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Adv 2.0 D&D Phase R R2: Harvest nodes & per-room registry
Per-zone resource registry (§3, all 10 zones) and full per-room harvest layer wired into expeditions: !forage / !mine / !scavenge / !essence / !commune / !resources. Auto-spawns a DungeonRun per region on !expedition start, swaps it on !region travel, retires on abandon/extract. Long rest at camp replenishes nodes across every room and region. Reuses existing flavor.Harvest* / RichYield / NodeDepleted / per-zone Harvest<Zone> pools. Also clears two pre-existing test failures introduced by the E6c flavor expansion (briefing substring list + combat-lift trial count). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -64,6 +64,7 @@ const (
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RarityUncommon DnDRarity = "Uncommon"
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RarityRare DnDRarity = "Rare"
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RarityEpic DnDRarity = "Epic"
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RarityVeryRare DnDRarity = "VeryRare"
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RarityLegendary DnDRarity = "Legendary"
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)
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