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Adv 2.0 L5a: skills migration off AdvCharacter to player_meta
Eight player_meta columns (combat_level, combat_xp, mining_skill, mining_xp, foraging_skill, foraging_xp, fishing_skill, fishing_xp). SkillState struct with HasSkills() marker mirrors PetState/HouseState shape. loadSkillState / upsertPlayerMetaSkillState / backfillPlayerMetaSkillState / skillStateFromAdvChar helpers. Dual-writes wired at every mutation site: consumables craft XP (both success and failure branches), events.go XP grant across all skills, arena death + session-complete combat XP. Backfill is idempotent (only fills rows where every skill column is still zero AND the legacy row has any non-zero value). CombatLevel/CombatXP are transitional — dropped at L5g after the DnD mass-backfill retires the legacy CombatLevel-derived fallback. Tests: TestPlayerMetaSkillStateBackfill_Idempotent, TestLoadSkillState_FallsBackToAdvCharacter, TestUpsertPlayerMetaSkillState_RoundTrip. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -483,6 +483,7 @@ func autoCraftConsumables(userID id.UserID, items []AdvItem, foragingLevel int)
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char.CraftsSucceeded++
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checkAdvLevelUp(char, "foraging")
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_ = saveAdvCharacter(char)
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_ = upsertPlayerMetaSkillState(userID, skillStateFromAdvChar(char))
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}
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} else {
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// Failure: all ingredients destroyed
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@@ -496,6 +497,7 @@ func autoCraftConsumables(userID id.UserID, items []AdvItem, foragingLevel int)
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char.ForagingXP += craftXPFailure[bestRecipe.Tier]
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checkAdvLevelUp(char, "foraging")
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_ = saveAdvCharacter(char)
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_ = upsertPlayerMetaSkillState(userID, skillStateFromAdvChar(char))
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}
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}
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}
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