Add chat level perks: XP bonus, shop flavor, rare drop nudge, death pardon (Adventure 2.5 steps 3-6)

- XP bonus: +5% per 10 chat levels (cap +25% at 50+), applies to all
  adventure and arena XP
- Shop flavor: shopkeeper greeting changes at chat levels 10/30/50,
  replacing random flavor for recognized players
- Rare drop nudge: +0.5% per 10 chat levels (cap +2.5%) applied
  additively to treasure and masterwork drop rates
- Death pardon: chat level 20+ gets 33% chance to survive death once
  per 7 days (converts to bad-failure, quiet DM). Does not apply in
  arena. Fires before Sovereign Death's Reprieve check.
- New adventure_chat_perks.go with perk calculation helpers
- LastPardonUsed field + migration on adventure_characters

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-04-08 15:50:28 -07:00
parent a44a9d9234
commit 68b2f8b7a5
9 changed files with 120 additions and 31 deletions

View File

@@ -368,7 +368,7 @@ func (p *AdventurePlugin) handleShopCmd(ctx MessageContext, args string) error {
p.shopSessionStart(ctx.Sender)
if category == "" {
text := luigiShopGreeting(ctx.Sender, equip, balance, showAll)
text := luigiShopGreeting(ctx.Sender, equip, balance, showAll, p.chatLevel(ctx.Sender))
p.pending.Store(string(ctx.Sender), &advPendingInteraction{
Type: "shop_category",
Data: &advPendingShopCategory{ShowAll: showAll},
@@ -768,6 +768,11 @@ func (p *AdventurePlugin) resolveActivity(ctx MessageContext, char *AdventureCha
// Select flavor text
result.FlavorText, result.FlavorKey = p.selectFlavorText(char, result)
// Chat level XP bonus
if bonus := chatLevelXPBonus(p.chatLevel(char.UserID)); bonus > 0 {
result.XPGained = int(float64(result.XPGained) * (1.0 + bonus))
}
// Apply XP
switch result.XPSkill {
case "combat":
@@ -788,28 +793,41 @@ func (p *AdventurePlugin) resolveActivity(ctx MessageContext, char *AdventureCha
// Handle death
deathReprieved := false
pardonFired := false
if result.Outcome == AdvOutcomeDeath {
// Sovereign set: Death's Reprieve — survive lethal outcome
if advEquippedArenaSets(equip)["sovereign"] && char.DeathReprieveAvailable() {
// Chat level death pardon (does NOT apply in arena — arena uses separate code path)
chatLvl := p.chatLevel(char.UserID)
if chatLvl >= 20 && char.PardonAvailable() && rand.Float64() < 0.33 {
pardonFired = true
deathReprieved = true
now := time.Now().UTC()
char.DeathReprieveLast = &now
char.LastPardonUsed = &now
result.Outcome = AdvOutcomeEmpty
char.GrudgeLocation = loc.Name
// Gear absorbs the blow — all equipment set to 1 condition
for _, slot := range allSlots {
if eq, ok := equip[slot]; ok {
eq.Condition = 1
}
if !pardonFired {
// Sovereign set: Death's Reprieve — survive lethal outcome
if advEquippedArenaSets(equip)["sovereign"] && char.DeathReprieveAvailable() {
deathReprieved = true
now := time.Now().UTC()
char.DeathReprieveLast = &now
char.GrudgeLocation = loc.Name
// Gear absorbs the blow — all equipment set to 1 condition
for _, slot := range allSlots {
if eq, ok := equip[slot]; ok {
eq.Condition = 1
}
}
// Post room announcement
nextWindow := now.Add(168 * time.Hour)
gr := gamesRoom()
if gr != "" {
p.SendMessage(gr, renderArenaDeathReprieve(char.DisplayName, loc.Name, nextWindow))
}
} else {
char.Kill()
char.GrudgeLocation = loc.Name
}
// Post room announcement
nextWindow := now.Add(168 * time.Hour)
gr := gamesRoom()
if gr != "" {
p.SendMessage(gr, renderArenaDeathReprieve(char.DisplayName, loc.Name, nextWindow))
}
} else {
char.Kill()
char.GrudgeLocation = loc.Name
}
} else if hasGrudge && (result.Outcome == AdvOutcomeSuccess || result.Outcome == AdvOutcomeExceptional) {
// Clear grudge on successful return
@@ -881,6 +899,11 @@ func (p *AdventurePlugin) resolveActivity(ctx MessageContext, char *AdventureCha
slog.Error("adventure: failed to send resolution DM", "user", ctx.Sender, "err", err)
}
// Quiet DM for death pardon
if pardonFired {
p.SendDM(ctx.Sender, "The healers got there in time. Barely. Don't make this a habit.")
}
// Send hospital ad on death (delayed, arrives after resolution DM)
if result.Outcome == AdvOutcomeDeath && !deathReprieved {
p.sendHospitalAd(ctx.Sender, char)
@@ -960,7 +983,7 @@ func (p *AdventurePlugin) resolveRest(ctx MessageContext, char *AdventureCharact
// ── Treasure Drop Check ─────────────────────────────────────────────────────
func (p *AdventurePlugin) checkTreasureDrop(userID id.UserID, char *AdventureCharacter, loc *AdvLocation) {
drop := rollAdvTreasureDrop(loc.Tier, userID)
drop := rollAdvTreasureDrop(loc.Tier, userID, p.chatLevel(userID))
if drop == nil {
return
}