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Long expeditions D1-a: graph-driven TotalRooms; goblin_warrens 7→16
Length is now sourced from the zone graph's longest entry→boss path, not the dice roll, so "Room X/Y" matches what the player walks. The dice fallback stays for graphless zones. Goblin Warrens grows to the T1 12–14 band (13-node traversal): adds the missing Trap anchor and deepens both fork branches + the post-merge approach. Pattern reference for the remaining zones in D1-b…d.
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@@ -214,8 +214,8 @@ func zoneGoblinWarrens() ZoneDefinition {
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Faction: "Goblins, Hobgoblins",
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Atmosphere: "Low ceilings, torchlight, crude traps, cackling in the dark.",
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Hook: "A network of fetid tunnels burrowed beneath the Merchant's Road. The smell arrives before the sounds — smoke, rot, and something worse. I advise keeping one hand on your blade.",
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MinRooms: 6,
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MaxRooms: 7,
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MinRooms: 12,
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MaxRooms: 14,
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Enemies: []ZoneEnemy{
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{BestiaryID: "goblin_sneak", SpawnWeight: 7},
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{BestiaryID: "goblin_archer", SpawnWeight: 6},
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