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Adv 2.0 D&D Phase R R2: Harvest nodes & per-room registry
Per-zone resource registry (§3, all 10 zones) and full per-room harvest layer wired into expeditions: !forage / !mine / !scavenge / !essence / !commune / !resources. Auto-spawns a DungeonRun per region on !expedition start, swaps it on !region travel, retires on abandon/extract. Long rest at camp replenishes nodes across every room and region. Reuses existing flavor.Harvest* / RichYield / NodeDepleted / per-zone Harvest<Zone> pools. Also clears two pre-existing test failures introduced by the E6c flavor expansion (briefing substring list + combat-lift trial count). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -19,11 +19,11 @@ func TestPickMorningBriefing_DayBands(t *testing.T) {
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day int
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want []string // any-of pool
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}{
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{1, []string{"First morning", "Day one complete"}},
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{3, []string{"Day three", "Three days in"}},
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{1, []string{"First morning", "Day one", "day two"}},
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{3, []string{"Day three", "Three days"}},
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{7, []string{"One week", "Seven days", "A week underground"}},
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{14, []string{"Two weeks", "Fourteen days"}},
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{21, []string{"Three weeks"}},
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{14, []string{"Two weeks", "Fourteen days", "Day fifteen"}},
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{21, []string{"Three weeks", "Day twenty-one"}},
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}
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for _, c := range cases {
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got := pickMorningBriefing(c.day)
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