Adv 2.0 D&D Phase 10 SUB2-AT: Arcane Trickster spellcasting

Slots into the Phase 9 spell pipeline so an L5+ Rogue who picks Arcane
Trickster becomes a third-caster on the Mage list, INT-based.

  - isSpellcaster(c) gate: full casters by class plus AT Rogue at L5+.
    !cast / !spells now consult this; the cast class-gate also accepts
    Mage-tagged spells when the player is an AT Rogue.
  - subclassSpellSlots() / slotsForCharacter() / setSpellSlotsForCharacter()
    layer subclass slots on top of the class baseline. AT pool: 3 L1 at
    L5–6, 4 L1 + 2 L2 at L7+, +2 L3 at L13+ (third-caster table).
  - spellcastingMod returns INT for AT Rogue.
  - L7 Magical Ambush proxy: spellSaveDC bumps +2 once Rogue+AT hits L7,
    standing in for "targets have disadvantage when casting from hidden"
    since the one-shot combat layer doesn't model hidden state.
  - ensureSpellsForCharacter bootstraps a Mage-list starter spellbook
    (minor_illusion, shocking_grasp, magic_missile, shield, sleep at L5;
    mirror_image + misty_step at L7+; hypnotic_pattern at L13+) and
    refreshes the slot pool on level/subclass change.
  - applySubclassChoice runs ensureSpellsForCharacter for AT so the
    spellbook is provisioned at selection time (idempotent).
  - !cast clamps upcasts to highestAvailableSlotForChar when AT, since
    third-caster's slot ceiling lags behind the spell list.

Tests added: AT spellcaster gate (L5 cutoff, non-AT Rogue rejected), INT
mod, subclass slot pool by tier, L7 ambush DC bump, ensureSpells default
list (all on Mage list, slots correct), end-to-end !cast queues
magic_missile for AT Rogue, !cast rejects plain Thief Rogue.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 10:32:34 -07:00
parent c8fac7ffd9
commit 4a5159ee14
4 changed files with 328 additions and 11 deletions

