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WIP: in-flight combat/expedition/flavor changes
Bundle of uncommitted working-tree edits across combat engine, expedition cycle, flavor pools, and TwinBee/zone narration. Includes new files: combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus CHANGES_24H.md and REBALANCE_NOTES.md scratch notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -1259,7 +1259,10 @@ func (p *AdventurePlugin) resolveArenaBoss(userID id.UserID, enc ArenaBossEncoun
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}
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preHP, _ := dndHPSnapshot(userID)
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result, err = p.runZoneCombat(userID, monster, enc.Tier)
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// Arena uses boss-shaped bestiary entries; give them the wider phase
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// budget so the round resolver isn't decided by tiebreak.
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// Arena has no run-state DMMood; pass neutral (50).
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result, err = p.runZoneCombat(userID, monster, enc.Tier, bossCombatPhases, 50)
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if err != nil {
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return
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}
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@@ -1295,7 +1298,7 @@ func (p *AdventurePlugin) resolveArenaBoss(userID id.UserID, enc ArenaBossEncoun
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Nat20s: nat20s,
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Nat1s: nat1s,
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DefeatHeadline: fmt.Sprintf("💀 **%s** stands over your body. The arena collects its fee.", monster.Name),
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VictoryHeadline: fmt.Sprintf("🏆 **%s** falls (HP %d→%d / %d).", monster.Name, preHP, postHP, maxHP),
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VictoryHeadline: fmt.Sprintf("🏆 **%s** falls. You finished at **%d/%d HP**.", monster.Name, postHP, maxHP),
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})
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return
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}
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