UX S6: race truth-up — wire Tiefling fire resist + best-fit hints

R22: replace race copy that promised mechanics the engine doesn't deliver.
- Tiefling: wire FireResist as a CombatModifier. Enemy main attack is
  halved when monster is FireAttacker-tagged; aoe_fire abilities are
  halved unconditionally; fire-tagged traps deal half damage to Tieflings.
  DnDMonsterTemplate carries FireAttacker; toCombatStats propagates it.
  Hand-authored fire entries tagged in dnd_bestiary.go (flameskull,
  magmin, azer, salamander, fire_elemental, emberlord_thyrak,
  young_red_dragon, infernax, belaxath).
- Open5e tuned generator derives FireAttacker from the highest-AvgDamage
  attack's DamageType (threshold AvgDamage>=5). 19 tuned monsters tag.
  Regenerated bestiary_tuned_data.go.
- Elf: drop "immune to sleep" (no sleep mechanic); reframe as keen
  senses + trance flavor.
- Half-Elf: drop "two bonus skill proficiencies" (no skill system);
  reframe as adaptable cross-cultural know-how.
- Tiefling copy: drop "bonus on CHA checks" (no checks); keep fire
  resistance with flavor framing.

R23: DnDRaceInfo grows a BestFit field; renderRaceMenu emits an
"_best with: …_" hint per race so spiky stat spreads (Orc -1/-1/-1)
read as specialist picks rather than a brick of penalties.

R24: dnd.go header comment for the caster classes now reflects the
shipped state (Playable=true, spell lists populated) instead of the
pre-Open5e scaffold language.

Tests: TestApplyRacePassives gains a FireResist column; new
TestTieflingFireResistance asserts ~0.5x ratio over a 300-trial sweep
against a FireAttacker enemy. Full suite green.
This commit is contained in:
prosolis
2026-05-14 22:06:22 -07:00
parent 1512f6cc50
commit 6386161402
9 changed files with 198 additions and 67 deletions

View File

@@ -23,6 +23,12 @@ type DnDMonsterTemplate struct {
Ability *MonsterAbility
XPValue int
Notes string
// FireAttacker: signature damage is fire. Tieflings (FireResist) take half
// damage from the enemy's main attack and from any aoe_fire ability rider.
// Tuned-bestiary generator sets this from SRD attack DamageType; the
// hand-authored entries below tag it explicitly.
FireAttacker bool
}
// dndBestiary is the canonical lookup. Keyed by ID.
@@ -174,6 +180,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Fireball", Phase: "decisive", ProcChance: 0.55, Effect: "aoe_fire"},
XPValue: 1100,
Notes: "Elite. Fireball 8d6 DEX DC 13. Rejuvenation in 1h unless holy water used.",
FireAttacker: true,
},
"boss_grol_unbroken": {
ID: "boss_grol_unbroken", Name: "Grol the Unbroken",
@@ -382,6 +389,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Death Burst", Phase: "decisive", ProcChance: 1.00, Effect: "death_aoe"},
XPValue: 100,
Notes: "Death Burst: 2d6 fire in 10 ft on death. Ignite flammable objects on touch.",
FireAttacker: true,
},
"azer": {
ID: "azer", Name: "Azer",
@@ -390,6 +398,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Fire Aura", Phase: "any", ProcChance: 0.50, Effect: "retaliate"},
XPValue: 450,
Notes: "1d10 fire to melee attackers; immune to fire; weapons deal heated bonus damage.",
FireAttacker: true,
},
"salamander": {
ID: "salamander", Name: "Salamander",
@@ -398,6 +407,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Constrict", Phase: "any", ProcChance: 0.40, Effect: "stun"},
XPValue: 1800,
Notes: "Constrict grapple + 2d6 fire/turn; spear multiattack; fire aura.",
FireAttacker: true,
},
"fire_elemental": {
ID: "fire_elemental", Name: "Fire Elemental",
@@ -406,6 +416,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Fire Form", Phase: "any", ProcChance: 0.50, Effect: "retaliate"},
XPValue: 1800,
Notes: "1d10 contact fire damage; immune to fire; vulnerable to water/cold.",
FireAttacker: true,
},
"helmed_horror": {
ID: "helmed_horror", Name: "Helmed Horror",
@@ -422,6 +433,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Forge Breath", Phase: "any", ProcChance: 0.30, Effect: "aoe"},
XPValue: 5000,
Notes: "Underforge boss. Phase 2 below 50% HP — spawns 2 Fire Elementals; breath recharge 46.",
FireAttacker: true,
},
}
for id, m := range tier3 {
@@ -586,6 +598,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Fire Breath", Phase: "any", ProcChance: 0.30, Effect: "aoe_fire"},
XPValue: 5900,
Notes: "Elite. Fire Breath 16d6 DEX DC 21; Multiattack; Frightful Presence WIS DC 16.",
FireAttacker: true,
},
"boss_infernax": {
ID: "boss_infernax", Name: "Infernax the Undying",
@@ -594,6 +607,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Frightful Presence", Phase: "opening", ProcChance: 0.80, Effect: "stun"},
XPValue: 62000,
Notes: "Dragon's Lair boss. Ancient Red Dragon. Legendary Actions; Lair Actions; phase 2 below 50% HP — fire ignores resistance.",
FireAttacker: true,
},
// ── Abyss Portal ─────────────────────────────────────────────────
"quasit": {
@@ -643,6 +657,7 @@ var _ = func() bool {
Ability: &MonsterAbility{Name: "Lightning Discharge", Phase: "decisive", ProcChance: 0.40, Effect: "aoe"},
XPValue: 22000,
Notes: "Abyss Portal boss. Balor. Fire Aura; Death Throes on death; Demonic Resilience; Legendary Resistance 3/combat; phase 2 below 40% HP — Huge size, advantage on attacks.",
FireAttacker: true,
},
}
for id, m := range tier45 {
@@ -675,6 +690,7 @@ func (m DnDMonsterTemplate) toCombatStats() (CombatStats, CombatModifiers) {
BlockRate: m.BlockRate,
AC: m.AC,
AttackBonus: m.AttackBonus,
FireAttacker: m.FireAttacker,
}
mods := CombatModifiers{DamageReduct: 1.0}
return stats, mods