Long expeditions D1-a: graph-driven TotalRooms; goblin_warrens 7→16

Length is now sourced from the zone graph's longest entry→boss path,
not the dice roll, so "Room X/Y" matches what the player walks. The
dice fallback stays for graphless zones.

Goblin Warrens grows to the T1 12–14 band (13-node traversal): adds the
missing Trap anchor and deepens both fork branches + the post-merge
approach. Pattern reference for the remaining zones in D1-b…d.
This commit is contained in:
prosolis
2026-05-27 17:24:36 -07:00
parent 92b99a0399
commit 4999368031
6 changed files with 134 additions and 38 deletions

View File

@@ -360,6 +360,45 @@ func roomTypeToNodeKind(rt RoomType) ZoneNodeKind {
return NodeKindExploration
}
// graphLongestPath returns the number of nodes on the longest simple
// path from Entry to Boss. Used by generateRoomSequence so the
// "Room X/Y" display tracks the actual graph traversal length rather
// than a dice-rolled stub. Returns 0 if the graph has no entry/boss.
func graphLongestPath(g ZoneGraph) int {
if g.Entry == "" || g.Boss == "" {
return 0
}
memo := map[string]int{}
var dfs func(node string, onPath map[string]bool) int
dfs = func(node string, onPath map[string]bool) int {
if node == g.Boss {
return 1
}
if v, ok := memo[node]; ok && !onPath[node] {
// memo is safe only when the cached subpath doesn't
// revisit a node currently on the active path. With DAG
// zones (the norm) this is always safe; the onPath guard
// keeps us correct if a future zone authors a cycle.
return v
}
best := 0
for _, e := range g.Edges[node] {
if onPath[e.To] {
continue
}
onPath[e.To] = true
sub := dfs(e.To, onPath)
delete(onPath, e.To)
if sub > 0 && sub+1 > best {
best = sub + 1
}
}
memo[node] = best
return best
}
return dfs(g.Entry, map[string]bool{g.Entry: true})
}
// loadZoneGraph returns the graph for a zone. Registered (hand-authored)
// graphs take precedence; otherwise the legacy linear compiler is used.
// Returns ok=false only for unknown zone IDs.