Adv 2.0 L4a: hospital migrates HospitalVisits + cost formula off AdvCharacter

player_meta.hospital_visits column added with idempotent backfill.
Hospital cost now DnDCharacter.Level x 50k (5x before insurance), falling
back to dndLevelFromCombatLevel when no D&D row exists. Revive paths also
restore DnDCharacter HP to full; char.Alive still dual-writes during soak.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 09:46:56 -07:00
parent cc6fb7dd39
commit 730f16580a
6 changed files with 276 additions and 21 deletions

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@@ -190,6 +190,10 @@ func runMigrations(d *sql.DB) error {
// player_meta gets the canonical column; AdvCharacter.display_name
// keeps dual-writing during soak (gogobee_legacy_migration.md §7).
`ALTER TABLE player_meta ADD COLUMN display_name TEXT NOT NULL DEFAULT ''`,
// Adv 2.0 Phase L4a — Hospital migration off AdvCharacter.
// HospitalVisits moves to player_meta; AdvCharacter.hospital_visits
// keeps dual-writing during soak (gogobee_legacy_migration.md §6.1).
`ALTER TABLE player_meta ADD COLUMN hospital_visits INTEGER NOT NULL DEFAULT 0`,
}
for _, stmt := range columnMigrations {
if _, err := d.Exec(stmt); err != nil {
@@ -1710,10 +1714,12 @@ CREATE TABLE IF NOT EXISTS dnd_known_recipe (
-- counters. The dual-write rule (§11) applies: writes go to both this
-- table and adventure_characters until a phase soaks clean for one week.
CREATE TABLE IF NOT EXISTS player_meta (
user_id TEXT PRIMARY KEY,
arena_wins INTEGER NOT NULL DEFAULT 0,
arena_losses INTEGER NOT NULL DEFAULT 0,
invasion_score INTEGER NOT NULL DEFAULT 0
user_id TEXT PRIMARY KEY,
arena_wins INTEGER NOT NULL DEFAULT 0,
arena_losses INTEGER NOT NULL DEFAULT 0,
invasion_score INTEGER NOT NULL DEFAULT 0,
display_name TEXT NOT NULL DEFAULT '',
hospital_visits INTEGER NOT NULL DEFAULT 0
);
`

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@@ -199,6 +199,11 @@ func (p *AdventurePlugin) Init() error {
if err := backfillPlayerMetaDisplayName(); err != nil {
slog.Error("player_meta: display_name backfill failed", "err", err)
}
// Adv 2.0 Phase L4a — one-shot HospitalVisits backfill into
// player_meta. Idempotent (only fills zero rows).
if err := backfillPlayerMetaHospitalVisits(); err != nil {
slog.Error("player_meta: hospital_visits backfill failed", "err", err)
}
// Phase L3 — cancel any open/active legacy coop dungeon runs and
// refund member contributions + unsettled bets. Idempotent.
closeAndRefundLegacyCoopRuns(p.euro)

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@@ -16,6 +16,24 @@ type advPendingHospitalPay struct {
Cost int64 // after-insurance amount (recomputed at confirm time for TOCTOU safety)
}
// hospitalCostsForUser returns (beforeInsurance, afterInsurance) for the
// hospital revival bill. Phase L4a switches the formula off CombatLevel
// onto DnDCharacter.Level: `Level × 50_000` after insurance, 5× that
// before. Falls back to the legacy combat-level mapping when no D&D
// character row exists yet (createDnDCharacterFromAdv hasn't run).
func hospitalCostsForUser(char *AdventureCharacter) (int64, int64) {
level := 0
if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
level = dnd.Level
}
if level <= 0 {
level = dndLevelFromCombatLevel(char.CombatLevel)
}
after := int64(level) * 50_000
before := after * 5
return before, after
}
// ── Hospital Command ───────────────────────────────────────────────────────
func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
@@ -38,12 +56,17 @@ func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
slog.Error("hospital: on-demand revive failed", "user", char.UserID, "err", err)
return p.SendDM(ctx.Sender, "Something went wrong at the hospital. Try again in a moment.")
