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https://github.com/prosolis/gogobee.git
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Pet adoption: stop double-deleting pending, pass interaction to resolvePetName
resolvePendingInteraction deletes the pending entry before dispatch, but resolvePetName then re-ran LoadAndDelete to recover the carried PetType. That second lookup always missed, so the if !ok branch returned nil: the save never ran and no pet was ever persisted (adoption was 100% broken). Pass the already-loaded interaction in, matching every other handler. Add a regression test driving the real dispatcher path.
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@@ -853,7 +853,7 @@ func (p *AdventurePlugin) resolvePendingInteraction(ctx MessageContext, interact
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case "pet_type":
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return p.resolvePetType(ctx)
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case "pet_name":
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return p.resolvePetName(ctx)
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return p.resolvePetName(ctx, interaction)
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}
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return nil
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}
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@@ -329,8 +329,11 @@ func (p *AdventurePlugin) resolvePetType(ctx MessageContext) error {
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article, titleCase(petType)))
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}
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// resolvePetName handles naming the pet.
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func (p *AdventurePlugin) resolvePetName(ctx MessageContext) error {
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// resolvePetName handles naming the pet. The dispatcher (handlePendingReply)
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// has already deleted the pending interaction and passes it in, so this must
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// NOT re-load from p.pending — doing so previously made every adoption fail
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// silently (the carried PetType was lost and the save never ran).
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func (p *AdventurePlugin) resolvePetName(ctx MessageContext, interaction *advPendingInteraction) error {
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userMu := p.advUserLock(ctx.Sender)
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userMu.Lock()
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defer userMu.Unlock()
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@@ -340,20 +343,15 @@ func (p *AdventurePlugin) resolvePetName(ctx MessageContext) error {
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return p.SendDM(ctx.Sender, "Failed to load your character.")
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}
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val, ok := p.pending.LoadAndDelete(string(ctx.Sender))
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if !ok {
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return nil
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}
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pi := val.(*advPendingInteraction)
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data := pi.Data.(*advPendingPetName)
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data := interaction.Data.(*advPendingPetName)
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name := strings.TrimSpace(ctx.Body)
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if len(name) == 0 || len(name) > 30 {
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p.pending.Store(string(ctx.Sender), pi)
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p.pending.Store(string(ctx.Sender), interaction)
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return p.SendDM(ctx.Sender, "Name must be 1-30 characters. Try again.")
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}
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if !petNameValid.MatchString(name) {
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p.pending.Store(string(ctx.Sender), pi)
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p.pending.Store(string(ctx.Sender), interaction)
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return p.SendDM(ctx.Sender, "Name can only contain letters, numbers, spaces, hyphens, and apostrophes. Try again.")
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}
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51
internal/plugin/adventure_pets_dispatch_test.go
Normal file
51
internal/plugin/adventure_pets_dispatch_test.go
Normal file
@@ -0,0 +1,51 @@
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package plugin
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import (
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"testing"
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"time"
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"maunium.net/go/mautrix/id"
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)
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// TestResolvePetName_ThroughDispatcher is a regression test for the bug where
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// resolvePendingInteraction deleted the pending entry before dispatch, while
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// resolvePetName then tried to LoadAndDelete it again — always missing, so the
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// adoption silently no-op'd and no pet was ever persisted. The fix passes the
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// already-loaded interaction into resolvePetName. This test drives the real
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// dispatcher path (resolvePendingInteraction) to lock that in.
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func TestResolvePetName_ThroughDispatcher(t *testing.T) {
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setupAuditTestDB(t)
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uid := id.UserID("@pet-name-dispatch:example")
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if err := createAdvCharacter(uid, "petnamer"); err != nil {
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t.Fatal(err)
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}
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p := &AdventurePlugin{}
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interaction := &advPendingInteraction{
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Type: "pet_name",
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Data: &advPendingPetName{PetType: "dog"},
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ExpiresAt: time.Now().Add(time.Hour),
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}
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p.pending.Store(string(uid), interaction)
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if err := p.resolvePendingInteraction(MessageContext{Sender: uid, Body: "Pepper"}, interaction); err != nil {
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t.Fatal(err)
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}
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pet, err := loadPetState(uid)
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if err != nil {
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t.Fatal(err)
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}
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if !pet.HasPet() {
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t.Fatalf("expected pet to be adopted; got %+v", pet)
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}
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if pet.Name != "Pepper" {
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t.Errorf("pet name = %q, want Pepper", pet.Name)
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}
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if pet.Type != "dog" {
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t.Errorf("pet type = %q, want dog", pet.Type)
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}
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if !pet.Arrived || pet.Level != 1 {
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t.Errorf("pet arrived=%v level=%d, want true/1", pet.Arrived, pet.Level)
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}
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}
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