mirror of
https://github.com/prosolis/gogobee.git
synced 2026-07-15 16:42:41 +00:00
Add housing/pets/Thom Krooke, wordle overhaul, boost system, backup strategy
Part 3 (Housing, Thom Krooke & Pets): - Housing system with tiered upgrades, mortgage loans, FRED API rates - Thom Krooke realtor NPC with !thom commands and !thom pay extra principal - Pet system with arrival, naming, leveling, combat, morning defense - Pet ditch recovery scales with level, name validation Wordle overhaul: - Remove daily expiration — puzzles persist until solved/failed - Auto-start new puzzle after solve, fail, or skip - Sequential puzzle IDs instead of date-based - Auto-create puzzle on first guess if none active Adventure fixes: - Double XP/money boost toggle (!adv boost, admin only) - Fix ensureCharacter wiping existing data on query errors - Fix rival RPS format string bug - Fix daily summary empty data (load today+yesterday logs) - Fix holdem DM-to-room reply routing - Fix Robbie payout to 25% of item value - Add fishing to leaderboard and TwinBee calculations - Add Thom to morning menu - Persist mortgage rate across restarts via db.CacheGet/Set Infrastructure: - Daily database backup via VACUUM INTO with 7-day retention - Admin DM notification on backup failure (async) - Daily NPC house balance reset for holdem Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -71,6 +71,28 @@ type AdventureCharacter struct {
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NPCMsgCountDate string
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MistyRollTarget int
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ArinaRollTarget int
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// Housing
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HouseTier int
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HouseLoanBalance int
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HouseLoanFrozen bool
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HouseMissedPayments int
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HouseAutopay bool
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HouseCurrentRate float64
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// Pets
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PetType string
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PetName string
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PetXP int
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PetLevel int
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PetArmorTier int
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PetChasedAway bool
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PetReactivated bool
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PetArrived bool
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MistyEncounterCount int
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MistyDonatedCount int
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ThomAnimalLineFired bool
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PetSupplyShopUnlocked bool
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PetLevel10Date string
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PetMorningDefense bool
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}
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type AdvEquipment struct {
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@@ -232,6 +254,31 @@ func (c *AdventureCharacter) Kill() {
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c.LastDeathDate = time.Now().UTC().Format("2006-01-02")
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}
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// HasPet returns true if the player has an active pet (not chased away).
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func (c *AdventureCharacter) HasPet() bool {
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return c.PetType != "" && c.PetArrived && !c.PetChasedAway
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}
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// HasHouse returns true if the player has purchased at least a base house.
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func (c *AdventureCharacter) HasHouse() bool {
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return c.HouseTier > 0 || c.HouseLoanBalance > 0
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}
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// HouseHPBonus returns the HP bonus percentage from housing tier.
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// Tier 1 (Base) = +0%, Tier 2 (Livable) = +5%, Tier 3 (Comfortable) = +12%, Tier 4 (Established) = +20%
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func (c *AdventureCharacter) HouseHPBonus() float64 {
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switch c.HouseTier {
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case 2:
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return 0.05
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case 3:
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return 0.12
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case 4:
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return 0.20
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default:
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return 0
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}
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}
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// ── Action Economy ──────────────────────────────────────────────────────────
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const maxCombatActions = 1
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@@ -368,6 +415,9 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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var deadUntil, reprieveLast, babysitExp, pardonUsed sql.NullTime
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var mistyLastSeen, arinaLastSeen, mistyBuffExp, mistyDebuffExp, arinaBuffExp sql.NullTime
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var houseFrozen, houseAutopay int
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var petChasedAway, petReactivated, petArrived, thomAnimalLine, petSupplyUnlocked, petMorningDef int
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err := d.QueryRow(`
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SELECT user_id, display_name,
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combat_level, mining_skill, foraging_skill, fishing_skill,
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@@ -385,7 +435,14 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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misty_last_seen, arina_last_seen,
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misty_buff_expires, misty_debuff_expires, arina_buff_expires,
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npc_msg_count, npc_msg_count_date,
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misty_roll_target, arina_roll_target
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misty_roll_target, arina_roll_target,
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house_tier, house_loan_balance, house_loan_frozen, house_missed_payments,
