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WIP: in-flight combat/expedition/flavor changes
Bundle of uncommitted working-tree edits across combat engine, expedition cycle, flavor pools, and TwinBee/zone narration. Includes new files: combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus CHANGES_24H.md and REBALANCE_NOTES.md scratch notes. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -48,7 +48,11 @@ func TestStandaloneHarvest_RoutesToZoneRun(t *testing.T) {
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if raw == "" || raw == "{}" {
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t.Errorf("expected harvest_nodes_json populated after standalone harvest, got %q", raw)
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}
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wantKey := "\"" + deriveLegacyNodeID(run.ZoneID, 0) + "\":"
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// Phase G: the entry node id comes from the zone graph (e.g.
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// "forest_shadows.entry"), not the legacy ".r1" derivation. Use the
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// production helper so this stays in sync with whatever node id
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// saveStandaloneHarvestNodes actually wrote.
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wantKey := "\"" + harvestNodeIDFor(run) + "\":"
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if !strings.Contains(raw, wantKey) {
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t.Errorf("expected entry node %s in harvest table, got %q", wantKey, raw)
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}
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