Adv 2.0 L4d reader flip: pet helpers off AdvCharacter to PetState

All ten helpers in adventure_pets.go now take PetState (or *PetState
for petGrantXP) instead of *AdventureCharacter. mistyHousingHint takes
raw NPC counters since Misty fields stay on AdvCharacter for a later
phase. mistyReactivatePet returns bool; caller flips both stores.

DeathTransitionParams gained Pet PetState so combat_bridge no longer
touches the DB; arena caller loads PetState. PetState.HasPet() mirrors
AdvCharacter's. petMidnightCheck loads PetState per char.

L4 grep-empty exit criterion now holds for adventure_pets.go.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-09 11:07:40 -07:00
parent 0004a2e35c
commit 81cce0169f
9 changed files with 147 additions and 148 deletions

View File

@@ -116,13 +116,14 @@ func (p *AdventurePlugin) sendMorningDMs() {
// Pet arrival check (fires before normal morning DM)
house, _ := loadHouseState(char.UserID)
if petShouldArrive(&char, house) {
pet, _ := loadPetState(char.UserID)
if petShouldArrive(pet, house) {
p.petArrivalDM(char.UserID)
continue
}
// Morning pet event
petEvent := petMorningEvent(&char)
petEvent := petMorningEvent(pet)
if petEvent != "" {
char.PetMorningDefense = true
_ = saveAdvCharacter(&char)