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https://github.com/prosolis/gogobee.git
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Adv 2.0 D&D Phase 11 D2b: Tier 1 zone flavor files
New additive flavor files (zone_goblin_warrens_flavor.go, zone_crypt_valdris_flavor.go) with elite-room intros, boss ability callouts (Grol: Surprise Attack / Heart of Hruggek / Terrifying Roar; Valdris: Corrupting Touch / Legendary Resistance / Call of the Grave / Phase Two), and zone-specific lore deep-dives. Existing twinbee_gm_flavor.go is untouched per the protected-files contract. Wires three narration helpers in dnd_zone_narration.go: composeBossEntry — boss-entry render plus a one-line ability callout eliteRoomEntryLine — elite-room atmospheric prefix zoneLorePool — zone-specific !lore pool with generic fallback Boss-entry callsite in dnd_zone_cmd.go now uses composeBossEntry; the elite branch of resolveCombatRoom prefixes with the zone's elite line. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -349,7 +349,7 @@ func (p *AdventurePlugin) zoneCmdAdvance(ctx MessageContext) error {
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}
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b.WriteString(fmt.Sprintf("✓ Cleared room %d (%s).\n\n", prevIdx+1, prettyRoomType(prev)))
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if next == RoomBoss {
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if line := twinBeeLine(zone.ID, GMBossEntry, run.RunID, nextIdx); line != "" {
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if line := composeBossEntry(zone.ID, run.RunID, nextIdx); line != "" {
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b.WriteString(line)
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b.WriteString("\n\n")
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}
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@@ -400,6 +400,12 @@ func (p *AdventurePlugin) resolveCombatRoom(userID id.UserID, run *DungeonRun, z
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scanMoodEventsFromCombat(run.RunID, result)
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var b strings.Builder
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if elite {
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if line := eliteRoomEntryLine(zone.ID, run.RunID, run.CurrentRoom); line != "" {
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b.WriteString(line)
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b.WriteString("\n")
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}
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}
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if line := twinBeeLine(zone.ID, GMCombatStart, run.RunID, run.CurrentRoom); line != "" {
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b.WriteString(line)
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b.WriteString("\n")
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@@ -133,11 +133,81 @@ func pickPool(zoneID ZoneID, kind GMNarrationType) []string {
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case GMTrapTripped:
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return flavor.TrapTriggered
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case GMLore:
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return flavor.LoreLines
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return zoneLorePool(zoneID)
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}
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return nil
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}
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// zoneLorePool returns the zone-specific lore pool prepended to the
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// generic LoreLines pool. Tier 1 zones ship dedicated lore (D2b); other
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// tiers fall back to the generic pool until their flavor files land.
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func zoneLorePool(zoneID ZoneID) []string {
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switch zoneID {
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case ZoneGoblinWarrens:
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return append(append([]string{}, flavor.LoreLinesWarrens...), flavor.LoreLines...)
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case ZoneCryptValdris:
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return append(append([]string{}, flavor.LoreLinesCrypt...), flavor.LoreLines...)
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}
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return flavor.LoreLines
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}
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// bossSignaturePool returns the zone-boss ability-callout pool (one-line
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// cinematic suffix sampled at boss-entry render). Returns nil when the
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// zone has no signature pool yet — caller skips the suffix.
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func bossSignaturePool(zoneID ZoneID) []string {
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switch zoneID {
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case ZoneGoblinWarrens:
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return flavor.GrolSignatureCallouts
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case ZoneCryptValdris:
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return flavor.ValdrisSignatureCallouts
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}
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return nil
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}
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// eliteRoomEntryPool returns the zone-specific elite-room atmospheric
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// pool. Returns nil when the zone has no dedicated elite prose.
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func eliteRoomEntryPool(zoneID ZoneID) []string {
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switch zoneID {
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case ZoneGoblinWarrens:
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return flavor.EliteRoomEntryWarrens
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case ZoneCryptValdris:
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return flavor.EliteRoomEntryCrypt
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}
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return nil
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}
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// composeBossEntry renders the boss-entry narration plus, when the zone
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// has a signature pool, a single ability callout on the line below.
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// Falls back to the bare boss-entry line when no signature pool exists.
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func composeBossEntry(zoneID ZoneID, runID string, roomIdx int) string {
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entry := twinBeeLine(zoneID, GMBossEntry, runID, roomIdx)
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pool := bossSignaturePool(zoneID)
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if entry == "" || len(pool) == 0 {
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return entry
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}
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// Salt the suffix selector with a constant so the entry line and the
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// callout line vary independently across rooms.
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callout := pickLineDeterministic(pool, runID, roomIdx^0x5BD17EF1)
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if callout == "" {
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return entry
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}
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return entry + "\n🎭 **TwinBee:** " + callout
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}
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// eliteRoomEntryLine renders the zone-specific elite atmospheric line
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// for an elite room. Empty string when the zone has no elite pool yet.
