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Adv 2.0 D&D Phase 12 E2c: Siege Mode effects + threat-70 warning
§8.3 siege economics: - applyDailyBurn now takes an explicit siege flag and enforces a 2× floor on supply burn even when HarshMod is below 2 (tier-1 zones still get starved out per spec). - currentBurn mirrors the same precedence so status/briefing readouts stay consistent. - Briefing rollover passes e.SiegeMode through, decoupling siege from the harsh-conditions composite. §8.3 threat-70 warning: applyDailyThreatDrift emits a one-time appendApproachingSiegeLog when the level crosses 70 (prevLevel<70 and new level≥70). Pulls from a new flavor.ThreatClockApproachingSiege pool seeded with the spec's verbatim warning beat plus two voice-matched alternates. Other siege effects (boss +20 HP / Legendary Resistance, cleared-room respawn, no-short-rest enforcement) stay deferred to the combat-link phase — ThreatBandInfo already exposes the flags that engine will read. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -158,13 +158,26 @@ func makeSupplies(tier ZoneTier, p SupplyPurchase) ExpeditionSupplies {
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// applyDailyBurn deducts one day's supplies from the snapshot (caller
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// persists). Returns the new snapshot and the SU consumed.
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func applyDailyBurn(s ExpeditionSupplies, harshActive bool) (ExpeditionSupplies, float32) {
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//
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// Multiplier precedence (§4.1, §8.3):
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// - siege overrides everything with a hard 2× floor (even for tier 1
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// where HarshMod is 1×) — the dungeon is actively starving you out.
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// - otherwise, harshActive applies HarshMod (zone-tier scaled).
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func applyDailyBurn(s ExpeditionSupplies, harshActive, siege bool) (ExpeditionSupplies, float32) {
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burn := s.DailyBurn
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if harshActive {
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burn *= s.HarshMod
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if burn == s.DailyBurn { // HarshMod was 0 / unset
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burn = s.DailyBurn
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switch {
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case siege:
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mult := s.HarshMod
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if mult < 2 {
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mult = 2
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}
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burn *= mult
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case harshActive:
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mult := s.HarshMod
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if mult <= 0 {
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mult = 1
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}
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burn *= mult
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}
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s.Current -= burn
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if s.Current < 0 {
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