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house_autopay, house_current_rate,
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pet_type, pet_name, pet_xp, pet_level, pet_armor_tier,
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pet_chased_away, pet_reactivated, pet_arrived,
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misty_encounter_count, misty_donated_count,
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thom_animal_line_fired, pet_supply_shop_unlocked, pet_level10_date,
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pet_morning_defense
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FROM adventure_characters WHERE user_id = ?`, string(userID)).Scan(
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&c.UserID, &c.DisplayName,
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&c.CombatLevel, &c.MiningSkill, &c.ForagingSkill, &c.FishingSkill,
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@@ -404,6 +461,13 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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&mistyBuffExp, &mistyDebuffExp, &arinaBuffExp,
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&c.NPCMsgCount, &c.NPCMsgCountDate,
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&c.MistyRollTarget, &c.ArinaRollTarget,
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&c.HouseTier, &c.HouseLoanBalance, &houseFrozen, &c.HouseMissedPayments,
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&houseAutopay, &c.HouseCurrentRate,
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&c.PetType, &c.PetName, &c.PetXP, &c.PetLevel, &c.PetArmorTier,
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&petChasedAway, &petReactivated, &petArrived,
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&c.MistyEncounterCount, &c.MistyDonatedCount,
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&thomAnimalLine, &petSupplyUnlocked, &c.PetLevel10Date,
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&petMorningDef,
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)
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if err != nil {
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return nil, err
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@@ -413,6 +477,7 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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c.HolidayActionTaken = holidayTaken == 1
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c.RivalUnlockedNotified = rivalUnlocked == 1
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c.BabysitActive = babysitAct == 1
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c.PetMorningDefense = petMorningDef == 1
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if deadUntil.Valid {
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c.DeadUntil = &deadUntil.Time
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}
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@@ -440,6 +505,13 @@ func loadAdvCharacter(userID id.UserID) (*AdventureCharacter, error) {
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if arinaBuffExp.Valid {
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c.ArinaBuffExpires = &arinaBuffExp.Time
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}
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c.HouseLoanFrozen = houseFrozen == 1
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c.HouseAutopay = houseAutopay == 1
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c.PetChasedAway = petChasedAway == 1
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c.PetReactivated = petReactivated == 1
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c.PetArrived = petArrived == 1
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c.ThomAnimalLineFired = thomAnimalLine == 1
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c.PetSupplyShopUnlocked = petSupplyUnlocked == 1
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return c, nil
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}
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@@ -494,6 +566,38 @@ func saveAdvCharacter(char *AdventureCharacter) error {
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if char.BabysitActive {
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babysitAct = 1
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}
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houseFrozen := 0
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if char.HouseLoanFrozen {
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houseFrozen = 1
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}
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houseAutopay := 0
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if char.HouseAutopay {
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houseAutopay = 1
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}
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petChasedAway := 0
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if char.PetChasedAway {
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petChasedAway = 1
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}
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petReactivated := 0
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if char.PetReactivated {
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petReactivated = 1
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}
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petArrived := 0
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if char.PetArrived {
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petArrived = 1
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}
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thomAnimalLine := 0
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if char.ThomAnimalLineFired {
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thomAnimalLine = 1
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}
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petSupplyUnlocked := 0
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if char.PetSupplyShopUnlocked {
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petSupplyUnlocked = 1
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}
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petMorningDef := 0
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if char.PetMorningDefense {
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petMorningDef = 1
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}
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_, err := d.Exec(`
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UPDATE adventure_characters SET
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@@ -512,7 +616,14 @@ func saveAdvCharacter(char *AdventureCharacter) error {
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misty_last_seen = ?, arina_last_seen = ?,
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misty_buff_expires = ?, misty_debuff_expires = ?, arina_buff_expires = ?,
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npc_msg_count = ?, npc_msg_count_date = ?,
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misty_roll_target = ?, arina_roll_target = ?
