Adv 2.0 L4d: pets dual-write pet_* off AdvCharacter to player_meta

Eight pet_* columns added to player_meta (flags packed into pet_flags_json).
PetState + load/upsert/backfill helpers; dual-writes wired at every pet
mutation site (arrival, naming, supply-shop unlock, babysit trickle,
morning defense, misty reactivation). Backfill idempotent, runs on Init.

L4 grep-empty exit criterion intentionally NOT met for adventure_pets.go:
helpers still take *AdventureCharacter because external callers (babysit,
scheduler, npcs, combat_bridge, combat_stats, dnd_sheet, arena, character)
read pet fields directly. Cross-file signature flip belongs after the
dual-write soak.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 10:10:00 -07:00
parent 283f7adf5f
commit 690817f2ed
8 changed files with 395 additions and 0 deletions

View File

@@ -95,6 +95,7 @@ func (p *AdventurePlugin) sendMorningDMs() {
if err := saveAdvCharacter(&char); err != nil {
slog.Error("babysit: failed to save after daily trickle", "user", char.UserID, "err", err)
}
_ = upsertPlayerMetaPetState(char.UserID, petStateFromAdvChar(&char))
continue
}
@@ -124,6 +125,7 @@ func (p *AdventurePlugin) sendMorningDMs() {
if petEvent != "" {
char.PetMorningDefense = true
_ = saveAdvCharacter(&char)
_ = upsertPlayerMetaPetState(char.UserID, petStateFromAdvChar(&char))
}
// Send morning DM with choices