Sim: cross region boundaries; word mid-zone clears as region clears

Mirror runAutopilotWalk's multi-region auto-advance in the headless sim:
on a mid-zone stopComplete (active multi-region exp with a next region),
advanceToNextRegion and keep simulating instead of scoring a premature
"cleared". A transit error there is now recorded as halted, not cleared.

Also fix misleading run-complete wording: a non-boss region clear of a
multi-region zone now reads "Cleared {region}. The way to {next} opens
ahead." instead of "Cleared {zone}. Run complete." New midZoneRegionClear
helper shares finalizeExpeditionOnZoneClear's gating; the path is shared
with manual !region travel, so both autopilot and manual play get it.

(cherry picked from commit 5d2bba70849a0a3fdeac285cc55ea9b8fadea29c)
This commit is contained in:
prosolis
2026-05-19 22:11:44 -07:00
parent 100a4f1054
commit 5d7c76fb20
3 changed files with 56 additions and 1 deletions

View File

@@ -593,7 +593,16 @@ func (p *AdventurePlugin) advanceOnceWithOpts(ctx MessageContext, compact bool)
b.WriteString(outcome)
b.WriteString("\n\n")
}
b.WriteString(fmt.Sprintf("🏆 **Cleared %s.** Run complete.\n\n", zone.Display))
// A "complete" run is only a full zone clear when it isn't a mid-zone
// region clear of a multi-region zone. For the latter, name the region
// and point at the next one — "Cleared {zone}. Run complete." reads
// wrong right before the auto-advance transit block (and is shared with
// manual `!region travel`, which advances next).
if region, next, midZone := midZoneRegionClear(ctx.Sender, run.RunID); midZone {
b.WriteString(fmt.Sprintf("🏁 **Cleared %s.** The way to %s opens ahead.\n\n", region.Name, next.Name))
} else {
b.WriteString(fmt.Sprintf("🏆 **Cleared %s.** Run complete.\n\n", zone.Display))
}
if line := twinBeeLine(zone.ID, DMZoneComplete, run.RunID, prevIdx); line != "" {
b.WriteString(line)
b.WriteString("\n\n")