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Long expeditions D6: player-facing surface cleanup
Rewrite !expedition help around the autopilot loop, frame !camp/!fight as overrides, and add Day X / ~Y expected + rooms/total + last-3-events to !expedition status.
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@@ -117,7 +117,7 @@ func (p *AdventurePlugin) handleCampCmd(ctx MessageContext, args string) error {
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func campHelpText(exp *Expedition) string {
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var b strings.Builder
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b.WriteString("**!camp <type>** — establish camp during an expedition.\n\n")
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b.WriteString("**!camp <type>** — _override._ Autopilot pitches camp at night automatically; reach for this only to force a rest right now.\n\n")
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b.WriteString("`!camp rough` — partial rest (any location, +0.5 SU, high night risk)\n")
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b.WriteString("`!camp standard` — full long rest (cleared room, +1 SU, medium risk)\n")
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b.WriteString("`!camp fortified` — long rest + bonus (zone boss defeated, +2 SU, low risk)\n")
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