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Adv 2.0 L4d reader flip: pet helpers off AdvCharacter to PetState
All ten helpers in adventure_pets.go now take PetState (or *PetState for petGrantXP) instead of *AdventureCharacter. mistyHousingHint takes raw NPC counters since Misty fields stay on AdvCharacter for a later phase. mistyReactivatePet returns bool; caller flips both stores. DeathTransitionParams gained Pet PetState so combat_bridge no longer touches the DB; arena caller loads PetState. PetState.HasPet() mirrors AdvCharacter's. petMidnightCheck loads PetState per char. L4 grep-empty exit criterion now holds for adventure_pets.go. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -170,10 +170,9 @@ func TestTransitionDeath_SovereignReprieve(t *testing.T) {
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func TestTransitionDeath_KillAndPetRecovery(t *testing.T) {
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deaths, petRecoveries := 0, 0
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for i := 0; i < 500; i++ {
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char := &AdventureCharacter{
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Alive: true, PetType: "cat", PetArrived: true, PetLevel: 5,
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}
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r := transitionDeath(DeathTransitionParams{Char: char, Location: "Mine"})
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char := &AdventureCharacter{Alive: true}
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pet := PetState{Type: "cat", Arrived: true, Level: 5}
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r := transitionDeath(DeathTransitionParams{Char: char, Pet: pet, Location: "Mine"})
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if !r.Died {
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t.Fatal("should die with no saves available")
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}
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