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WIP: in-flight combat/expedition/flavor changes
Bundle of uncommitted working-tree edits across combat engine, expedition cycle, flavor pools, and TwinBee/zone narration. Includes new files: combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus CHANGES_24H.md and REBALANCE_NOTES.md scratch notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -51,8 +51,8 @@ func TestBestiaryToCombatStats(t *testing.T) {
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if stats.AC != 22 {
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t.Errorf("dragon AC = %d, want 22", stats.AC)
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}
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if stats.AttackBonus != 14 {
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t.Errorf("dragon AttackBonus = %d, want 14", stats.AttackBonus)
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if stats.AttackBonus != 11 {
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t.Errorf("dragon AttackBonus = %d, want 11 (capped at 11 by 2026-05-10 rebalance)", stats.AttackBonus)
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}
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if mods.DamageReduct != 1.0 {
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t.Errorf("DamageReduct = %v, want 1.0", mods.DamageReduct)
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