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robbie: pay for the haul, not just for showing up
The gift was one consumable every 10th visit, flat. A visit is a 40% daily roll, so that works out to one item per ~25 real days — and it paid exactly the same for a stockpile of sixty items as it did for one rock. The player controls volume, not visit count, so volume is what the new track pays on: one consumable per 15 items carried off, capped at 3, stacking with the existing loyalty gift. Also stop Robbie stealing thieves' tools. He skips keys already, for exactly this reason — a key is bought to open something later, and a bandit who pockets it between the purchase and the door has taken the thing the player paid to still have. Tools are the same shape of promise.
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@@ -45,6 +45,12 @@ var robbieAllShopGear = "Nothing fancy today but that's alright. Clean inventory
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var robbieLeftConsumable = "Oh -- one more thing. I tucked a %s into your bag on the way out. " +
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"You've had me round enough times now that it felt rude not to. For the trouble, eh? _winks_"
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// robbieLeftForTheHaul is the big-haul variant: he took enough in one go that
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// walking off with only a handling fee would look bad. Takes the item list.
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var robbieLeftForTheHaul = "Oh -- and I left you something. %s. " +
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"You had me carting that lot down four flights, and a man who takes that much " +
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"and gives back nothing isn't a bandit, he's a landlord. _winks_"
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// ── Room Announcements ───────────────────────────────────────────────────────
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var robbieRoomStandard = "🎩 Robbie paid %s a visit and collected %d item(s) from their inventory. " +
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