Adv 2.0 L4d reader flip: pet helpers off AdvCharacter to PetState

All ten helpers in adventure_pets.go now take PetState (or *PetState
for petGrantXP) instead of *AdventureCharacter. mistyHousingHint takes
raw NPC counters since Misty fields stay on AdvCharacter for a later
phase. mistyReactivatePet returns bool; caller flips both stores.

DeathTransitionParams gained Pet PetState so combat_bridge no longer
touches the DB; arena caller loads PetState. PetState.HasPet() mirrors
AdvCharacter's. petMidnightCheck loads PetState per char.

L4 grep-empty exit criterion now holds for adventure_pets.go.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 11:07:40 -07:00
parent 0004a2e35c
commit 81cce0169f
9 changed files with 147 additions and 148 deletions

View File

@@ -234,7 +234,10 @@ func (p *AdventurePlugin) resolveMisty(ctx MessageContext, char *AdventureCharac
char.MistyDonatedCount++
// Pet reactivation: donating to Misty after chasing pet away
mistyReactivatePet(char)
mistyPet, _ := loadPetState(char.UserID)
if mistyReactivatePet(mistyPet) {
char.PetReactivated = true
}
if err := saveAdvCharacter(char); err != nil {
slog.Error("npc: failed to save misty buff", "user", ctx.Sender, "err", err)
@@ -245,7 +248,7 @@ func (p *AdventurePlugin) resolveMisty(ctx MessageContext, char *AdventureCharac
// Housing hint (fires once after 2+ encounters)
mistyHouse, _ := loadHouseState(char.UserID)
hint := mistyHousingHint(char, mistyHouse)
hint := mistyHousingHint(char.MistyEncounterCount, char.MistyDonatedCount, mistyHouse)
if hint != "" {
reply += "\n\n_" + hint + "_"
}