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Adv 2.0 L4d reader flip: pet helpers off AdvCharacter to PetState
All ten helpers in adventure_pets.go now take PetState (or *PetState for petGrantXP) instead of *AdventureCharacter. mistyHousingHint takes raw NPC counters since Misty fields stay on AdvCharacter for a later phase. mistyReactivatePet returns bool; caller flips both stores. DeathTransitionParams gained Pet PetState so combat_bridge no longer touches the DB; arena caller loads PetState. PetState.HasPet() mirrors AdvCharacter's. petMidnightCheck loads PetState per char. L4 grep-empty exit criterion now holds for adventure_pets.go. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -452,8 +452,10 @@ func (p *AdventurePlugin) resolveArenaDeath(ctx MessageContext, run *ArenaRun, c
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phaseMessages := bossFlowPhaseMessages(bossNarr)
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arenaPet, _ := loadPetState(char.UserID)
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dt := transitionDeath(DeathTransitionParams{
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Char: char,
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Pet: arenaPet,
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Source: "arena",
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DeathLocation: "the Arena",
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})
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