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UX S6: race truth-up — wire Tiefling fire resist + best-fit hints
R22: replace race copy that promised mechanics the engine doesn't deliver. - Tiefling: wire FireResist as a CombatModifier. Enemy main attack is halved when monster is FireAttacker-tagged; aoe_fire abilities are halved unconditionally; fire-tagged traps deal half damage to Tieflings. DnDMonsterTemplate carries FireAttacker; toCombatStats propagates it. Hand-authored fire entries tagged in dnd_bestiary.go (flameskull, magmin, azer, salamander, fire_elemental, emberlord_thyrak, young_red_dragon, infernax, belaxath). - Open5e tuned generator derives FireAttacker from the highest-AvgDamage attack's DamageType (threshold AvgDamage>=5). 19 tuned monsters tag. Regenerated bestiary_tuned_data.go. - Elf: drop "immune to sleep" (no sleep mechanic); reframe as keen senses + trance flavor. - Half-Elf: drop "two bonus skill proficiencies" (no skill system); reframe as adaptable cross-cultural know-how. - Tiefling copy: drop "bonus on CHA checks" (no checks); keep fire resistance with flavor framing. R23: DnDRaceInfo grows a BestFit field; renderRaceMenu emits an "_best with: …_" hint per race so spiky stat spreads (Orc -1/-1/-1) read as specialist picks rather than a brick of penalties. R24: dnd.go header comment for the caster classes now reflects the shipped state (Playable=true, spell lists populated) instead of the pre-Open5e scaffold language. Tests: TestApplyRacePassives gains a FireResist column; new TestTieflingFireResistance asserts ~0.5x ratio over a 300-trial sweep against a FireAttacker enemy. Full suite green.
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@@ -67,16 +67,17 @@ func genTuned() error {
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// genTunedMonster mirrors plugin.DnDMonsterTemplate. Ability is nil when none
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// of the creature's SRD traits map onto an engine effect.
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type genTunedMonster struct {
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ID, Name string
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CR float64
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HP, AC int
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Attack int
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AttackBonus int
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Speed int
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BlockRate float64
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XPValue int
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Ability *genMonsterAbility
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Notes string
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ID, Name string
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CR float64
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HP, AC int
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Attack int
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AttackBonus int
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Speed int
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BlockRate float64
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XPValue int
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Ability *genMonsterAbility
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Notes string
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FireAttacker bool
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}
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// genMonsterAbility mirrors plugin.MonsterAbility.
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@@ -95,21 +96,38 @@ func tuneMonster(b genStatBlock) genTunedMonster {
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}
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ability := abilityFromTraits(b.Traits)
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return genTunedMonster{
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ID: b.Slug,
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Name: stripNameParenthetical(b.Name),
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CR: b.CR,
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HP: b.HP,
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AC: ac,
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Attack: attackByCR(b.CR),
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AttackBonus: primaryAttackBonus(b.Attacks),
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Speed: tunedSpeed(b.SpeedWalk),
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BlockRate: tunedBlockRate(ac),
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XPValue: b.XP,
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Ability: ability,
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Notes: tunedNotes(b, ability),
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ID: b.Slug,
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Name: stripNameParenthetical(b.Name),
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CR: b.CR,
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HP: b.HP,
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AC: ac,
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Attack: attackByCR(b.CR),
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AttackBonus: primaryAttackBonus(b.Attacks),
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Speed: tunedSpeed(b.SpeedWalk),
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BlockRate: tunedBlockRate(ac),
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XPValue: b.XP,
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Ability: ability,
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Notes: tunedNotes(b, ability),
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FireAttacker: isFireAttacker(b.Attacks),
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}
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}
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// isFireAttacker returns true when a monster's signature damage is fire —
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// i.e., its highest-average-damage attack deals fire. Threshold at AvgDamage
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// >= 5 so a trivial fire fleck on an otherwise physical creature doesn't tag
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// the whole bestiary entry. Tieflings (FireResist) take half damage from the
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// primary attack of any creature flagged here.
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func isFireAttacker(attacks []genStatAttack) bool {
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bestAvg, bestType := 0, ""
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for _, a := range attacks {
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if a.AvgDamage > bestAvg {
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bestAvg = a.AvgDamage
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bestType = a.DamageType
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}
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}
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return bestType == "fire" && bestAvg >= 5
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}
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// stripNameParenthetical drops a trailing "(…)" qualifier from a monster
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// name so the player-facing display reads "Giant Rat" rather than "Giant Rat
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// (Diseased)". The slug still carries the variant, so the engine keeps both
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@@ -345,7 +363,11 @@ func buildTunedBestiarySRD() map[string]DnDMonsterTemplate {
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strconv.FormatFloat(m.Ability.ProcChance, 'g', -1, 64),
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m.Ability.Effect)
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}
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fmt.Fprintf(&b, "Notes: %q},\n", m.Notes)
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fmt.Fprintf(&b, "Notes: %q", m.Notes)
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if m.FireAttacker {
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b.WriteString(", FireAttacker: true")
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}
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b.WriteString("},\n")
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}
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b.WriteString("\t}\n}\n")
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return b.Bytes()
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