WIP: in-flight combat/expedition/flavor changes

Bundle of uncommitted working-tree edits across combat engine, expedition
cycle, flavor pools, and TwinBee/zone narration. Includes new files:
combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus
CHANGES_24H.md and REBALANCE_NOTES.md scratch notes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-12 21:59:19 -07:00
parent 2b86f3df16
commit 4e412219f3
49 changed files with 1381 additions and 444 deletions

View File

@@ -62,7 +62,7 @@ var EliteRoomEntryFeywildCrossing = []string{
// Coven Magic: extra spell slots scaled by GM Mood (high mood = stronger Thornmother).
var ThornmotherCovenLines = []string{
"Her slot pool scales with TwinBee's mood — Effusive TwinBee buys the Thornmother an extra round of high-tier casts. TwinBee says: 'My affection is taxable here. Sorry. Spread out.'",
"Her slot pool scales with TwinBee's mood — Effusive TwinBee buys the Thornmother an extra round of high-tier casts. 'My affection is taxable here,' it says. 'Sorry. Spread out.'",
"Coven Magic. The slots above her base list are mood-scaled — the better the mood at the run's start, the worse this fight runs late. TwinBee files this under 'cosmic irony' and notes the math is fixed at zone entry.",
"She has more spells than the sheet says. The extra ones come from the coven and the coven volume is set by TwinBee's mood. TwinBee tracks the count and warns the party when the bonus tier is in play.",
}