mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 08:32:41 +00:00
Adv 2.0 L4a: hospital migrates HospitalVisits + cost formula off AdvCharacter
player_meta.hospital_visits column added with idempotent backfill. Hospital cost now DnDCharacter.Level x 50k (5x before insurance), falling back to dndLevelFromCombatLevel when no D&D row exists. Revive paths also restore DnDCharacter HP to full; char.Alive still dual-writes during soak. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -190,6 +190,10 @@ func runMigrations(d *sql.DB) error {
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// player_meta gets the canonical column; AdvCharacter.display_name
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// keeps dual-writing during soak (gogobee_legacy_migration.md §7).
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`ALTER TABLE player_meta ADD COLUMN display_name TEXT NOT NULL DEFAULT ''`,
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// Adv 2.0 Phase L4a — Hospital migration off AdvCharacter.
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// HospitalVisits moves to player_meta; AdvCharacter.hospital_visits
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// keeps dual-writing during soak (gogobee_legacy_migration.md §6.1).
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`ALTER TABLE player_meta ADD COLUMN hospital_visits INTEGER NOT NULL DEFAULT 0`,
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}
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for _, stmt := range columnMigrations {
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if _, err := d.Exec(stmt); err != nil {
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@@ -1710,10 +1714,12 @@ CREATE TABLE IF NOT EXISTS dnd_known_recipe (
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-- counters. The dual-write rule (§11) applies: writes go to both this
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-- table and adventure_characters until a phase soaks clean for one week.
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CREATE TABLE IF NOT EXISTS player_meta (
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user_id TEXT PRIMARY KEY,
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arena_wins INTEGER NOT NULL DEFAULT 0,
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arena_losses INTEGER NOT NULL DEFAULT 0,
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invasion_score INTEGER NOT NULL DEFAULT 0
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user_id TEXT PRIMARY KEY,
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arena_wins INTEGER NOT NULL DEFAULT 0,
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arena_losses INTEGER NOT NULL DEFAULT 0,
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invasion_score INTEGER NOT NULL DEFAULT 0,
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display_name TEXT NOT NULL DEFAULT '',
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hospital_visits INTEGER NOT NULL DEFAULT 0
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);
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`
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@@ -199,6 +199,11 @@ func (p *AdventurePlugin) Init() error {
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if err := backfillPlayerMetaDisplayName(); err != nil {
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slog.Error("player_meta: display_name backfill failed", "err", err)
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}
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// Adv 2.0 Phase L4a — one-shot HospitalVisits backfill into
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// player_meta. Idempotent (only fills zero rows).
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if err := backfillPlayerMetaHospitalVisits(); err != nil {
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slog.Error("player_meta: hospital_visits backfill failed", "err", err)
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}
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// Phase L3 — cancel any open/active legacy coop dungeon runs and
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// refund member contributions + unsettled bets. Idempotent.
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closeAndRefundLegacyCoopRuns(p.euro)
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@@ -16,6 +16,24 @@ type advPendingHospitalPay struct {
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Cost int64 // after-insurance amount (recomputed at confirm time for TOCTOU safety)
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}
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// hospitalCostsForUser returns (beforeInsurance, afterInsurance) for the
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// hospital revival bill. Phase L4a switches the formula off CombatLevel
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// onto DnDCharacter.Level: `Level × 50_000` after insurance, 5× that
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// before. Falls back to the legacy combat-level mapping when no D&D
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// character row exists yet (createDnDCharacterFromAdv hasn't run).
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func hospitalCostsForUser(char *AdventureCharacter) (int64, int64) {
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level := 0
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if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
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level = dnd.Level
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}
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if level <= 0 {
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level = dndLevelFromCombatLevel(char.CombatLevel)
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}
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after := int64(level) * 50_000
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before := after * 5
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return before, after
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}
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// ── Hospital Command ───────────────────────────────────────────────────────
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func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
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@@ -38,12 +56,17 @@ func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
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slog.Error("hospital: on-demand revive failed", "user", char.UserID, "err", err)
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return p.SendDM(ctx.Sender, "Something went wrong at the hospital. Try again in a moment.")
