adventure: stop the log claiming a win it didn't see

Four things the review found, all of them the code telling a player
something that isn't true.

A run that walks into a dead end filed its ending as "cleared" whatever
the caller said, so both the liveblog and the summary reported a clear
for a party that merely ran out of map — and the end beat is
first-writer-wins, so nothing later could take it back. It says
"cleared" only for a boss now.

The re-offer branches of babysit and resume returned a zero cost, so a
player who was in fact charged read "0 coins" in the verdict. Both
re-quote the price they actually took.

And the realm-firsts reseed retired its one-shot job even when the read
under it had failed, which on a transient fault at Init would have left
the ledger mis-dated permanently. The read now says whether it worked,
and the job stays open when it didn't.

Claude-Session: https://claude.ai/code/session_012bxpQQJDjC1mTtLN3VVtBQ
This commit is contained in:
prosolis
2026-07-24 22:07:38 -07:00
parent c327cfc5f1
commit 509df7fadf
5 changed files with 55 additions and 11 deletions
+12 -1
View File
@@ -436,8 +436,19 @@ func completeRunAtNode(runID string, boss bool) error {
if boss {
bossI = 1
}
// Only a boss kill is a clear. This function also closes a non-boss
// dead-end — the party simply ran out of map — and beatRunEnd is
// first-writer-wins, so calling that "cleared" would put a lie in the
// liveblog and the run summary that nothing downstream could correct.
// "ended" is deliberately outside the {cleared,died,retreated,abandoned}
// set: the prompt renderer already degrades an unknown outcome to a
// neutral "the run ended", which is exactly what happened.
if run, _ := getZoneRun(runID); run != nil {
beatRunEnd(run, "cleared")
outcome := "ended"
if boss {
outcome = "cleared"
}
beatRunEnd(run, outcome)
}
_, err := db.Get().Exec(`
UPDATE dnd_zone_run