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WIP: in-flight combat/expedition/flavor changes
Bundle of uncommitted working-tree edits across combat engine, expedition cycle, flavor pools, and TwinBee/zone narration. Includes new files: combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus CHANGES_24H.md and REBALANCE_NOTES.md scratch notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -205,6 +205,13 @@ func (p *AdventurePlugin) Init() error {
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// columns from dnd_zone_run when the operator sets
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// GOGOBEE_BRANCHING_PURGE=1. Default off; idempotent.
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purgeLegacyZoneRunColumns()
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// 2026-05-10 fun-pump: floor existing characters' DEX at 14 and
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// recompute armor_class so armor upgrades actually translate into
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// AC. One-shot, idempotent (WHERE dex_score < 14).
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bumpDexFloorForExistingCharacters()
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// 2026-05-10 immersion: seed short rest charges = dnd_level for any
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// character not yet on the new charge system. One-shot, idempotent.
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seedShortRestChargesForExistingCharacters()
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// Phase R1 orphan-archive used to run here on every Init, but it
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// over-archived: it treats any active dnd_zone_run row not linked to
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// an active expedition as a legacy `!adventure dungeon` orphan, which
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