Adv 2.0 D&D Phase 11 D2b: Tier 1 zone flavor files

New additive flavor files (zone_goblin_warrens_flavor.go,
zone_crypt_valdris_flavor.go) with elite-room intros, boss ability
callouts (Grol: Surprise Attack / Heart of Hruggek / Terrifying Roar;
Valdris: Corrupting Touch / Legendary Resistance / Call of the Grave /
Phase Two), and zone-specific lore deep-dives. Existing
twinbee_gm_flavor.go is untouched per the protected-files contract.

Wires three narration helpers in dnd_zone_narration.go:
  composeBossEntry — boss-entry render plus a one-line ability callout
  eliteRoomEntryLine — elite-room atmospheric prefix
  zoneLorePool — zone-specific !lore pool with generic fallback

Boss-entry callsite in dnd_zone_cmd.go now uses composeBossEntry; the
elite branch of resolveCombatRoom prefixes with the zone's elite line.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 12:54:13 -07:00
parent 98a9c930fa
commit 4a6ddf45ae
5 changed files with 314 additions and 2 deletions

View File

@@ -133,11 +133,81 @@ func pickPool(zoneID ZoneID, kind GMNarrationType) []string {
case GMTrapTripped:
return flavor.TrapTriggered
case GMLore:
return flavor.LoreLines
return zoneLorePool(zoneID)
}
return nil
}
// zoneLorePool returns the zone-specific lore pool prepended to the
// generic LoreLines pool. Tier 1 zones ship dedicated lore (D2b); other
// tiers fall back to the generic pool until their flavor files land.
func zoneLorePool(zoneID ZoneID) []string {
switch zoneID {
case ZoneGoblinWarrens:
return append(append([]string{}, flavor.LoreLinesWarrens...), flavor.LoreLines...)
case ZoneCryptValdris:
return append(append([]string{}, flavor.LoreLinesCrypt...), flavor.LoreLines...)
}
return flavor.LoreLines
}
// bossSignaturePool returns the zone-boss ability-callout pool (one-line
// cinematic suffix sampled at boss-entry render). Returns nil when the
// zone has no signature pool yet — caller skips the suffix.
func bossSignaturePool(zoneID ZoneID) []string {
switch zoneID {
case ZoneGoblinWarrens:
return flavor.GrolSignatureCallouts
case ZoneCryptValdris:
return flavor.ValdrisSignatureCallouts
}
return nil
}
// eliteRoomEntryPool returns the zone-specific elite-room atmospheric
// pool. Returns nil when the zone has no dedicated elite prose.
func eliteRoomEntryPool(zoneID ZoneID) []string {
switch zoneID {
case ZoneGoblinWarrens:
return flavor.EliteRoomEntryWarrens
case ZoneCryptValdris:
return flavor.EliteRoomEntryCrypt
}
return nil
}
// composeBossEntry renders the boss-entry narration plus, when the zone
// has a signature pool, a single ability callout on the line below.
// Falls back to the bare boss-entry line when no signature pool exists.
func composeBossEntry(zoneID ZoneID, runID string, roomIdx int) string {
entry := twinBeeLine(zoneID, GMBossEntry, runID, roomIdx)
pool := bossSignaturePool(zoneID)
if entry == "" || len(pool) == 0 {
return entry
}
// Salt the suffix selector with a constant so the entry line and the
// callout line vary independently across rooms.
callout := pickLineDeterministic(pool, runID, roomIdx^0x5BD17EF1)
if callout == "" {
return entry
}
return entry + "\n🎭 **TwinBee:** " + callout
}
// eliteRoomEntryLine renders the zone-specific elite atmospheric line
// for an elite room. Empty string when the zone has no elite pool yet.
func eliteRoomEntryLine(zoneID ZoneID, runID string, roomIdx int) string {
pool := eliteRoomEntryPool(zoneID)
if len(pool) == 0 {
return ""
}
line := pickLineDeterministic(pool, runID, roomIdx^0x2C9E1A37)
if line == "" {
return ""
}
return "🎭 **TwinBee:** " + line
}
// pickLineDeterministic — stable selection across (runID, salt). Same
// inputs always yield the same line, so a player who re-reads status
// sees the same prose; different rooms / different runs vary.