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misty_roll_target = ?, arina_roll_target = ?,
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house_tier = ?, house_loan_balance = ?, house_loan_frozen = ?, house_missed_payments = ?,
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house_autopay = ?, house_current_rate = ?,
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pet_type = ?, pet_name = ?, pet_xp = ?, pet_level = ?, pet_armor_tier = ?,
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pet_chased_away = ?, pet_reactivated = ?, pet_arrived = ?,
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misty_encounter_count = ?, misty_donated_count = ?,
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thom_animal_line_fired = ?, pet_supply_shop_unlocked = ?, pet_level10_date = ?,
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pet_morning_defense = ?
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WHERE user_id = ?`,
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char.DisplayName, char.CombatLevel, char.MiningSkill, char.ForagingSkill, char.FishingSkill,
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char.CombatXP, char.MiningXP, char.ForagingXP, char.FishingXP,
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@@ -529,6 +640,13 @@ func saveAdvCharacter(char *AdventureCharacter) error {
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char.MistyBuffExpires, char.MistyDebuffExpires, char.ArinaBuffExpires,
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char.NPCMsgCount, char.NPCMsgCountDate,
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char.MistyRollTarget, char.ArinaRollTarget,
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char.HouseTier, char.HouseLoanBalance, houseFrozen, char.HouseMissedPayments,
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houseAutopay, char.HouseCurrentRate,
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char.PetType, char.PetName, char.PetXP, char.PetLevel, char.PetArmorTier,
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petChasedAway, petReactivated, petArrived,
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char.MistyEncounterCount, char.MistyDonatedCount,
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thomAnimalLine, petSupplyUnlocked, char.PetLevel10Date,
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petMorningDef,
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string(char.UserID),
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)
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return err
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@@ -646,9 +764,20 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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masterwork_drops_received,
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rival_pool, rival_unlocked_notified,
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babysit_active, babysit_expires_at, babysit_skill_focus,
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hospital_visits, robbie_visit_count, last_death_date,
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combat_actions_used, harvest_actions_used,
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last_pardon_used,
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misty_last_seen, arina_last_seen,
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misty_buff_expires, misty_debuff_expires, arina_buff_expires,
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npc_msg_count, npc_msg_count_date,
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misty_roll_target, arina_roll_target
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misty_roll_target, arina_roll_target,
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house_tier, house_loan_balance, house_loan_frozen, house_missed_payments,
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house_autopay, house_current_rate,
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pet_type, pet_name, pet_xp, pet_level, pet_armor_tier,
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pet_chased_away, pet_reactivated, pet_arrived,
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misty_encounter_count, misty_donated_count,
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thom_animal_line_fired, pet_supply_shop_unlocked, pet_level10_date,
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pet_morning_defense
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FROM adventure_characters`)
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if err != nil {
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return nil, err
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@@ -659,7 +788,10 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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for rows.Next() {
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c := AdventureCharacter{}
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var alive, actionTaken, holidayTaken, rivalUnlocked, babysitAct int
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var deadUntil, reprieveLast, babysitExp sql.NullTime
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var deadUntil, reprieveLast, babysitExp, pardonUsed sql.NullTime
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var mistyLastSeen, arinaLastSeen, mistyBuffExp, mistyDebuffExp, arinaBuffExp sql.NullTime
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var houseFrozen, houseAutopay int
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var petChasedAway, petReactivated, petArrived, thomAnimalLine, petSupplyUnlocked, petMorningDef int
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if err := rows.Scan(
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&c.UserID, &c.DisplayName,
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&c.CombatLevel, &c.MiningSkill, &c.ForagingSkill, &c.FishingSkill,
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@@ -671,9 +803,20 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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&c.MasterworkDropsReceived,
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&c.RivalPool, &rivalUnlocked,
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&babysitAct, &babysitExp, &c.BabysitSkillFocus,
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&c.CombatActionsUsed, &c.HarvestActionsUsed,
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&c.NPCMsgCount, &c.NPCMsgCountDate,
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&c.MistyRollTarget, &c.ArinaRollTarget,
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&c.HospitalVisits, &c.RobbieVisitCount, &c.LastDeathDate,
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&c.CombatActionsUsed, &c.HarvestActionsUsed,
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&pardonUsed,
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&mistyLastSeen, &arinaLastSeen,
