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Long expeditions D1-a: graph-driven TotalRooms; goblin_warrens 7→16
Length is now sourced from the zone graph's longest entry→boss path, not the dice roll, so "Room X/Y" matches what the player walks. The dice fallback stays for graphless zones. Goblin Warrens grows to the T1 12–14 band (13-node traversal): adds the missing Trap anchor and deepens both fork branches + the post-merge approach. Pattern reference for the remaining zones in D1-b…d.
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@@ -13,8 +13,10 @@ func TestGoblinWarrensGraph_Registered(t *testing.T) {
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if g.Boss != "goblin_warrens.boss" {
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t.Errorf("boss node = %q, want goblin_warrens.boss", g.Boss)
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}
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if len(g.Nodes) != 7 {
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t.Errorf("nodes = %d, want 7", len(g.Nodes))
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// Long-expedition D1 widened this zone from 7 → 16 nodes so both
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// branches land in the T1 [12,14] traversal band.
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if len(g.Nodes) != 16 {
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t.Errorf("nodes = %d, want 16", len(g.Nodes))
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}
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}
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@@ -30,7 +32,7 @@ func TestGoblinWarrensGraph_BothPathsReachBoss(t *testing.T) {
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func TestGoblinWarrensGraph_ForkLayout(t *testing.T) {
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g := zoneGoblinWarrensGraph()
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outs := g.outgoingEdges("goblin_warrens.fork")
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outs := g.outgoingEdges("goblin_warrens.cavern_junction")
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if len(outs) != 2 {
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t.Fatalf("fork outgoing edges = %d, want 2", len(outs))
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}
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