}
if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
dnd.HPCurrent = dnd.HPMax
if err := SaveDnDCharacter(dnd); err != nil {
slog.Error("hospital: failed to restore DnDCharacter HP on natural revive", "user", char.UserID, "err", err)
}
}
return p.SendDM(ctx.Sender, nurseJoyAlreadyRevived)
}
// Compute costs
beforeInsurance := int64(char.CombatLevel) * 125_000
afterInsurance := int64(char.CombatLevel) * 25_000
// Compute costs (Phase L4a: DnD level × 50k after insurance, 5× before)
beforeInsurance, afterInsurance := hospitalCostsForUser(char)
// Check balance
balance := p.euro.GetBalance(ctx.Sender)
@@ -67,8 +90,12 @@ func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
// Build the full multi-act DM
var sb strings.Builder
// Phase L4a: HospitalVisits sourced from player_meta (with AdvCharacter
// fallback during soak).
visits, _ := loadHospitalVisits(char.UserID)
// Act 1 — Admission
if char.HospitalVisits == 0 {
if visits == 0 {
sb.WriteString(nurseJoyFirstVisit)
}
@@ -77,7 +104,7 @@ func (p *AdventurePlugin) handleHospitalCmd(ctx MessageContext) error {
sb.WriteString("\n\n")
// Act 2 — The Bill
sb.WriteString(generateItemizedBill(beforeInsurance, afterInsurance, char.HospitalVisits, isHol))
sb.WriteString(generateItemizedBill(beforeInsurance, afterInsurance, visits, isHol))
sb.WriteString("\n\n")
delivery, _ := advPickFlavor(nurseJoyBillDelivery, ctx.Sender, "hospital_delivery")
@@ -139,11 +166,15 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
char.Alive = true
char.DeadUntil = nil
_ = saveAdvCharacter(char)
if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
dnd.HPCurrent = dnd.HPMax
_ = SaveDnDCharacter(dnd)
}
return p.SendDM(ctx.Sender, nurseJoyAlreadyRevived)
}
// Recompute cost from current combat level (don't trust cached value)
cost := int64(char.CombatLevel) * 25_000
// Recompute cost from current DnD level (don't trust cached value)
_, cost := hospitalCostsForUser(char)
// Check balance
balance := p.euro.GetBalance(ctx.Sender)
@@ -171,7 +202,10 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
trackTaxPaid(ctx.Sender, potCut)
}
// Revive
// Revive. Phase L4a: restore DnDCharacter HP to full (canonical
// post-L5 path) and keep flipping AdvCharacter.Alive during soak
// since other systems still read it. HospitalVisits dual-writes
// to player_meta + AdvCharacter (§11).
char.Alive = true
char.DeadUntil = nil
char.HospitalVisits++
@@ -181,6 +215,15 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
p.euro.Credit(ctx.Sender, float64(cost), "hospital_revival_refund")
return p.SendDM(ctx.Sender, "Something went wrong during recovery. Your payment has been refunded.")
}
if err := upsertPlayerMetaHospitalVisits(char.UserID, char.HospitalVisits); err != nil {
slog.Error("hospital: failed to dual-write hospital_visits to player_meta", "user", char.UserID, "err", err)
}
if dnd, err := LoadDnDCharacter(char.UserID); err == nil && dnd != nil {
dnd.HPCurrent = dnd.HPMax
if err := SaveDnDCharacter(dnd); err != nil {
slog.Error("hospital: failed to restore DnDCharacter HP", "user", char.UserID, "err", err)
}
}
// Discharge DM
p.SendDM(ctx.Sender, fmt.Sprintf(
@@ -220,8 +263,7 @@ func (p *AdventurePlugin) resolveHospitalPay(ctx MessageContext, interaction *ad
// ── Hospital Ad (sent after death) ─────────────────────────────────────────
func (p *AdventurePlugin) sendHospitalAd(userID id.UserID, char *AdventureCharacter) {
beforeInsurance := int64(char.CombatLevel) * 125_000
afterInsurance := int64(char.CombatLevel) * 25_000
beforeInsurance, afterInsurance := hospitalCostsForUser(char)
respawnTime := "unknown"
if char.DeadUntil != nil {
respawnTime = char.DeadUntil.Format("15:04")

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@@ -17,11 +17,12 @@ import (
// fields a phase has migrated are meaningful; unmigrated fields stay
// zero-valued and are sourced from AdvCharacter.