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func eliteRoomEntryLine(zoneID ZoneID, runID string, roomIdx int) string {
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pool := eliteRoomEntryPool(zoneID)
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if len(pool) == 0 {
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return ""
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}
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line := pickLineDeterministic(pool, runID, roomIdx^0x2C9E1A37)
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if line == "" {
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return ""
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}
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return "🎭 **TwinBee:** " + line
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}
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// pickLineDeterministic — stable selection across (runID, salt). Same
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// inputs always yield the same line, so a player who re-reads status
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// sees the same prose; different rooms / different runs vary.
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@@ -5,6 +5,8 @@ import (
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"testing"
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"time"
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"gogobee/internal/flavor"
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"maunium.net/go/mautrix/id"
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)
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@@ -162,6 +164,78 @@ func TestApplyMoodEvent_UnknownEventErrors(t *testing.T) {
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}
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}
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// ── Phase 11 D2b — Tier 1 zone flavor file routing ──────────────────────────
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func TestComposeBossEntry_AppendsAbilityCalloutForTier1(t *testing.T) {
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got := composeBossEntry(ZoneGoblinWarrens, "run-d2b", 7)
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if !strings.Contains(got, "Grol") {
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t.Errorf("Warrens boss-entry should mention Grol: %q", got)
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}
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// Two TwinBee prefixes = entry + callout suffix.
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if n := strings.Count(got, "🎭 **TwinBee:**"); n != 2 {
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t.Errorf("Warrens boss-entry expected 2 TwinBee blocks (entry+callout), got %d:\n%s", n, got)
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}
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got = composeBossEntry(ZoneCryptValdris, "run-d2b", 7)
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if !strings.Contains(got, "Valdris") {
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t.Errorf("Crypt boss-entry should mention Valdris: %q", got)
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}
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if n := strings.Count(got, "🎭 **TwinBee:**"); n != 2 {
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t.Errorf("Crypt boss-entry expected 2 TwinBee blocks (entry+callout), got %d:\n%s", n, got)
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}
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}
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func TestComposeBossEntry_NoCalloutForUnflavoredZone(t *testing.T) {
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// Forest of Shadows has a named boss-entry pool (Hollow King) but no
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// signature-callout pool yet — composer should return the bare entry.
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got := composeBossEntry(ZoneForestShadows, "run-d2b", 1)
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if got == "" {
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t.Fatal("forest boss-entry should still render")
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}
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if n := strings.Count(got, "🎭 **TwinBee:**"); n != 1 {
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t.Errorf("Forest boss-entry expected 1 TwinBee block (no callout pool), got %d:\n%s", n, got)
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}
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}
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func TestComposeBossEntry_DeterministicAcrossCalls(t *testing.T) {
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a := composeBossEntry(ZoneGoblinWarrens, "stable-run", 4)
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b := composeBossEntry(ZoneGoblinWarrens, "stable-run", 4)
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if a != b {
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t.Errorf("compose not deterministic:\n a=%q\n b=%q", a, b)
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}
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}
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func TestEliteRoomEntryLine_RoutesPerZone(t *testing.T) {
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w := eliteRoomEntryLine(ZoneGoblinWarrens, "run-elite", 3)
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if w == "" || !strings.HasPrefix(w, "🎭 **TwinBee:**") {
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t.Errorf("Warrens elite line missing/no prefix: %q", w)
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}
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c := eliteRoomEntryLine(ZoneCryptValdris, "run-elite", 3)
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if c == "" || !strings.HasPrefix(c, "🎭 **TwinBee:**") {
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t.Errorf("Crypt elite line missing/no prefix: %q", c)
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}
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if w == c {
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t.Errorf("Warrens and Crypt elite lines collided on same salt — pools shouldn't overlap")
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}
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// Unflavored zone returns empty so the caller skips the prefix.
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if got := eliteRoomEntryLine(ZoneDragonsLair, "run-elite", 3); got != "" {
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t.Errorf("unflavored zone should return empty, got %q", got)
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}
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}
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func TestZoneLorePool_PrependsZoneSpecific(t *testing.T) {
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w := zoneLorePool(ZoneGoblinWarrens)
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if len(w) <= len(flavor.LoreLines) {
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t.Errorf("Warrens lore pool should be larger than generic; got %d vs generic %d",
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len(w), len(flavor.LoreLines))
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}
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// Tier 2+ zone with no dedicated lore must fall back to the generic pool.
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if got := zoneLorePool(ZoneForestShadows); len(got) != len(flavor.LoreLines) {
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t.Errorf("Forest lore pool should fall back to generic; got %d, want %d",
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len(got), len(flavor.LoreLines))
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}
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}
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func TestZoneCmd_AdvanceFinalRoomBumpsMood(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@zone-mood-complete:example")
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