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Add housing/pets/Thom Krooke, wordle overhaul, boost system, backup strategy
Part 3 (Housing, Thom Krooke & Pets): - Housing system with tiered upgrades, mortgage loans, FRED API rates - Thom Krooke realtor NPC with !thom commands and !thom pay extra principal - Pet system with arrival, naming, leveling, combat, morning defense - Pet ditch recovery scales with level, name validation Wordle overhaul: - Remove daily expiration — puzzles persist until solved/failed - Auto-start new puzzle after solve, fail, or skip - Sequential puzzle IDs instead of date-based - Auto-create puzzle on first guess if none active Adventure fixes: - Double XP/money boost toggle (!adv boost, admin only) - Fix ensureCharacter wiping existing data on query errors - Fix rival RPS format string bug - Fix daily summary empty data (load today+yesterday logs) - Fix holdem DM-to-room reply routing - Fix Robbie payout to 25% of item value - Add fishing to leaderboard and TwinBee calculations - Add Thom to morning menu - Persist mortgage rate across restarts via db.CacheGet/Set Infrastructure: - Daily database backup via VACUUM INTO with 7-day retention - Admin DM notification on backup failure (async) - Daily NPC house balance reset for holdem Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -576,10 +576,12 @@ func (b *Base) SendNotice(roomID id.RoomID, text string) error {
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// SendReply sends a reply to a specific event.
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func (b *Base) SendReply(roomID id.RoomID, eventID id.EventID, text string) error {
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content := textContent(text)
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content.RelatesTo = &event.RelatesTo{
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InReplyTo: &event.InReplyTo{
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EventID: eventID,
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},
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if eventID != "" {
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content.RelatesTo = &event.RelatesTo{
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InReplyTo: &event.InReplyTo{
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EventID: eventID,
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},
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}
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}
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_, err := b.Client.SendMessageEvent(context.Background(), roomID, event.EventMessage, content)
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if err != nil {
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