WIP: in-flight combat/expedition/flavor changes

Bundle of uncommitted working-tree edits across combat engine, expedition
cycle, flavor pools, and TwinBee/zone narration. Includes new files:
combat_debug.go, dnd_boss_consumables.go, dnd_dex_floor.go, plus
CHANGES_24H.md and REBALANCE_NOTES.md scratch notes.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-12 21:59:19 -07:00
parent 2b86f3df16
commit 4e412219f3
49 changed files with 1381 additions and 444 deletions

View File

@@ -158,8 +158,13 @@ func TestZoneRunFlow_AdvanceToBossAndComplete(t *testing.T) {
if got.IsActive() {
t.Error("expected run inactive")
}
if len(got.RoomsCleared) != got.TotalRooms {
t.Errorf("rooms cleared %d, total %d", len(got.RoomsCleared), got.TotalRooms)
// Phase G: branching graphs mean a single path through a diamond/fork
// zone may not visit every node. RoomsCleared counts traversed nodes;
// TotalRooms is the graph's total node count. Assert "reached boss" via
// BossDefeated above; here, just check we cleared a reasonable share.
if len(got.RoomsCleared) < 1 || len(got.RoomsCleared) > got.TotalRooms {
t.Errorf("rooms cleared %d, total %d (expected 1..total)",
len(got.RoomsCleared), got.TotalRooms)
}
}