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Add forward-simulating combat engine with consumables, monster abilities, and narrative rendering
Replaces the single-roll probability system for dungeon and arena combat with a multi-phase simulation engine where gear, buffs, pets, and NPCs are meaningful mechanical inputs. Adds consumable items (auto-crafted from forage/mine/fish drops), monster abilities for T2+ enemies, and Dragon Quest-style combat narrative with phased message delivery. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -21,6 +21,7 @@ type ArenaMonster struct {
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Flavor string
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BaseLethality float64
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ThreatLevel int
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Ability *MonsterAbility // nil = no special ability
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}
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var arenaTiers = [5]ArenaTier{
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@@ -75,6 +76,7 @@ var arenaTiers = [5]ArenaTier{
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Name: "Armored Disagreement",
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Flavor: "A dark knight who has made peace with violence as a communication strategy. Extensively equipped.",
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BaseLethality: 0.65, ThreatLevel: 30,
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Ability: &MonsterAbility{Name: "Shield Bash", Phase: "clash", ProcChance: 0.20, Effect: "stun"},
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},
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},
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},
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@@ -92,6 +94,7 @@ var arenaTiers = [5]ArenaTier{
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Name: "Wyrm of Moderate Ambition",
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Flavor: "Aspires to be a world-ending dragon. Currently a regional threat at best. Very sensitive about this.",
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BaseLethality: 0.65, ThreatLevel: 42,
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Ability: &MonsterAbility{Name: "Venom Breath", Phase: "clash", ProcChance: 0.30, Effect: "poison"},
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},
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{
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Name: "Behemoth Adjacent",
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@@ -102,6 +105,7 @@ var arenaTiers = [5]ArenaTier{
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Name: "The Inevitable",
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Flavor: "A reaper-class entity. No grievances. No agenda. Simply the direction all things are heading.",
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BaseLethality: 0.80, ThreatLevel: 55,
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Ability: &MonsterAbility{Name: "Soul Drain", Phase: "clash", ProcChance: 0.25, Effect: "lifesteal"},
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},
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},
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},
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@@ -114,6 +118,7 @@ var arenaTiers = [5]ArenaTier{
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Name: "The Watcher in the Peripheral",
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Flavor: "Seventeen eyes. None of them blink at the same time. Has been observing you specifically for longer than you've been alive.",
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BaseLethality: 0.72, ThreatLevel: 62,
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Ability: &MonsterAbility{Name: "Gaze of Unmaking", Phase: "opening", ProcChance: 0.35, Effect: "armor_break"},
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},
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{
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Name: "Herald of the Outer Dark",
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@@ -124,11 +129,13 @@ var arenaTiers = [5]ArenaTier{
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Name: "Lich Adjacent",
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Flavor: "Not the Lich King. Definitely not. Unrelated individual. Happens to be a skeletal sorcerer of immense power. Coincidence.",
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BaseLethality: 0.87, ThreatLevel: 78,
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Ability: &MonsterAbility{Name: "Necrotic Siphon", Phase: "any", ProcChance: 0.30, Effect: "lifesteal"},
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},
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{
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Name: "The Collector of Faces",
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Flavor: "It has yours already. Has had it for some time. The fight is a formality at this point.",
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BaseLethality: 0.92, ThreatLevel: 88,
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Ability: &MonsterAbility{Name: "Harvest", Phase: "clash", ProcChance: 0.35, Effect: "cleave"},
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},
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},
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},
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@@ -141,21 +148,25 @@ var arenaTiers = [5]ArenaTier{
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Name: "Omega Mk. Zero",
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Flavor: "A machine built to be the final test. Has never lost. Is aware of this.",
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BaseLethality: 0.85, ThreatLevel: 95,
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Ability: &MonsterAbility{Name: "System Override", Phase: "opening", ProcChance: 0.40, Effect: "armor_break"},
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},
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{
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Name: "The Calamity That Dreamed It Was Sleeping",
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Flavor: "An ancient parasitic entity that fell from the sky an indeterminate number of years ago and has been ending timelines since. Definitely not Lavos.",
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BaseLethality: 0.90, ThreatLevel: 105,
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Ability: &MonsterAbility{Name: "Temporal Drain", Phase: "any", ProcChance: 0.35, Effect: "lifesteal"},
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},
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{
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Name: "The Architect of Endings",
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Flavor: "A god who decided the world was a failed experiment and appointed itself project manager of its destruction. Silver hair. Long coat. Personal.",
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BaseLethality: 0.95, ThreatLevel: 115,
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Ability: &MonsterAbility{Name: "Deconstruct", Phase: "clash", ProcChance: 0.40, Effect: "cleave"},
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},
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{
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Name: "That Which Has Always Been",
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Flavor: "Pre-dates language. Pre-dates light. The Arena was built around it, not the other way around. Winning this fight is not something the game's designers fully accounted for.",
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BaseLethality: 0.98, ThreatLevel: 130,
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Ability: &MonsterAbility{Name: "Primordial Wrath", Phase: "decisive", ProcChance: 0.50, Effect: "enrage"},
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},
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},
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},
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