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}
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if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
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dnd.HPCurrent = dnd.HPMax
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if err := SaveDnDCharacter(dnd); err != nil {
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slog.Error("hospital: failed to restore DnDCharacter HP on natural revive", "user", char.UserID, "err", err)
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}
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}
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return p.SendDM(ctx.Sender, nurseJoyAlreadyRevived)
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}
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// Compute costs
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beforeInsurance := int64(char.CombatLevel) * 125_000
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afterInsurance := int64(char.CombatLevel) * 25_000
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// Compute costs (Phase L4a: DnD level × 50k after insurance, 5× before)
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beforeInsurance, afterInsurance := hospitalCostsForUser(char)
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// Check balance
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balance := p.euro.GetBalance(ctx.Sender)
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@@ -67,8 +90,12 @@ func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
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// Build the full multi-act DM
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var sb strings.Builder
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// Phase L4a: HospitalVisits sourced from player_meta (with AdvCharacter
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// fallback during soak).
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visits, _ := loadHospitalVisits(char.UserID)
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// Act 1 — Admission
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if char.HospitalVisits == 0 {
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if visits == 0 {
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sb.WriteString(nurseJoyFirstVisit)
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}
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@@ -77,7 +104,7 @@ func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
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sb.WriteString("\n\n")
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// Act 2 — The Bill
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sb.WriteString(generateItemizedBill(beforeInsurance, afterInsurance, char.HospitalVisits, isHol))
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sb.WriteString(generateItemizedBill(beforeInsurance, afterInsurance, visits, isHol))
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sb.WriteString("\n\n")
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delivery, _ := advPickFlavor(nurseJoyBillDelivery, ctx.Sender, "hospital_delivery")
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@@ -139,11 +166,15 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
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char.Alive = true
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char.DeadUntil = nil
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_ = saveAdvCharacter(char)
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if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
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dnd.HPCurrent = dnd.HPMax
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_ = SaveDnDCharacter(dnd)
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}
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return p.SendDM(ctx.Sender, nurseJoyAlreadyRevived)
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}
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// Recompute cost from current combat level (don't trust cached value)
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cost := int64(char.CombatLevel) * 25_000
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// Recompute cost from current DnD level (don't trust cached value)
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_, cost := hospitalCostsForUser(char)
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// Check balance
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balance := p.euro.GetBalance(ctx.Sender)
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@@ -171,7 +202,10 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
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trackTaxPaid(ctx.Sender, potCut)
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}
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// Revive
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// Revive. Phase L4a: restore DnDCharacter HP to full (canonical
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// post-L5 path) and keep flipping AdvCharacter.Alive during soak
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// since other systems still read it. HospitalVisits dual-writes
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// to player_meta + AdvCharacter (§11).
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char.Alive = true
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char.DeadUntil = nil
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char.HospitalVisits++
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@@ -181,6 +215,15 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
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p.euro.Credit(ctx.Sender, float64(cost), "hospital_revival_refund")
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return p.SendDM(ctx.Sender, "Something went wrong during recovery. Your payment has been refunded.")
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}
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if err := upsertPlayerMetaHospitalVisits(char.UserID, char.HospitalVisits); err != nil {
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slog.Error("hospital: failed to dual-write hospital_visits to player_meta", "user", char.UserID, "err", err)
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}
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if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
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dnd.HPCurrent = dnd.HPMax
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if err := SaveDnDCharacter(dnd); err != nil {
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slog.Error("hospital: failed to restore DnDCharacter HP", "user", char.UserID, "err", err)
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}
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}
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// Discharge DM
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p.SendDM(ctx.Sender, fmt.Sprintf(
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@@ -220,8 +263,7 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
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// ── Hospital Ad (sent after death) ─────────────────────────────────────────
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func (p *AdventurePlugin) sendHospitalAd(userID id.UserID, char *AdventureCharacter) {
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beforeInsurance := int64(char.CombatLevel) * 125_000
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afterInsurance := int64(char.CombatLevel) * 25_000
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beforeInsurance, afterInsurance := hospitalCostsForUser(char)
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respawnTime := "unknown"
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if char.DeadUntil != nil {
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respawnTime = char.DeadUntil.Format("15:04")
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@@ -17,11 +17,12 @@ import (
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// fields a phase has migrated are meaningful; unmigrated fields stay
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// zero-valued and are sourced from AdvCharacter.