View File

@@ -677,6 +677,171 @@ func TestResolvePlayerAttack_AssassinateBonusFirstHitOnly(t *testing.T) {
}
}
// ── SUB2-AT — Arcane Trickster ──────────────────────────────────────────
func TestArcaneTrickster_IsSpellcasterAtL5(t *testing.T) {
rogueL4 := &DnDCharacter{Class: ClassRogue, Subclass: SubclassArcaneTrickster, Level: 4}
if isSpellcaster(rogueL4) {
t.Error("AT Rogue should not be a spellcaster below L5")
}
rogueL5 := &DnDCharacter{Class: ClassRogue, Subclass: SubclassArcaneTrickster, Level: 5}
if !isSpellcaster(rogueL5) {
t.Error("AT Rogue should be a spellcaster at L5+")
}
plainRogue := &DnDCharacter{Class: ClassRogue, Subclass: SubclassThief, Level: 5}
if isSpellcaster(plainRogue) {
t.Error("Thief Rogue should not be a spellcaster")
}
}
func TestArcaneTrickster_SpellcastingModUsesINT(t *testing.T) {
c := &DnDCharacter{
Class: ClassRogue, Subclass: SubclassArcaneTrickster, Level: 5,
INT: 16, WIS: 10,
}
if got := spellcastingMod(c); got != abilityModifier(16) {
t.Errorf("AT spellcastingMod = %d, want INT mod (%d)", got, abilityModifier(16))
}
// A non-AT Rogue still returns 0.
plain := &DnDCharacter{Class: ClassRogue, Level: 5, INT: 16}
if got := spellcastingMod(plain); got != 0 {
t.Errorf("non-AT Rogue spellcastingMod = %d, want 0", got)
}
}
func TestArcaneTrickster_SubclassSlotPool(t *testing.T) {
// L5 → 3 L1 slots only.
pool := subclassSpellSlots(SubclassArcaneTrickster, 5)
if pool[1] != 3 || pool[2] != 0 {
t.Errorf("AT L5 slots = %v, want {1:3}", pool)
}
// L7 → adds L2 slots.
pool = subclassSpellSlots(SubclassArcaneTrickster, 7)
if pool[1] != 4 || pool[2] != 2 {
t.Errorf("AT L7 slots = %v, want {1:4, 2:2}", pool)
}
// Below the L5 gate.
if pool := subclassSpellSlots(SubclassArcaneTrickster, 4); len(pool) != 0 {
t.Errorf("AT L4 should grant no slots; got %v", pool)
}
// Other subclasses don't grant slots.
if pool := subclassSpellSlots(SubclassChampion, 10); len(pool) != 0 {
t.Errorf("Champion slots = %v, want empty", pool)
}
}
func TestArcaneTrickster_MagicalAmbushDCBumpAtL7(t *testing.T) {
c := &DnDCharacter{
Class: ClassRogue, Subclass: SubclassArcaneTrickster, Level: 7,
INT: 16,
}
plain := &DnDCharacter{
Class: ClassRogue, Subclass: SubclassArcaneTrickster, Level: 6,
INT: 16,
}
got := spellSaveDC(c)
base := spellSaveDC(plain)
// L7 base = 8 + prof(3) + INT mod(3) = 14, +2 ambush = 16.
// L6 base = 8 + prof(3) + INT mod(3) = 14.
if got-base != 2 {
t.Errorf("L7 AT spellSaveDC = %d (L6 baseline %d), want +2 from Magical Ambush", got, base)
}
}
func TestEnsureSpellsForCharacter_ArcaneTrickster(t *testing.T) {
setupAbilitiesTestDB(t)
uid := id.UserID("@at_spells:example")
c := &DnDCharacter{
UserID: uid, Race: RaceElf, Class: ClassRogue, Subclass: SubclassArcaneTrickster,
Level: 5, STR: 8, DEX: 16, CON: 12, INT: 16, WIS: 10, CHA: 12,
HPMax: 25, HPCurrent: 25, ArmorClass: 14,
}
if err := ensureSpellsForCharacter(c); err != nil {
t.Fatal(err)
}
known, _ := listKnownSpells(uid)
if len(known) == 0 {
t.Fatal("AT L5 should receive default spells; got none")
}
// All defaults must be on the Mage list — that's the slice we draw from.
for _, k := range known {
s, ok := lookupSpell(k.SpellID)
if !ok {
t.Errorf("unknown spell ID granted: %s", k.SpellID)
continue
}
isMage := false
for _, cl := range s.Classes {
if cl == ClassMage {
isMage = true
}
}
if !isMage {
t.Errorf("AT default %s isn't on the Mage list", k.SpellID)
}
}
// Slot pool must reflect the subclass grant.
slots, _ := getSpellSlots(uid)
if slots[1][0] != 3 {
t.Errorf("AT L5 L1 slots = %d, want 3", slots[1][0])
}
}
// !cast gate: an AT Rogue can cast a Mage spell off the registry's class list,
// even though c.Class is Rogue.
func TestCast_ArcaneTricksterAcceptsMageSpells(t *testing.T) {
setupAbilitiesTestDB(t)
uid := id.UserID("@at_cast:example")
if err := createAdvCharacter(uid, "at_cast"); err != nil {
t.Fatal(err)
}
c := &DnDCharacter{
UserID: uid, Race: RaceElf, Class: ClassRogue, Subclass: SubclassArcaneTrickster,
Level: 5, STR: 8, DEX: 16, CON: 12, INT: 16, WIS: 10, CHA: 12,
HPMax: 25, HPCurrent: 25, ArmorClass: 14,
}
if err := SaveDnDCharacter(c); err != nil {
t.Fatal(err)
}
if err := ensureSpellsForCharacter(c); err != nil {
t.Fatal(err)
}
p := &AdventurePlugin{euro: &EuroPlugin{}}
if err := p.handleDnDCastCmd(MessageContext{Sender: uid}, "magic_missile"); err != nil {
t.Fatal(err)
}
got, _ := LoadDnDCharacter(uid)
if got.PendingCast == "" {
t.Error("magic_missile should be queued as pending_cast for AT Rogue")
}
}
// !cast gate (negative): a plain Thief Rogue still can't cast.
func TestCast_PlainRogueRejected(t *testing.T) {
setupAbilitiesTestDB(t)
uid := id.UserID("@thief_cast:example")
if err := createAdvCharacter(uid, "thief_cast"); err != nil {
t.Fatal(err)
}
c := &DnDCharacter{
UserID: uid, Race: RaceElf, Class: ClassRogue, Subclass: SubclassThief,
Level: 5, STR: 8, DEX: 16, CON: 12, INT: 14, WIS: 10, CHA: 12,
HPMax: 25, HPCurrent: 25, ArmorClass: 14,
}
if err := SaveDnDCharacter(c); err != nil {
t.Fatal(err)
}
p := &AdventurePlugin{euro: &EuroPlugin{}}
if err := p.handleDnDCastCmd(MessageContext{Sender: uid}, "magic_missile"); err != nil {
t.Fatal(err)
}
got, _ := LoadDnDCharacter(uid)
if got.PendingCast != "" {
t.Error("Thief Rogue should not be able to !cast")
}
}
// Surface-level sanity: rage shows up in characterActiveAbilities for a
// Berserker but not a Champion. Tests the gating helper directly so we
// don't need the resource-pool DB read that renderArmList does.