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WIP: in-flight combat/expedition/flavor changes
Bundle of uncommitted working-tree edits across combat engine, expedition cycle, flavor pools, and TwinBee/zone narration. Includes new files: combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus CHANGES_24H.md and REBALANCE_NOTES.md scratch notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -19,7 +19,7 @@ func TestSelectConsumables_TrivialFightSkips(t *testing.T) {
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weak := CombatStats{MaxHP: 30, Attack: 5}
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inv := makeInventory("Berry Poultice", "Coal Bomb")
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selected := SelectConsumables(inv, strong, weak, 0, 0)
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selected := SelectConsumables(inv, strong, weak, 0, 0, true)
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if len(selected) != 0 {
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t.Errorf("should skip consumables for trivial fight, got %d", len(selected))
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}
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@@ -30,7 +30,7 @@ func TestSelectConsumables_DangerousUsesHighTier(t *testing.T) {
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strong := CombatStats{MaxHP: 200, Attack: 50}
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inv := makeInventory("Berry Poultice", "Spirit Tonic", "Coal Bomb", "Ancient Artifact Oil")
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selected := SelectConsumables(inv, weak, strong, 0, 0)
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selected := SelectConsumables(inv, weak, strong, 0, 0, true)
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if len(selected) != 2 {
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t.Fatalf("expected 2 consumables, got %d", len(selected))
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}
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@@ -60,7 +60,7 @@ func TestSelectConsumables_MaxTwo(t *testing.T) {
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"Coal Bomb", "Goblin Grease", "Blooper Ink Vial",
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)
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selected := SelectConsumables(inv, player, enemy, 0, 0)
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selected := SelectConsumables(inv, player, enemy, 0, 0, true)
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if len(selected) > 2 {
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t.Errorf("max 2 consumables, got %d", len(selected))
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}
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@@ -87,7 +87,7 @@ func TestSelectConsumables_EasyUsesLowTier(t *testing.T) {
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inv := makeInventory("Berry Poultice", "Spirit Tonic", "Coal Bomb", "Ancient Artifact Oil")
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selected := SelectConsumables(inv, player, enemy, 0, 0)
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selected := SelectConsumables(inv, player, enemy, 0, 0, true)
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for _, s := range selected {
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if s.Def.Tier > 2 {
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t.Errorf("easy fight should use T1-T2, got %s (T%d)", s.Def.Name, s.Def.Tier)
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@@ -101,8 +101,8 @@ func TestSelectConsumables_ArenaRoundEscalation(t *testing.T) {
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inv := makeInventory("Berry Poultice", "Spirit Tonic", "Coal Bomb", "Sapphire Elixir")
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r1 := SelectConsumables(inv, player, enemy, 1, 0)
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r4 := SelectConsumables(inv, player, enemy, 4, 0)
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r1 := SelectConsumables(inv, player, enemy, 1, 0, true)
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r4 := SelectConsumables(inv, player, enemy, 4, 0, true)
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maxTierR1 := 0
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for _, s := range r1 {
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