Adv 2.0 D&D Phase 11 D7: !zone taunt / !zone compliment

Wires the prewritten flavor.TauntResponses and flavor.ComplimentResponses
pools to the existing MoodEventTaunt (-10) / MoodEventCompliment (+5)
mood deltas. Both subcommands require an active run and report the new
mood band after applying the delta. Deterministic line selection per
(runID, roomIdx) so repeated taunts in the same room are stable.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 14:17:33 -07:00
parent ebce89b6c6
commit 71594a0d89
3 changed files with 167 additions and 1 deletions

View File

@@ -244,3 +244,93 @@ func TestGMMoodLabel_Bands(t *testing.T) {
}
}
}
// Phase 11 D7 — !zone taunt / !zone compliment.
func TestZoneCmd_TauntAppliesMoodPenalty(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@zone-cmd-taunt:example")
zoneCmdTestCharacter(t, uid, 1)
defer cleanupZoneRuns(uid)
p := &AdventurePlugin{}
if err := p.handleDnDZoneCmd(MessageContext{Sender: uid}, "enter goblin_warrens"); err != nil {
t.Fatalf("enter: %v", err)
}
before, err := getActiveZoneRun(uid)
if err != nil || before == nil {
t.Fatalf("active run after enter: %v", err)
}
startMood := before.GMMood
if err := p.handleDnDZoneCmd(MessageContext{Sender: uid}, "taunt"); err != nil {
t.Fatalf("taunt: %v", err)
}
after, err := getActiveZoneRun(uid)
if err != nil || after == nil {
t.Fatalf("active run after taunt: %v", err)
}
want := clampMood(startMood + MoodEventDelta(MoodEventTaunt))
if after.GMMood != want {
t.Errorf("mood after taunt = %d, want %d (start %d, delta %d)",
after.GMMood, want, startMood, MoodEventDelta(MoodEventTaunt))
}
}
func TestZoneCmd_ComplimentAppliesMoodBonus(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@zone-cmd-compliment:example")
zoneCmdTestCharacter(t, uid, 1)
defer cleanupZoneRuns(uid)
p := &AdventurePlugin{}
if err := p.handleDnDZoneCmd(MessageContext{Sender: uid}, "enter goblin_warrens"); err != nil {
t.Fatalf("enter: %v", err)
}
before, err := getActiveZoneRun(uid)
if err != nil || before == nil {
t.Fatalf("active run after enter: %v", err)
}
startMood := before.GMMood
if err := p.handleDnDZoneCmd(MessageContext{Sender: uid}, "compliment"); err != nil {
t.Fatalf("compliment: %v", err)
}
after, err := getActiveZoneRun(uid)
if err != nil || after == nil {
t.Fatalf("active run after compliment: %v", err)
}
want := clampMood(startMood + MoodEventDelta(MoodEventCompliment))
if after.GMMood != want {
t.Errorf("mood after compliment = %d, want %d (start %d, delta %d)",
after.GMMood, want, startMood, MoodEventDelta(MoodEventCompliment))
}
}
func TestZoneCmd_TauntWithoutRunNoCrash(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@zone-cmd-taunt-norun:example")
zoneCmdTestCharacter(t, uid, 1)
defer cleanupZoneRuns(uid)
p := &AdventurePlugin{}
// No active run — should return cleanly with the no-run nudge.
if err := p.handleDnDZoneCmd(MessageContext{Sender: uid}, "taunt"); err != nil {
t.Fatalf("taunt no-run: %v", err)
}
if err := p.handleDnDZoneCmd(MessageContext{Sender: uid}, "compliment"); err != nil {
t.Fatalf("compliment no-run: %v", err)
}
}
func TestTauntComplimentResponseLines_Deterministic(t *testing.T) {
const runID = "run-d7-test"
t1 := tauntResponseLine(runID, 0)
t2 := tauntResponseLine(runID, 0)
if t1 == "" || t1 != t2 {
t.Errorf("taunt lines not deterministic: %q vs %q", t1, t2)
}
c1 := complimentResponseLine(runID, 0)
c2 := complimentResponseLine(runID, 0)
if c1 == "" || c1 != c2 {
t.Errorf("compliment lines not deterministic: %q vs %q", c1, c2)
}
if t1 == c1 {
t.Errorf("taunt and compliment shouldn't collide on same key: %q", t1)
}
}