WIP: in-flight combat/expedition/flavor changes

Bundle of uncommitted working-tree edits across combat engine, expedition
cycle, flavor pools, and TwinBee/zone narration. Includes new files:
combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus
CHANGES_24H.md and REBALANCE_NOTES.md scratch notes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-12 21:59:19 -07:00
parent 2b86f3df16
commit 4e412219f3
49 changed files with 1381 additions and 444 deletions

View File

@@ -116,6 +116,11 @@ func (p *AdventurePlugin) grantDnDXP(userID id.UserID, amount int) ([]LevelUpEve
if c.HPCurrent > c.HPMax {
c.HPCurrent = c.HPMax
}
// Level-up grants one extra hit-dice charge (matches max=Level cap).
c.ShortRestCharges++
if c.ShortRestCharges > c.Level {
c.ShortRestCharges = c.Level
}
// AC may change too if DEX-derived (unlikely without item changes).
c.ArmorClass = computeAC(c.Class, abilityModifier(c.DEX))