Adv 2.0 D&D Phase 11 D8: mood-banded TwinBee aside

Adds a TwinBee aside on room entry when GM mood sits at the extreme
bands (≤19 hostile, ≥80 effusive). Mid-bands stay silent — the aside is
strictly extra flavor, never replacing core narration. Two new pools
(MoodAsidesHostile, MoodAsidesEffusive) live alongside the existing
TwinBee voice in twinbee_gm_flavor.go. Wired into zoneCmdEnter and
zoneCmdAdvance; the advance path reloads the run so post-combat
nat20/nat1 deltas are reflected before band lookup.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 14:25:04 -07:00
parent 71594a0d89
commit 7bb922ae62
4 changed files with 138 additions and 0 deletions

View File

@@ -198,6 +198,10 @@ func (p *AdventurePlugin) zoneCmdEnter(ctx MessageContext, c *DnDCharacter, rest
b.WriteString(line)
b.WriteString("\n\n")
}
if aside := moodAsideLine(run.GMMood, run.RunID, run.CurrentRoom); aside != "" {
b.WriteString(aside)
b.WriteString("\n\n")
}
b.WriteString(fmt.Sprintf("**Room 1/%d — %s.** Use `!zone advance` to proceed, `!zone map` for layout.",
run.TotalRooms, prettyRoomType(run.CurrentRoomType())))
return p.SendDM(ctx.Sender, b.String())
@@ -367,6 +371,16 @@ func (p *AdventurePlugin) zoneCmdAdvance(ctx MessageContext) error {
b.WriteString("\n\n")
}
}
// Reload mood — combat-event nat20/nat1 deltas have been persisted via
// scanMoodEventsFromCombat but not reflected on the in-memory run.
freshMood := run.GMMood
if fresh, _ := getZoneRun(run.RunID); fresh != nil {
freshMood = fresh.GMMood
}
if aside := moodAsideLine(freshMood, run.RunID, nextIdx); aside != "" {
b.WriteString(aside)
b.WriteString("\n\n")
}
b.WriteString(fmt.Sprintf("**Room %d/%d — %s.** ", nextIdx+1, run.TotalRooms, prettyRoomType(next)))
b.WriteString("`!zone advance` to continue.")
return p.SendDM(ctx.Sender, b.String())