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&mistyBuffExp, &mistyDebuffExp, &arinaBuffExp,
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&c.NPCMsgCount, &c.NPCMsgCountDate,
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&c.MistyRollTarget, &c.ArinaRollTarget,
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&c.HouseTier, &c.HouseLoanBalance, &houseFrozen, &c.HouseMissedPayments,
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&houseAutopay, &c.HouseCurrentRate,
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&c.PetType, &c.PetName, &c.PetXP, &c.PetLevel, &c.PetArmorTier,
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&petChasedAway, &petReactivated, &petArrived,
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&c.MistyEncounterCount, &c.MistyDonatedCount,
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&thomAnimalLine, &petSupplyUnlocked, &c.PetLevel10Date,
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&petMorningDef,
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); err != nil {
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return nil, err
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}
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@@ -682,6 +825,14 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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c.HolidayActionTaken = holidayTaken == 1
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c.RivalUnlockedNotified = rivalUnlocked == 1
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c.BabysitActive = babysitAct == 1
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c.PetMorningDefense = petMorningDef == 1
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c.HouseLoanFrozen = houseFrozen == 1
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c.HouseAutopay = houseAutopay == 1
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c.PetChasedAway = petChasedAway == 1
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c.PetReactivated = petReactivated == 1
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c.PetArrived = petArrived == 1
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c.ThomAnimalLineFired = thomAnimalLine == 1
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c.PetSupplyShopUnlocked = petSupplyUnlocked == 1
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if deadUntil.Valid {
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c.DeadUntil = &deadUntil.Time
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}
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@@ -691,6 +842,24 @@ func loadAllAdvCharacters() ([]AdventureCharacter, error) {
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if babysitExp.Valid {
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c.BabysitExpiresAt = &babysitExp.Time
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}
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if pardonUsed.Valid {
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c.LastPardonUsed = &pardonUsed.Time
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}
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if mistyLastSeen.Valid {
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c.MistyLastSeen = &mistyLastSeen.Time
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}
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if arinaLastSeen.Valid {
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c.ArinaLastSeen = &arinaLastSeen.Time
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}
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if mistyBuffExp.Valid {
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c.MistyBuffExpires = &mistyBuffExp.Time
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}
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if mistyDebuffExp.Valid {
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c.MistyDebuffExpires = &mistyDebuffExp.Time
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}
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if arinaBuffExp.Valid {
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c.ArinaBuffExpires = &arinaBuffExp.Time
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}
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chars = append(chars, c)
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}
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return chars, rows.Err()
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@@ -701,7 +870,7 @@ func resetAllAdvDailyActions() error {
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// Only reset actions taken before today — protects against race if a player
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// resolves their action at exactly midnight.
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today := time.Now().UTC().Format("2006-01-02")
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_, err := d.Exec(`UPDATE adventure_characters SET action_taken_today = 0, holiday_action_taken = 0, combat_actions_used = 0, harvest_actions_used = 0 WHERE last_action_date < ? OR last_action_date IS NULL`, today)
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_, err := d.Exec(`UPDATE adventure_characters SET action_taken_today = 0, holiday_action_taken = 0, combat_actions_used = 0, harvest_actions_used = 0, pet_morning_defense = 0 WHERE last_action_date < ? OR last_action_date IS NULL`, today)
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return err
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}
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@@ -762,14 +931,13 @@ type AdvDayLog struct {
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XPGained int
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}
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func loadAdvTodayLogs() ([]AdvDayLog, error) {
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func loadAdvLogsForDate(date string) ([]AdvDayLog, error) {
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d := db.Get()
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today := time.Now().UTC().Format("2006-01-02")
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rows, err := d.Query(`
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SELECT user_id, activity_type, COALESCE(location,''), outcome, loot_value, xp_gained
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FROM adventure_activity_log
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WHERE logged_at >= ? AND logged_at < DATE(?, '+1 day')
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ORDER BY logged_at`, today, today)
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ORDER BY logged_at`, date, date)
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if err != nil {
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return nil, err
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}
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Reference in New Issue
Block a user