type PlayerMeta struct {
UserID id.UserID
ArenaWins int
ArenaLosses int
InvasionScore int
DisplayName string
UserID id.UserID
ArenaWins int
ArenaLosses int
InvasionScore int
DisplayName string
HospitalVisits int
}
// loadPlayerMeta reads the player_meta row for a user. Returns a
@@ -31,9 +32,9 @@ type PlayerMeta struct {
func loadPlayerMeta(userID id.UserID) (*PlayerMeta, error) {
m := &PlayerMeta{UserID: userID}
err := db.Get().QueryRow(
`SELECT arena_wins, arena_losses, invasion_score, display_name FROM player_meta WHERE user_id = ?`,
`SELECT arena_wins, arena_losses, invasion_score, display_name, hospital_visits FROM player_meta WHERE user_id = ?`,
string(userID),
).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName)
).Scan(&m.ArenaWins, &m.ArenaLosses, &m.InvasionScore, &m.DisplayName, &m.HospitalVisits)
if err == sql.ErrNoRows {
return m, nil
}
@@ -121,6 +122,88 @@ func loadDisplayName(userID id.UserID) (string, error) {
return name, err
}
// upsertPlayerMetaHospitalVisits writes hospital_visits for a user, leaving
// other columns untouched. Used by the dual-write path during the L4a
// Hospital migration: every increment on AdvCharacter.HospitalVisits also
// calls this so player_meta.hospital_visits stays in sync until soak
// completes (gogobee_legacy_migration.md §6.1, §11).
func upsertPlayerMetaHospitalVisits(userID id.UserID, visits int) error {
_, err := db.Get().Exec(
`INSERT INTO player_meta (user_id, hospital_visits) VALUES (?, ?)
ON CONFLICT(user_id) DO UPDATE SET hospital_visits = excluded.hospital_visits`,
string(userID), visits,
)
return err
}
// loadHospitalVisits returns the player's hospital visit count from
// player_meta when present, falling back to adventure_characters during
// the L4a soak window. Zero if the user has no row in either table.
func loadHospitalVisits(userID id.UserID) (int, error) {
var visits int
err := db.Get().QueryRow(
`SELECT hospital_visits FROM player_meta WHERE user_id = ?`,
string(userID),
).Scan(&visits)
if err == nil && visits > 0 {
return visits, nil
}
if err != nil && err != sql.ErrNoRows {
return 0, err
}
// player_meta row missing or zero → fall back to AdvCharacter for the
// soak window. A zero value in player_meta could legitimately mean "no
// visits yet", but the fallback only returns non-zero if the legacy
// column has a higher value, so this is safe either way.
var legacy int
err = db.Get().QueryRow(
`SELECT hospital_visits FROM adventure_characters WHERE user_id = ?`,
string(userID),
).Scan(&legacy)
if err == sql.ErrNoRows {
return visits, nil
}
if err != nil {
return 0, err
}
if legacy > visits {
return legacy, nil
}
return visits, nil
}
// backfillPlayerMetaHospitalVisits copies adventure_characters.hospital_visits
// into player_meta.hospital_visits for any row whose value is still the
// default zero. Idempotent: only updates rows that haven't been populated
// yet (via backfill or dual-write).
