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Adv 2.0 L5a: skills migration off AdvCharacter to player_meta
Eight player_meta columns (combat_level, combat_xp, mining_skill, mining_xp, foraging_skill, foraging_xp, fishing_skill, fishing_xp). SkillState struct with HasSkills() marker mirrors PetState/HouseState shape. loadSkillState / upsertPlayerMetaSkillState / backfillPlayerMetaSkillState / skillStateFromAdvChar helpers. Dual-writes wired at every mutation site: consumables craft XP (both success and failure branches), events.go XP grant across all skills, arena death + session-complete combat XP. Backfill is idempotent (only fills rows where every skill column is still zero AND the legacy row has any non-zero value). CombatLevel/CombatXP are transitional — dropped at L5g after the DnD mass-backfill retires the legacy CombatLevel-derived fallback. Tests: TestPlayerMetaSkillStateBackfill_Idempotent, TestLoadSkillState_FallsBackToAdvCharacter, TestUpsertPlayerMetaSkillState_RoundTrip. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -225,6 +225,11 @@ func (p *AdventurePlugin) Init() error {
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if err := backfillPlayerMetaHouseState(); err != nil {
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slog.Error("player_meta: house state backfill failed", "err", err)
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}
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// Adv 2.0 Phase L5a — one-shot skill state backfill into player_meta.
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// Idempotent (only fills rows whose skill columns are all still zero).
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if err := backfillPlayerMetaSkillState(); err != nil {
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slog.Error("player_meta: skill state backfill failed", "err", err)
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}
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// Phase L3 — cancel any open/active legacy coop dungeon runs and
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// refund member contributions + unsettled bets. Idempotent.
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closeAndRefundLegacyCoopRuns(p.euro)
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