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WIP: in-flight combat/expedition/flavor changes
Bundle of uncommitted working-tree edits across combat engine, expedition cycle, flavor pools, and TwinBee/zone narration. Includes new files: combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus CHANGES_24H.md and REBALANCE_NOTES.md scratch notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -271,6 +271,7 @@ func (p *AdventurePlugin) dndSetupConfirm(ctx MessageContext) error {
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c.HPCurrent = c.HPMax
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c.TempHP = 0
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c.ArmorClass = computeAC(c.Class, dexMod)
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c.ShortRestCharges = c.Level
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c.PendingSetup = false
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c.AutoMigrated = false // manually confirmed — no longer an auto-migration
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c.UpdatedAt = time.Now().UTC()
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