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type PlayerMeta struct {
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UserID id.UserID
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ArenaWins int
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ArenaLosses int
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InvasionScore int
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DisplayName string
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UserID id.UserID
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ArenaWins int
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ArenaLosses int
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InvasionScore int
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DisplayName string
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HospitalVisits int
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}
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// loadPlayerMeta reads the player_meta row for a user. Returns a
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@@ -31,9 +32,9 @@ type PlayerMeta struct {
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func loadPlayerMeta(userID id.UserID) (*PlayerMeta, error) {
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m := &PlayerMeta{UserID: userID}
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err := db.Get().QueryRow(
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`SELECT arena_wins, arena_losses, invasion_score, display_name FROM player_meta WHERE user_id = ?`,
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`SELECT arena_wins, arena_losses, invasion_score, display_name, hospital_visits FROM player_meta WHERE user_id = ?`,
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string(userID),
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).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName)
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).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName, &m.HospitalVisits)
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if err == sql.ErrNoRows {
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return m, nil
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}
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@@ -121,6 +122,88 @@ func loadDisplayName(userID id.UserID) (string, error) {
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return name, err
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}
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// upsertPlayerMetaHospitalVisits writes hospital_visits for a user, leaving
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// other columns untouched. Used by the dual-write path during the L4a
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// Hospital migration: every increment on AdvCharacter.HospitalVisits also
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// calls this so player_meta.hospital_visits stays in sync until soak
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// completes (gogobee_legacy_migration.md §6.1, §11).
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func upsertPlayerMetaHospitalVisits(userID id.UserID, visits int) error {
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_, err := db.Get().Exec(
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`INSERT INTO player_meta (user_id, hospital_visits) VALUES (?, ?)
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ON CONFLICT(user_id) DO UPDATE SET hospital_visits = excluded.hospital_visits`,
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string(userID), visits,
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)
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return err
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}
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// loadHospitalVisits returns the player's hospital visit count from
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// player_meta when present, falling back to adventure_characters during
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// the L4a soak window. Zero if the user has no row in either table.
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func loadHospitalVisits(userID id.UserID) (int, error) {
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var visits int
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err := db.Get().QueryRow(
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`SELECT hospital_visits FROM player_meta WHERE user_id = ?`,
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string(userID),
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).Scan(&visits)
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if err == nil && visits > 0 {
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return visits, nil
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}
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if err != nil && err != sql.ErrNoRows {
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return 0, err
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}
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// player_meta row missing or zero → fall back to AdvCharacter for the
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// soak window. A zero value in player_meta could legitimately mean "no
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// visits yet", but the fallback only returns non-zero if the legacy
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// column has a higher value, so this is safe either way.
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var legacy int
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err = db.Get().QueryRow(
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`SELECT hospital_visits FROM adventure_characters WHERE user_id = ?`,
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string(userID),
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).Scan(&legacy)
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if err == sql.ErrNoRows {
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return visits, nil
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}
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if err != nil {
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return 0, err
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}
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if legacy > visits {
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return legacy, nil
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}
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return visits, nil
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}
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// backfillPlayerMetaHospitalVisits copies adventure_characters.hospital_visits
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// into player_meta.hospital_visits for any row whose value is still the
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// default zero. Idempotent: only updates rows that haven't been populated
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// yet (via backfill or dual-write).