func backfillPlayerMetaHospitalVisits() error {
if _, err := db.Get().Exec(`
INSERT OR IGNORE INTO player_meta (user_id)
SELECT user_id FROM adventure_characters
`); err != nil {
return err
}
res, err := db.Get().Exec(`
UPDATE player_meta
SET hospital_visits = (
SELECT hospital_visits FROM adventure_characters
WHERE adventure_characters.user_id = player_meta.user_id
)
WHERE hospital_visits = 0
AND EXISTS (
SELECT 1 FROM adventure_characters
WHERE adventure_characters.user_id = player_meta.user_id
AND adventure_characters.hospital_visits > 0
)
`)
if err != nil {
return err
}
n, _ := res.RowsAffected()
slog.Info("player_meta: hospital_visits backfilled", "rows", n)
return nil
}
// backfillPlayerMetaDisplayName copies adventure_characters.display_name
// into player_meta.display_name for any row whose display_name is still
// the empty default. Idempotent: safe to re-run; only updates rows that

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@@ -187,6 +187,116 @@ func TestLoadDisplayName_FallsBackToAdvCharacter(t *testing.T) {
}
}
// Phase L4a — Hospital migration. Backfill is idempotent and only touches
// zero-valued rows; the upsert helper round-trips; loadHospitalVisits falls
// back to AdvCharacter when player_meta hasn't been populated yet.
func TestPlayerMetaHospitalVisitsBackfill_Idempotent(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-hv-bf:example")
if err := createAdvCharacter(uid, "HVisitor"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
4, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
if err := backfillPlayerMetaHospitalVisits(); err != nil {
t.Fatalf("backfill 1: %v", err)
}
got, err := loadHospitalVisits(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 4 {
t.Errorf("after backfill: got %d want 4", got)
}
// Layer a dual-write increment. Backfill re-run must NOT clobber it
// back (only touches rows whose hospital_visits is still zero).
if err := upsertPlayerMetaHospitalVisits(uid, 5); err != nil {
t.Fatalf("dual-write: %v", err)
}
if err := backfillPlayerMetaHospitalVisits(); err != nil {
t.Fatalf("backfill 2: %v", err)
}
got2, _ := loadHospitalVisits(uid)
if got2 != 5 {
t.Errorf("backfill clobbered dual-write: got %d want 5", got2)
}
}
func TestLoadHospitalVisits_FallsBackToAdvCharacter(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-hv-fb:example")
if err := createAdvCharacter(uid, "Fallbacker"); err != nil {
t.Fatalf("createAdvCharacter: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE adventure_characters SET hospital_visits = ? WHERE user_id = ?`,
3, string(uid),
); err != nil {
t.Fatalf("seed: %v", err)
}
if _, err := db.Get().Exec(
`UPDATE player_meta SET hospital_visits = 0 WHERE user_id = ?`,
string(uid),
); err != nil {
t.Fatalf("clear: %v", err)
}
got, err := loadHospitalVisits(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 3 {
t.Errorf("fallback: got %d want 3", got)
}
// Unknown user → 0, no error.
got2, err := loadHospitalVisits(id.UserID("@meta-hv-nobody:example"))
if err != nil {
t.Fatalf("load missing: %v", err)
}
if got2 != 0 {
t.Errorf("missing user: got %d want 0", got2)
}
}
func TestUpsertPlayerMetaHospitalVisits_RoundTrip(t *testing.T) {
setupAuditTestDB(t)
uid := id.UserID("@meta-hv-rt:example")
if err := upsertPlayerMetaHospitalVisits(uid, 2); err != nil {
t.Fatalf("upsert insert: %v", err)
}
got, err := loadHospitalVisits(uid)
if err != nil {
t.Fatalf("load: %v", err)
}
if got != 2 {
t.Errorf("round-trip: got %d want 2", got)
}
if err := upsertPlayerMetaHospitalVisits(uid, 7); err != nil {
t.Fatalf("upsert update: %v", err)
}
got2, _ := loadHospitalVisits(uid)
if got2 != 7 {
t.Errorf("update: got %d want 7", got2)
}
}
func TestCreateAdvCharacter_DualWritesDisplayName(t *testing.T) {
setupAuditTestDB(t)