Adv 2.0 D&D Phase 11 D3b: Tier 2 trap catalog

Adds Flame Jet (3d6 fire), Collapsing Ceiling (4d6 bludgeoning), and
Glyph of Warding (5d8 lightning) per design doc §6 Tier 2. Detect DCs
match the table (Perception/Investigation/Arcana 14). Save mechanics
("DEX DC X half") are not modeled — full dice resolve on a failed
detect, matching the Tier 1 convention from D2a.

trapsByTier now dispatches Apprentice → tier2TrapCatalog. Added
deterministic-pick + variety + range tests for the new tier.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 13:05:13 -07:00
parent 9e43b0b4b1
commit 4ef152fbe6
2 changed files with 112 additions and 2 deletions

View File

@@ -278,6 +278,69 @@ func TestPickZoneTrap_DeterministicAndTier1Only(t *testing.T) {
}
}
func TestPickZoneTrap_Tier2UsesTier2Catalog(t *testing.T) {
zone, ok := getZone(ZoneForestShadows)
if !ok {
t.Fatal("forest_shadows zone missing")
}
if zone.Tier != ZoneTierApprentice {
t.Fatalf("forest_shadows expected tier 2, got %d", zone.Tier)
}
seen := map[ZoneTrapKind]bool{}
for room := 0; room < 64; room++ {
tr, ok := pickZoneTrap(zone, "t2-run", room)
if !ok {
t.Fatalf("pickZoneTrap !ok at room %d", room)
}
if tr.Tier != ZoneTierApprentice {
t.Errorf("tier 2 zone picked tier %d trap (%s)", tr.Tier, tr.Kind)
}
seen[tr.Kind] = true
}
if len(seen) < 2 {
t.Errorf("expected variety across 64 rooms in tier 2, only saw %d kinds: %v", len(seen), seen)
}
}
func TestRollTrapDamage_GlyphOfWardingIn5d8Range(t *testing.T) {
var glyph zoneTrapDef
for _, tr := range tier2TrapCatalog {
if tr.Kind == TrapGlyphOfWarding {
glyph = tr
break
}
}
if glyph.Kind != TrapGlyphOfWarding {
t.Fatal("glyph of warding not in tier 2 catalog")
}
for room := 0; room < 64; room++ {
dmg := rollTrapDamage(glyph, "glyph-run", room)
if dmg < 5 || dmg > 40 {
t.Errorf("glyph damage out of 5..40 range at room %d: %d", room, dmg)
}
}
}
func TestTier2TrapCatalog_AllValid(t *testing.T) {
if len(tier2TrapCatalog) < 3 {
t.Fatalf("tier 2 catalog should have at least 3 traps, got %d", len(tier2TrapCatalog))
}
for _, tr := range tier2TrapCatalog {
if tr.Tier != ZoneTierApprentice {
t.Errorf("trap %s tagged tier %d, expected 2", tr.Kind, tr.Tier)
}
if tr.Display == "" || tr.Trigger == "" {
t.Errorf("trap %s missing display/trigger text", tr.Kind)
}
if !tr.AlertsEnemies && (tr.DamageDiceN == 0 || tr.DamageDiceD == 0) {
t.Errorf("trap %s deals no damage and is not an alarm", tr.Kind)
}
if tr.DetectDC <= 12 {
t.Errorf("trap %s detect DC %d looks tier 1; tier 2 should be 13+", tr.Kind, tr.DetectDC)
}
}
}
func TestPickZoneTrap_VariesAcrossRooms(t *testing.T) {
zone, _ := getZone(ZoneGoblinWarrens)
seen := map[ZoneTrapKind]bool{}

View File

@@ -24,6 +24,9 @@ const (
TrapPit ZoneTrapKind = "pit"
TrapTripwireAlarm ZoneTrapKind = "tripwire_alarm"
TrapPoisonDart ZoneTrapKind = "poison_dart"
TrapFlameJet ZoneTrapKind = "flame_jet"
TrapCollapsingCeil ZoneTrapKind = "collapsing_ceiling"
TrapGlyphOfWarding ZoneTrapKind = "glyph_of_warding"
)
// zoneTrapDef — static definition of a zone trap. Damage dice are in
@@ -81,12 +84,56 @@ var tier1TrapCatalog = []zoneTrapDef{
},
}
// trapsByTier returns all traps registered at the given tier. Currently
// only Tier 1 ships; higher tiers append to this switch in later phases.
// tier2TrapCatalog — design doc §6 Tier 2 table. Save mechanics ("DEX DC X
// half") are not modeled at this layer; full dice resolve on a failed
// detect, matching the Tier 1 convention.
var tier2TrapCatalog = []zoneTrapDef{
{
Kind: TrapFlameJet,
Display: "Flame Jet",
Trigger: "a pressure plate sinks under your boot and gouts of flame roar up",
DetectSkill: SkillPerception,
DetectDC: 14,
DamageDiceN: 3,
DamageDiceD: 6,
DamageType: "fire",
Tier: ZoneTierApprentice,
Weight: 5,
},
{
Kind: TrapCollapsingCeil,
Display: "Collapsing Ceiling",
Trigger: "a rigged support snaps and a slab of ceiling crashes down",
DetectSkill: SkillInvestigation,
DetectDC: 14,
DamageDiceN: 4,
DamageDiceD: 6,
DamageType: "bludgeoning",
Tier: ZoneTierApprentice,
Weight: 4,
},
{
Kind: TrapGlyphOfWarding,
Display: "Glyph of Warding",
Trigger: "a sigil flares on the doorframe and arcs of lightning lash out",
DetectSkill: SkillArcana,
DetectDC: 14,
DamageDiceN: 5,
DamageDiceD: 8,
DamageType: "lightning",
Tier: ZoneTierApprentice,
Weight: 3,
},
}
// trapsByTier returns all traps registered at the given tier. Tier 3+
// catalogs append to this switch in later sub-phases (D4a).
func trapsByTier(t ZoneTier) []zoneTrapDef {
switch t {
case ZoneTierBeginner:
return tier1TrapCatalog
case ZoneTierApprentice:
return tier2TrapCatalog
}
return nil
}