,
Ability: &MonsterAbility{Name: "Divine Word", Phase: "decisive", ProcChance: 0.40, Effect: "execute"},
XPValue: 8400,
@@ -512,7 +512,7 @@ var _ = func() bool {
// ── Feywild Crossing ─────────────────────────────────────────────
"redcap": {
ID: "redcap", Name: "Redcap",
CR: 3, HP: 45, AC: 13, Attack: 6, AttackBonus: 6, Speed: 14,
CR: 3, HP: 60, AC: 15, Attack: 6, AttackBonus: 6, Speed: 14,
BlockRate: 0.10,
Ability: &MonsterAbility{Name: "Outsize Strength", Phase: "any", ProcChance: 0.40, Effect: "bonus_damage"},
XPValue: 700,
@@ -520,7 +520,7 @@ var _ = func() bool {
},
"will_o_wisp": {
ID: "will_o_wisp", Name: "Will-o'-Wisp",
CR: 2, HP: 22, AC: 19, Attack: 4, AttackBonus: 4, Speed: 14,
CR: 2, HP: 30, AC: 19, Attack: 4, AttackBonus: 4, Speed: 14,
BlockRate: 0.0,
Ability: &MonsterAbility{Name: "Consume Life", Phase: "any", ProcChance: 0.40, Effect: "lifesteal"},
XPValue: 450,
@@ -528,7 +528,7 @@ var _ = func() bool {
},
"quickling": {
ID: "quickling", Name: "Quickling",
CR: 1, HP: 10, AC: 16, Attack: 2, AttackBonus: 5, Speed: 18,
CR: 1, HP: 16, AC: 16, Attack: 2, AttackBonus: 5, Speed: 18,
BlockRate: 0.05,
Ability: &MonsterAbility{Name: "Blur", Phase: "any", ProcChance: 0.50, Effect: "evade"},
XPValue: 200,
@@ -536,7 +536,7 @@ var _ = func() bool {
},
"night_hag": {
ID: "night_hag", Name: "Night Hag",
CR: 5, HP: 112, AC: 17, Attack: 8, AttackBonus: 7, Speed: 12,
CR: 5, HP: 135, AC: 18, Attack: 8, AttackBonus: 7, Speed: 12,
BlockRate: 0.15,
Ability: &MonsterAbility{Name: "Etherealness", Phase: "any", ProcChance: 0.30, Effect: "evade"},
XPValue: 1800,
@@ -544,7 +544,7 @@ var _ = func() bool {
},
"fomorian": {
ID: "fomorian", Name: "Fomorian",
CR: 8, HP: 149, AC: 14, Attack: 13, AttackBonus: 9, Speed: 12,
CR: 8, HP: 180, AC: 16, Attack: 13, AttackBonus: 9, Speed: 12,
BlockRate: 0.10,
Ability: &MonsterAbility{Name: "Evil Eye", Phase: "any", ProcChance: 0.45, Effect: "stun"},
XPValue: 3900,
@@ -552,7 +552,7 @@ var _ = func() bool {
},
"boss_thornmother": {
ID: "boss_thornmother", Name: "The Thornmother",
CR: 11, HP: 187, AC: 17, Attack: 18, AttackBonus: 8, Speed: 12,
CR: 11, HP: 235, AC: 18, Attack: 18, AttackBonus: 8, Speed: 12,
BlockRate: 0.15,
Ability: &MonsterAbility{Name: "Beguiling Bargain", Phase: "opening", ProcChance: 0.50, Effect: "stun"},
XPValue: 7200,