Phase 5b: player power floor + Phase-3 winners shipped to live

Closes the 'fairly breezy with some death' target the user picked
for Phase 5. Five-piece ship; Phase 1 matrix lands T1 88%, T2 74%,
T4 72%, T5 ~57% in or above band. T3 remains the design hump at
~45% (manor 39, underforge 47) — Wraith promotion to elite was
already done in Phase 4-B, the remaining standard-pool deaths are
the irreducible part of T3.

Pieces:
  1. computeMaxHP × 1.5 (phase5BHPMult in dnd.go). Uniform across
     class/level so the class-balance harness's in-tier parity
     assertion stays green. Bootstrap (bootstrap_phase5b_hp.go)
     refreshes hp_max for existing characters at startup;
     idempotent via db.JobCompleted. hp_current is bumped by the
     same delta so a full-HP character stays at full.
  2. applyPhase5BPlayerFloor (dnd_combat.go): +3 AC, +3 AttackBonus,
     +3 weapon.MagicBonus (damage). Applied at the END of
     applyDnDEquipmentLayer (after computeArmorAC's AC override)
     and inside buildHarnessPlayer so live and harness measurement
     match.
  3. Elite bracket 19 → 23 (resolveCombatInterrupt). Case order
     puts Elite (≥23) before Patrol (≥22) so a 23+ total prefers
     the single dangerous fight. Elite is now effectively a
     high-threat event reachable only via the +1-per-20-threat-
     above-40 mod — Phase 4-B's elite-pool monsters still appear,
     just less often.
  4. dailyThreatDrift base 3 → 1. Slows the threat clock so
     players have the days they need before threat tips zones
     into the new 23+ elite band.
  5. applyDailyBurn default → 50% (phase5BDailyBurnRatePct). Also
     applied in the temporal-override branch in
     dnd_expedition_cycle.go so tidal / unraveling days scale by
     the same 0.5× — otherwise those days would be
     disproportionately harsh against the new baseline.

The harness's expedition_balance.go reads phase5BDailyBurnRatePct
as the default-burn fallback when the override knob is zero, so
Phase 1 matrix measurements now reflect what live players
experience.

Test debt: 13 pinned-numbers unit tests across combat_stats_test,
dnd_test, dnd_xp_test, dnd_equipment_profiles_test,
dnd_expedition_supplies_test, dnd_expedition_cycle_test,
dnd_expedition_extract_test, dnd_expedition_region_cmd_test,
dnd_expedition_combat_test, dnd_expedition_threat_test,
dnd_expedition_temporal_test, expedition_balance_test were
pinning pre-Phase-5-B baselines; updated with comments noting
the cause. Class-balance suite stayed green (uniform buff
preserves spread).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-15 12:11:27 -07:00
parent d0a8505c76
commit 5ef10e35dc
23 changed files with 627 additions and 94 deletions

View File

@@ -163,8 +163,17 @@ func makeSupplies(tier ZoneTier, p SupplyPurchase) ExpeditionSupplies {
// - siege overrides everything with a hard 2× floor (even for tier 1
// where HarshMod is 1×) — the dungeon is actively starving you out.
// - otherwise, harshActive applies HarshMod (zone-tier scaled).
// phase5BDailyBurnRatePct is the shipped daily-burn multiplier from
// Phase 3-B's sweep + Phase 5-B's post-buff re-validation. 50 means
// "half live burn" — needed because the Phase 5-B player power floor
// keeps T4/T5 expeditioners alive long enough that the original 100%
// burn rate starves them out before extraction. See
// gogobee_expedition_difficulty.md Phase 3-B (sweep) and Phase 5-B
// (re-validated under HP buff, shipped).
const phase5BDailyBurnRatePct = 50
func applyDailyBurn(s ExpeditionSupplies, harshActive, siege bool) (ExpeditionSupplies, float32) {
return applyDailyBurnP(s, harshActive, siege, 0)
return applyDailyBurnP(s, harshActive, siege, phase5BDailyBurnRatePct)
}
// applyDailyBurnP is the rate-parameterized form used by the Phase 3-B