N5 review fixes: protect keys from Robbie, fire epilogue on autopilot, atomic finale reward

Five correctness fixes from a code review of the N5 branch:

- Robbie no longer sweeps/sells cross-zone keys (Type "key"), which
  permanently broke the vault unlock they exist to open.
- Robbie's gift tier now reads the canonical DnD level, not the frozen
  legacy CombatLevel that pegged every gift at tier 1.
- Boss epilogue (D1b) now fires on the compact autopilot boss resolve —
  the primary long-expedition path — not just manual !fight. Deduped the
  two manual sites into a shared writeBossEpilogue helper.
- Finale reward latches epilogue_cleared before granting the Legendary +
  title, so a failed/late write can't make the reward repeatable.
- Misty arc beat's occupied-slot guard moved above the counter increment,
  so a contended pending slot defers the encounter instead of consuming a
  5/15/30 beat forever.

Claude-Session: https://claude.ai/code/session_017mEwUmmS7aQTP2NQXj6rUa
This commit is contained in:
prosolis
2026-07-10 16:53:32 -07:00
parent 3103b519fb
commit 81b2359109
6 changed files with 48 additions and 19 deletions

View File

@@ -131,6 +131,15 @@ func (p *AdventurePlugin) npcFireEncounter(userID id.UserID, npc string) {
return
}
// Don't consume the encounter — or its one-shot arc beat — if the player is
// already mid-interaction (shop, treasure, another NPC). Bail before
// touching MistyEncounterCount so a contended slot defers the whole
// encounter to a later fire instead of durably advancing the counter past
// a 5/15/30 threshold and losing that beat forever.
if _, occupied := p.pending.Load(string(userID)); occupied {
return
}
now := time.Now().UTC()
var opening, prompt string
@@ -165,11 +174,6 @@ func (p *AdventurePlugin) npcFireEncounter(userID id.UserID, npc string) {
slog.Error("player_meta: npc last_seen dual-write failed", "user", userID, "npc", npc, "err", err)
}
// Don't overwrite an existing pending interaction (shop, treasure, etc.)
if _, occupied := p.pending.Load(string(userID)); occupied {
return
}
// Set pending interaction — NPC encounters stay valid until end of UTC day
endOfDay := time.Date(now.Year(), now.Month(), now.Day(), 0, 0, 0, 0, time.UTC).Add(24 * time.Hour)
p.pending.Store(string(userID), &advPendingInteraction{