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Phase 5b: player power floor + Phase-3 winners shipped to live
Closes the 'fairly breezy with some death' target the user picked
for Phase 5. Five-piece ship; Phase 1 matrix lands T1 88%, T2 74%,
T4 72%, T5 ~57% in or above band. T3 remains the design hump at
~45% (manor 39, underforge 47) — Wraith promotion to elite was
already done in Phase 4-B, the remaining standard-pool deaths are
the irreducible part of T3.
Pieces:
1. computeMaxHP × 1.5 (phase5BHPMult in dnd.go). Uniform across
class/level so the class-balance harness's in-tier parity
assertion stays green. Bootstrap (bootstrap_phase5b_hp.go)
refreshes hp_max for existing characters at startup;
idempotent via db.JobCompleted. hp_current is bumped by the
same delta so a full-HP character stays at full.
2. applyPhase5BPlayerFloor (dnd_combat.go): +3 AC, +3 AttackBonus,
+3 weapon.MagicBonus (damage). Applied at the END of
applyDnDEquipmentLayer (after computeArmorAC's AC override)
and inside buildHarnessPlayer so live and harness measurement
match.
3. Elite bracket 19 → 23 (resolveCombatInterrupt). Case order
puts Elite (≥23) before Patrol (≥22) so a 23+ total prefers
the single dangerous fight. Elite is now effectively a
high-threat event reachable only via the +1-per-20-threat-
above-40 mod — Phase 4-B's elite-pool monsters still appear,
just less often.
4. dailyThreatDrift base 3 → 1. Slows the threat clock so
players have the days they need before threat tips zones
into the new 23+ elite band.
5. applyDailyBurn default → 50% (phase5BDailyBurnRatePct). Also
applied in the temporal-override branch in
dnd_expedition_cycle.go so tidal / unraveling days scale by
the same 0.5× — otherwise those days would be
disproportionately harsh against the new baseline.
The harness's expedition_balance.go reads phase5BDailyBurnRatePct
as the default-burn fallback when the override knob is zero, so
Phase 1 matrix measurements now reflect what live players
experience.
Test debt: 13 pinned-numbers unit tests across combat_stats_test,
dnd_test, dnd_xp_test, dnd_equipment_profiles_test,
dnd_expedition_supplies_test, dnd_expedition_cycle_test,
dnd_expedition_extract_test, dnd_expedition_region_cmd_test,
dnd_expedition_combat_test, dnd_expedition_threat_test,
dnd_expedition_temporal_test, expedition_balance_test were
pinning pre-Phase-5-B baselines; updated with comments noting
the cause. Class-balance suite stayed green (uniform buff
preserves spread).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -21,9 +21,14 @@ func TestResolveCombatInterrupt_Brackets(t *testing.T) {
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{"noise upper", 13, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptNoise}, // 13+1=14
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{"standard", 14, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 15
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{"standard upper", 17, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 18
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{"elite", 18, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptElite}, // 19
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{"elite upper", 18, 0, 3, ClassFighter, ZoneGoblinWarrens, InterruptElite}, // 21
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{"patrol", 20, 0, 2, ClassFighter, ZoneGoblinWarrens, InterruptPatrol}, // 22
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// Phase 5-B: elite bracket moved from 19+ to 23+. At totals
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// 19-21 (formerly Elite) the roll now resolves to Standard;
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// 22 still resolves to Patrol; 23+ to Elite (only reachable
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// via threat-mod, since base d20+tier+ranger maxes at ~21).
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{"standard top of band", 18, 0, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 19 → Standard now
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{"standard band upper", 18, 0, 3, ClassFighter, ZoneGoblinWarrens, InterruptStandard}, // 21 → Standard now
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{"patrol", 20, 0, 2, ClassFighter, ZoneGoblinWarrens, InterruptPatrol}, // 22
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{"elite high threat", 18, 80, 3, ClassFighter, ZoneGoblinWarrens, InterruptElite}, // 18+3+2=23 → Elite
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{"threat bumps band", 13, 60, 1, ClassFighter, ZoneGoblinWarrens, InterruptStandard},
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{"ranger wilderness drops band", 17, 0, 1, ClassRanger, ZoneForestShadows, InterruptStandard}, // 17+1-3=15
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{"ranger non-wild no drop", 17, 0, 1, ClassRanger, ZoneGoblinWarrens, InterruptStandard}, // 17+1=18 (Standard)
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