Adv 2.0 D&D Phase R R2: Harvest nodes & per-room registry

Per-zone resource registry (§3, all 10 zones) and full per-room harvest
layer wired into expeditions: !forage / !mine / !scavenge / !essence /
!commune / !resources. Auto-spawns a DungeonRun per region on
!expedition start, swaps it on !region travel, retires on
abandon/extract. Long rest at camp replenishes nodes across every
room and region. Reuses existing flavor.Harvest* / RichYield /
NodeDepleted / per-zone Harvest<Zone> pools.

Also clears two pre-existing test failures introduced by the E6c
flavor expansion (briefing substring list + combat-lift trial count).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
prosolis
2026-05-08 17:34:49 -07:00
parent cb51c56f00
commit 83cdf07374
13 changed files with 1314 additions and 6 deletions

View File

@@ -142,6 +142,12 @@ func (p *AdventurePlugin) regionCmdTravel(ctx MessageContext, exp *Expedition) e
tc := resolveTransitWanderingCheck(exp, charClass, nil)
_ = processTransitWanderingCheck(exp, tc)
// R2 — retire the outgoing region's DungeonRun before mutating
// CurrentRegion so retireRegionRun keys the right region.
if err := retireRegionRun(exp, cur.ID); err != nil {
return p.SendDM(ctx.Sender, "Couldn't retire previous region run: "+err.Error())
}
// Update CurrentRegion + visited list.
if err := setCurrentRegion(exp, next.ID); err != nil {
return p.SendDM(ctx.Sender, "Couldn't update current region: "+err.Error())
@@ -150,6 +156,15 @@ func (p *AdventurePlugin) regionCmdTravel(ctx MessageContext, exp *Expedition) e
return p.SendDM(ctx.Sender, "Couldn't mark region visited: "+err.Error())
}
// Spawn the new region's DungeonRun and pin exp.RunID.
charLevel := 1
if c != nil {
charLevel = c.Level
}
if _, err := ensureRegionRun(exp, charLevel); err != nil {
return p.SendDM(ctx.Sender, "Couldn't outfit the new region: "+err.Error())
}
// Log + flavor.
departure := strings.ReplaceAll(flavor.Pick(flavor.RegionTransitDeparture),
"[REGION_NEXT]", next.Name)