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Add action economy split and cross-plugin chat level lookup (Adventure 2.5 steps 1-2)
Action economy: replace single daily action with 1 combat + 3 harvest actions per day. Holidays grant +1 to each bucket. Rest consumes all remaining actions. Arena remains outside both buckets. - Add CombatActionsUsed/HarvestActionsUsed counters to AdventureCharacter - Add CanDoCombat/CanDoHarvest/AllActionsUsed/HasActedToday helpers - Update all 14 ActionTakenToday check sites across adventure, scheduler, babysit, twinbee, events, and render - Morning DM shows action budget and grays out exhausted categories - Activity resolution checks per-bucket availability before proceeding - Midnight reset zeros both counters - Post-action nudge shows remaining actions instead of holiday prompt Cross-plugin lookup: export XPPlugin.GetLevel(), wire into AdventurePlugin via p.chatLevel(userID) for upcoming chat level perks. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -276,7 +276,8 @@ func (p *AdventurePlugin) runBabysitDaily(char *AdventureCharacter) {
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// No treasure drops during babysitting
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result.TreasureFound = nil
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// Mark action taken
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// Mark action taken (babysit always uses a harvest action)
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char.HarvestActionsUsed++
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char.ActionTakenToday = true
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char.LastActionDate = time.Now().UTC().Format("2006-01-02")
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