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func backfillPlayerMetaHospitalVisits() error {
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if _, err := db.Get().Exec(`
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INSERT OR IGNORE INTO player_meta (user_id)
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SELECT user_id FROM adventure_characters
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`); err != nil {
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return err
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}
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res, err := db.Get().Exec(`
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UPDATE player_meta
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SET hospital_visits = (
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SELECT hospital_visits FROM adventure_characters
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WHERE adventure_characters.user_id = player_meta.user_id
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)
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WHERE hospital_visits = 0
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AND EXISTS (
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SELECT 1 FROM adventure_characters
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WHERE adventure_characters.user_id = player_meta.user_id
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AND adventure_characters.hospital_visits > 0
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)
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`)
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if err != nil {
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return err
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}
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n, _ := res.RowsAffected()
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slog.Info("player_meta: hospital_visits backfilled", "rows", n)
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return nil
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}
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// backfillPlayerMetaDisplayName copies adventure_characters.display_name
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// into player_meta.display_name for any row whose display_name is still
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// the empty default. Idempotent: safe to re-run; only updates rows that
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@@ -187,6 +187,116 @@ func TestLoadDisplayName_FallsBackToAdvCharacter(t *testing.T) {
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}
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}
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// Phase L4a — Hospital migration. Backfill is idempotent and only touches
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// zero-valued rows; the upsert helper round-trips; loadHospitalVisits falls
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// back to AdvCharacter when player_meta hasn't been populated yet.
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func TestPlayerMetaHospitalVisitsBackfill_Idempotent(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-hv-bf:example")
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if err := createAdvCharacter(uid, "HVisitor"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
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4, string(uid),
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); err != nil {
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t.Fatalf("seed: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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if err := backfillPlayerMetaHospitalVisits(); err != nil {
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t.Fatalf("backfill 1: %v", err)
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}
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got, err := loadHospitalVisits(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != 4 {
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t.Errorf("after backfill: got %d want 4", got)
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}
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// Layer a dual-write increment. Backfill re-run must NOT clobber it
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// back (only touches rows whose hospital_visits is still zero).
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if err := upsertPlayerMetaHospitalVisits(uid, 5); err != nil {
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t.Fatalf("dual-write: %v", err)
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}
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if err := backfillPlayerMetaHospitalVisits(); err != nil {
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t.Fatalf("backfill 2: %v", err)
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}
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got2, _ := loadHospitalVisits(uid)
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if got2 != 5 {
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t.Errorf("backfill clobbered dual-write: got %d want 5", got2)
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}
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}
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func TestLoadHospitalVisits_FallsBackToAdvCharacter(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-hv-fb:example")
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if err := createAdvCharacter(uid, "Fallbacker"); err != nil {
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t.Fatalf("createAdvCharacter: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
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3, string(uid),
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); err != nil {
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t.Fatalf("seed: %v", err)
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}
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if _, err := db.Get().Exec(
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`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
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string(uid),
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); err != nil {
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t.Fatalf("clear: %v", err)
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}
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got, err := loadHospitalVisits(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != 3 {
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t.Errorf("fallback: got %d want 3", got)
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}
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// Unknown user → 0, no error.
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got2, err := loadHospitalVisits(id.UserID("@meta-hv-nobody:example"))
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if err != nil {
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t.Fatalf("load missing: %v", err)
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}
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if got2 != 0 {
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t.Errorf("missing user: got %d want 0", got2)
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}
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}
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func TestUpsertPlayerMetaHospitalVisits_RoundTrip(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@meta-hv-rt:example")
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if err := upsertPlayerMetaHospitalVisits(uid, 2); err != nil {
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t.Fatalf("upsert insert: %v", err)
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}
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got, err := loadHospitalVisits(uid)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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if got != 2 {
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t.Errorf("round-trip: got %d want 2", got)
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}
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if err := upsertPlayerMetaHospitalVisits(uid, 7); err != nil {
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t.Fatalf("upsert update: %v", err)
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}
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got2, _ := loadHospitalVisits(uid)
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if got2 != 7 {
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t.Errorf("update: got %d want 7", got2)
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}
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}
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func TestCreateAdvCharacter_DualWritesDisplayName(t *testing.T) {
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setupAuditTestDB(t)
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